04.03.2015, 08:04
Hello friends!
i have a big problem with my Hitman System if anyone can help me i'll give him +3Rep
it doesn't work when a hitman kill his contract
CMD /Contract
and i put it under onplayerdeath
and i put this under onplayershootplayer
Where is the problem?
Pleas Help!!!
i have a big problem with my Hitman System if anyone can help me i'll give him +3Rep
it doesn't work when a hitman kill his contract
CMD /Contract
Код:
CMD:contract(playerid, params[]) { new string[128], playerb, amount, detail[62]; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "First login."); if(sscanf(params, "uis[62]", playerb, amount, detail)) return SendClientMessage(playerid, COLOR_ALIREZA, "USAGE: /contract [playerid] [amount] [details]"); if(IsAHitman(playerid)) return SendClientMessage(playerid, COLOR_GREY, "No just no motherfucker!"); if(PlayerInfo[playerid][pLevel] < 1) return SendClientMessage(playerid, COLOR_GREY, "You mus be at least level 1 to make a contract on someone."); if(amount < 3000 || amount > 50000) return SendClientMessage(playerid, COLOR_GREY, "Contracts are between $3000 and $50,000."); if(PlayerInfo[playerid][pMoney] < amount) return SendClientMessage(playerid, COLOR_GREY, "You don't have that much on you at the moment."); if(!IsPlayerLoggedIn(playerb)) return SendClientMessage(playerid, COLOR_GREY, "ID Bazikon Vared Shode Eshtebah Ast."); if(playerid == playerb) return SendClientMessage(playerid, COLOR_GREY, "You can't contract yourself."); if(PlayerInfo[playerb][pLevel] < 3) return SendClientMessage(playerid, COLOR_GREY, "You can't contract people under level 3."); //if(!strcmp(RPN(playerid), PlayerInfo[playerb][pContractBy], false)) return SendClientMessage(playerid, COLOR_GREY, "You have already placed a contract on this player."); if(PlayerInfo[playerb][pContract] >= 150000) return SendClientMessage(playerid, COLOR_GREY, "Player has the maximum contract amount on his head already."); PlayerInfo[playerb][pContract] += amount; format(PlayerInfo[playerb][pContractBy], 32, "%s", RPN(playerid)); strmid(PlayerInfo[playerb][pContractDetail], detail, 0, strlen(detail), 32); GivePlayerMoney(playerid, -amount); format(string, sizeof(string), "HitmanWarn: %s has placed a contract on %s for $%d, Details: %s", RPN(playerid), RPN(playerb), amount, detail); SendHitmanMessage(COLOR_YELLOW, string); format(string, sizeof(string), "HitmanWarn: %s has placed a contract on %s for $%d, Details: %s", NORPN(playerid), NORPN(playerb), amount, detail); SendAdminMessage(COLOR_DARKRED, 3, string); Log("logs/contract.log", string); return 1; }
Код:
if(Hitman[killerid] == playerid) { format(string, sizeof(string), " You have been critically injured by a hitman and lost $%d, the contrat on your head was cleared.", PlayerInfo[playerid][pContract]/2); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "HitmanWarn: %s has fulfilled the contract on %s's head and collected $%d.", RPN(killerid), RPN(playerid), PlayerInfo[playerid][pContract]/2); SendHitmanMessage(COLOR_YELLOW, string); GivePlayerMoney(playerid, -PlayerInfo[playerid][pContract]/2); GivePlayerMoney(killerid, PlayerInfo[playerid][pContract]/2); PlayerInfo[playerid][pContract] = 0; format(PlayerInfo[playerid][pContract], 32, ""); Hitman[killerid] = -1; PlayerInfo[killerid][pCSuccess] ++; } else if(Hitman[playerid] == killerid) { format(string, sizeof(string), " You have critically injured a hitman and collected $%d, the contrat on your head was cleared.", PlayerInfo[killerid][pContract]); SendClientMessage(killerid, COLOR_YELLOW, string); format(string, sizeof(string), "HitmanWarn: %s has failed the contract on %s's head and lost $%d.", RPN(playerid), RPN(killerid), PlayerInfo[killerid][pContract]); SendHitmanMessage(COLOR_YELLOW, string); GivePlayerMoney(playerid, -PlayerInfo[killerid][pContract]); GivePlayerMoney(killerid, PlayerInfo[killerid][pContract]); PlayerInfo[killerid][pContract] = 0; format(PlayerInfo[killerid][pContract], 32, ""); Hitman[playerid] = -1; PlayerInfo[playerid][pCFail] ++; }
Код:
if(GetPlayerWeapon(Shooter) == 34 && PlayerInfo[Shooter][pScope] && Hitman[Shooter] == Target) { SetPlayerHealth(Target, 0); SetPlayerArmour(Target, 0); if(Hitman[Shooter] == Target) { format(string, sizeof(string), " You have been critically injured by a hitman and lost $%d, the contrat on your head was cleared.", PlayerInfo[Target][pContract]/2); SendClientMessage(Target, COLOR_YELLOW, string); format(string, sizeof(string), "HitmanWarn: %s has fulfilled the contract on %s's head and collected $%d.", RPN(Shooter), RPN(Target), PlayerInfo[Target][pContract]/2); SendHitmanMessage(COLOR_YELLOW, string); GivePlayerMoney(Target, -PlayerInfo[Target][pContract]/2); GivePlayerMoney(Shooter, PlayerInfo[Target][pContract]/2); PlayerInfo[Target][pContract] = 0; format(PlayerInfo[Target][pContract], 32, ""); Hitman[Shooter] = -1; PlayerInfo[Shooter][pCSuccess] ++; } PlayerInfo[Shooter][pScope] --; }
Pleas Help!!!