[Pedido] Dialog Para Setar em skin
#1

Tenho essa Filterscript Que altera o Corte de Cabelo, Utilizando os Seguintes Comandos:

pawn Код:
/mudarcorte 1 - 2
/removercorte
Gostaria de Bota-la neste painel Que estou Editando aqui, Estou me perdendo Escrotalmente aqui ... Peзo ajuda.

Utilizo um Sistema de painel E Quero acrescenta-lo Nele, Ja o Inclui Como Botгo no Dialog.

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    new string[500];
    new tmppass[64];
    new loginstring[256];
    new loginname[64];
    if(dialogid == 2568)
    {
        TogglePlayerControllable(playerid, 1);
        if(!response) { return 1; }
        switch(listitem)
        {
            case 0:
            {
                ShowPlayerDialog(playerid,2587,DIALOG_STYLE_LIST,"Painel de Acessorios","Usar acessorios\nRemover acessorios\nEditar oculos\nEditar chapeu\nMudar Corte","Selecionar","Voltar");
            }
            case 1:
            {
                ShowPlayerDialog(playerid,2588,DIALOG_STYLE_LIST,"Painel de Mudanзa","Mudar sua senha\n","Selecionar","Voltar");
            }
            case 2:
            {
                ShowPlayerDialog(playerid,2598,DIALOG_STYLE_LIST,"Mudanзa de Nick","Mudar Nick\n","Selecionar","Voltar");
            }
        }
    }
    if(dialogid == 2587)
    {
        if(response == 0) { }
        switch(listitem)
        {
            case 0:
            {
                ShowModelSelectionMenu(playerid, oculoslistpor, "~n~~g~~h~~h~Brasil ~y~~h~Games ~b~~h~~h~Landia", 0x00000069, 0xB5B5B569, 0xE0E0E069);
            }
            case 1:
            {
                SendClientMessage(playerid,BRANCO,"Vocк removeu os seus acessorios, se quiser voltar a usar use /usaracessorio");
                PlayerInfo[playerid][pAcessorioUso][0] = 0;
                PlayerInfo[playerid][pAcessorioUso][1] = 0;
                RemovePlayerAttachedObject(playerid, OCULOS);
                RemovePlayerAttachedObject(playerid, CHAPEUS);
            }
            case 2:
            {
                SetPVarInt(playerid, "Editar",OCULOS);
                EditAttachedObject(playerid,OCULOS);
            }
            case 3:
            {
                SetPVarInt(playerid, "Editar",CHAPEUS);
                EditAttachedObject(playerid,CHAPEUS);
            }
        }
   }
   if(dialogid == 2598)
    {
        if(response == 0) { }
        switch(listitem)
        {
            case 0:
            {
                new sendername[MAX_PLAYER_NAME];
                GetPlayerName(playerid, sendername, sizeof(sendername));
                new strBlack[1024];
                format(strBlack,sizeof(strBlack),"Olб %s, vocк pediu sua mudanзa de nick, porfavor, digita o seu novo nickname.\nUse corretamente: Nome_Sobrenome",sendername);
                ShowPlayerDialog(playerid, 1235, DIALOG_STYLE_INPUT,"Mudanзa de Nick",strBlack,"Confirmar","");
            }
        }
    }
    if(dialogid == 1235)
    {
        if(response == 1)
        {
            format(gstring,sizeof(gstring),"/mudarnick %s",inputtext);
            OnPlayerCommandText(playerid,gstring);
        }
  }
   if(dialogid == 1234)
    {
        if(response == 1)
        {
            format(gstring,sizeof(gstring),"/mudarsenha %s",inputtext);
            OnPlayerCommandText(playerid,gstring);
        }
  }
    if(dialogid == 2588)
    {
        if(response == 0) { }
        switch(listitem)
        {
            case 0:
            {
                if(pexemplo == 1)
                {
                    SendClientMessage(playerid,0xFFFFFFFF,"Vocк sу poderar usar esse comando novamente daqui a 7 dias.");
                    return 1;
                }
                new sendername[MAX_PLAYER_NAME];
                GetPlayerName(playerid, sendername, sizeof(sendername));
                new strBlack[1024];
                pexemplo = 1;
                SetTimer("exemplo", 604800000, 0);
                format(strBlack,sizeof(strBlack),"Olб %s, vocк pediu a sua mudanзa de senha, porfavor, digite sua nova senha abaixo.",sendername);
                ShowPlayerDialog(playerid, 1234, DIALOG_STYLE_INPUT,"Mudanзa de Senha",strBlack,"Confirmar","");
            }
        }
    }
    if(dialogid == DIALOG_MEMBROGESTAO+1)
    {
        if(response >= 0)
        {
            ShowPlayerDialog(playerid,DIALOG_MEMBROGESTAO,DIALOG_STYLE_LIST,"Informaзхes da organizaзгo",LISTA_OPCOESMEMBRO,"Selecionar","Sair");
            return 1;
        }
        return 1;
    }
          if(dialogid == 6783)
      {
            if(response)
            {
                new email[32];
                new String[1024];
                new Nome[MAX_PLAYER_NAME];
                GetPlayerName(playerid, Nome, sizeof(Nome));
                format(email,32,Emails,Player(playerid));
                dini_Create(email);
                format(String, sizeof(String), Emails, Nome);
                dini_Set(String,"Email", inputtext);
                format(String, sizeof(String), "Vocк criou o email, o seu email й: %s", dini_Get(String,"Email"));
                SendClientMessage(playerid, -1, String);
                return true;
            }
      }
Aqui estб o Sistema de Corte de cabelo

Код:
pawn Код:
/*////////////////////////////////////////////////////////////////////////////////                      • Insanity Hair •- Description  It allows you to get hair for any of the allskins* of the game.- Author  Allan Jader (CyNiC)- Note  - You can change how much you want the filterscript, leaving the credit to creator.  * Skins thats no have hats/or much hair by default  ////////////////////////////////////////////////////////////////////////////////         */#include <a_samp>new Float: SkinOffSet[300][9] = {{0.108588, -0.004280, 0.000000, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.000000 }, // Hair3 - 0{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 1{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 2{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 3{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 4{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 5{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 6{0.099690, 0.006124, -0.003632, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.178597 }, // Hair3 - 7{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 8{0.075812, 0.007086, -0.003632, 0.000000, 0.000000, 0.504608, 2.675273, 1.004458, 1.130290 }, // Hair3 - 9{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 10{0.073011, -0.000845, 0.005339, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.149878 }, // Hair3 - 11{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 12{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 13{0.088216, 0.009086, 0.005339, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.149878 }, // Hair3 - 14{0.069295, -0.023192, -0.001476, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 0.998685 }, // Hair3 - 15{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 16{0.100861, -0.000708, 0.001642, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.033313 }, // Hair3 - 17{0.062683, -0.000708, 0.001642, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.022677 }, // Hair3 - 18{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 19{0.097281, -0.006789, 0.000686, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.089968 }, // Hair3 - 20{0.080904, -0.002786, -0.005819, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.118435 }, // Hair3 - 21{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 22{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 23{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 24{0.080904, 0.002488, -0.000037, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.043299 }, // Hair3 - 25{0.062522, 0.013497, -0.000037, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.175585 }, // Hair3 - 26{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 27{0.087827, 0.022751, -0.005296, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.219193 }, // Hair3 - 28{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 29{0.077708, 0.011525, -0.005296, 0.000000, 0.000000, 0.504608, 1.004458, 1.004458, 1.219193 }, // Hair3 - 30{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 31{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 32{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 33{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 34{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 35{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 36{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 37{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 38{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 39{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 40{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 41{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 42{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 43{0.079044, 0.014414, -0.000931, 0.000000, 0.000000, 357.597473, 1.004458, 1.004458, 0.900948 }, // Hair3 - 44{0.060674, 0.006197, -0.000931, 0.000000, 0.000000, 357.597473, 1.004458, 1.004458, 1.019663 }, // Hair3 - 45{0.087941, 0.018147, -0.000931, 0.000000, 0.000000, 357.597473, 1.004458, 1.004458, 1.139707 }, // Hair3 - 46{0.084668, 0.006726, -0.000931, 0.000000, 0.000000, 357.597473, 1.004458, 1.004458, 1.142034 }, // Hair3 - 47{0.099493, -0.017821, -0.002006, 0.000000, 0.000000, 357.597473, 1.004458, 1.004458, 1.142034 }, // Hair3 - 48{0.079672, 0.012987, -0.001040, 0.000000, 0.000000, 357.597473, 1.004458, 1.004458, 0.986149 }, // Hair3 - 49{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 50{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 51{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 52{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 53{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 54{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 55{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 56{0.119527, 0.015450, -0.002653, 0.000000, 0.000000, 357.597473, 1.004458, 1.004458, 1.060347 }, // Hair3 - 57{0.075583, -0.001295, -0.002653, 0.000000, 0.000000, 357.597473, 1.004458, 1.004458, 0.948482 }, // Hair3 - 58{0.095139, 0.003601, -0.002653, 0.000000, 0.000000, 4.176807, 1.004458, 1.004458, 1.128250 }, // Hair3 - 59{0.095139, 0.003562, -0.002653, 0.000000, 0.000000, 4.176807, 1.004458, 1.004458, 1.100457 }, // Hair3 - 60{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 61{0.093398, 0.018343, 0.006919, 0.000000, 0.000000, 4.176807, 1.004458, 1.004458, 1.009026 }, // Hair3 - 62{0.084164, -0.001245, 0.000018, 0.000000, 0.000000, 4.176807, 1.004458, 1.004458, 1.179215 }, // Hair3 - 63{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 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244{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 245{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 246{0.087829, -0.001369, 0.000872, 1.162765, 0.000000, 3.899056, 1.004458, 1.004458, 1.201375 }, // Hair3 - 247{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 248{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 249{0.078370, 0.009865, 0.000872, 1.162765, 0.000000, 352.236450, 1.004458, 1.004458, 1.166651 }, // Hair3 - 250{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 251{0.088582, -0.006075, 0.000872, 1.162765, 0.000000, 352.236450, 1.004458, 1.004458, 1.210478 }, // Hair3 - 252{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 253{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 254{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 255{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 256{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 257{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 258{0.072341, -0.001438, 0.002612, 1.162765, 0.000000, 352.128753, 1.004458, 1.004458, 1.218888 }, // Hair3 - 259{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 260{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 261{0.075398, 0.005842, 0.002612, 1.162765, 0.000000, 357.731414, 1.004458, 1.004458, 1.057977 }, // Hair3 - 262{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 263{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 264{0.074374, -0.003570, 0.002612, 1.162765, 0.000000, 353.925384, 1.004458, 1.004458, 1.109009 }, // Hair3 - 265{0.080137, -0.009302, 0.002612, 1.162765, 0.000000, 353.925384, 1.004458, 1.004458, 1.131146 }, // Hair3 - 266{0.067543, 0.001360, 0.002612, 1.162765, 0.000000, 349.140075, 1.004458, 1.004458, 1.146864 }, // Hair3 - 267{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 268{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 269{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 270{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 271{0.084866, 0.000078, 0.002612, 1.162765, 0.000000, 350.338287, 1.004458, 1.004458, 1.146864 }, // Hair3 - 272{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 273{0.082516, 0.006275, 0.002612, 1.162765, 0.000000, 350.338287, 1.004458, 1.004458, 1.090817 }, // Hair3 - 274{0.088237, 0.005707, -0.000952, 1.162765, 0.000000, 354.032653, 1.004458, 1.004458, 1.042391 }, // Hair3 - 275{0.093156, 0.002306, -0.000952, 1.162765, 0.000000, 357.562286, 1.004458, 1.004458, 0.996686 }, // Hair3 - 276{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 277{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 278{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 279{0.089934, 0.005118, -0.000952, 1.162765, 0.000000, 354.893707, 1.004458, 1.004458, 1.037778 }, // Hair3 - 280{0.089934, 0.005118, -0.000952, 1.162765, 0.000000, 354.893707, 1.004458, 1.004458, 1.037778 }, // Hair3 - 281{0.084915, 0.003095, -0.000952, 1.162765, 0.000000, 354.893707, 1.004458, 1.004458, 1.104662 }, // Hair3 - 282{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 283{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 284{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 285{0.086468, 0.001470, -0.000952, 1.162765, 0.000000, 354.893707, 1.004458, 1.004458, 1.092748 }, // Hair3 - 286{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 287{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 288{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 289{0.066092, -0.004346, -0.000952, 1.162765, 0.000000, 354.893707, 1.004458, 1.004458, 1.234344 }, // Hair3 - 290{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 291{0.074633, 0.006723, -0.000952, 1.162765, 0.000000, 354.744812, 1.004458, 1.004458, 1.020303 }, // Hair3 - 292{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 293{0.091338, 0.011203, -0.000952, 1.162765, 0.000000, 7.673956, 1.004458, 1.004458, 1.129834 }, // Hair3 - 294{0.077449, 0.006221, 0.002460, 1.162765, 0.000000, 355.039520, 1.004458, 1.004458, 1.108941 }, // Hair3 - 295{0.069757, -0.014896, 0.002460, 1.162765, 0.000000, 339.120452, 1.004458, 1.004458, 1.179332 }, // Hair3 - 296{0.086319, -0.014856, 0.002460, 1.162765, 0.000000, 357.547332, 1.004458, 1.004458, 1.285995 }, // Hair3 - 297{0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 }, // Hair3 - 298{0.091403, 0.024850, 0.002460, 1.162765, 0.000000, 357.547332, 1.004458, 1.004458, 1.193961 } // Hair3 - 299};new pHairSlot[MAX_PLAYERS] = { -1, -1, ...};new Text:MsgBox;forward Hide(target);public OnFilterScriptInit(){    print("\n\n       [ Sistema de cabelo carregado ]\n       Digite /mudarcorte para alterar o cabelo\n\n");    MsgBox = TextDrawCreate(453.000000, 119.000000, "   Novo Corte");    TextDrawBackgroundColor(MsgBox, 15);    TextDrawFont(MsgBox, 1);    TextDrawLetterSize(MsgBox, 0.380000, 1.500000);    TextDrawColor(MsgBox, -1);    TextDrawSetOutline(MsgBox, 1);    TextDrawSetProportional(MsgBox, 1);    TextDrawUseBox(MsgBox, 1);    TextDrawBoxColor(MsgBox, 100);    return 1;}   public OnPlayerConnect(playerid){    pHairSlot[playerid] = -1;    return 1;}   public OnPlayerCommandText(playerid, cmdtext[]){    new cmd[128], tmp[128], idx;    cmd = strtok(cmdtext, idx);        if(!strcmp("/mudarcorte", cmd, true))    {        new skin = GetPlayerSkin(playerid);        tmp = strtok(cmdtext, idx);        if(!strlen(tmp)) return SendClientMessage(playerid, 0xFF4040AA, "Brasil Games Landia: /mudarcorte 1 - 2 Para Remover use: /removercorte");        TextDrawSetString(MsgBox,"   Novo Corte");        TextDrawShowForPlayer(playerid, MsgBox);        SetTimerEx("Hide", 1500, false, "d", playerid);//19077 18975        switch(strval(tmp))        {            case 1: SetPlayerAttachedObject(playerid, GetSlot(playerid), 19077, 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5], SkinOffSet[skin][8], SkinOffSet[skin][8], SkinOffSet[skin][8]);            case 2: SetPlayerAttachedObject(playerid, GetSlot(playerid), 18975, 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5], SkinOffSet[skin][8], SkinOffSet[skin][8], SkinOffSet[skin][8]);            default: SendClientMessage(playerid, 0xFF4040AA, "Brasil Games Landia: /mudarcorte 1 - 2 Para Remover use: /removercorte");        }        return 1;    }        if(!strcmp("/removercorte", cmd, true))    {        RemovePlayerAttachedObject(playerid, pHairSlot[playerid]);        pHairSlot[playerid] = -1;        TextDrawSetString(MsgBox,"   Corte Removido");        TextDrawShowForPlayer(playerid, MsgBox);        return 1;    }    return 0;}public Hide(target){    return TextDrawHideForPlayer(target, MsgBox);}GetSlot(playerid){       for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; ++i)    {        if(!IsPlayerAttachedObjectSlotUsed(playerid, i))         {            if(pHairSlot[playerid] == -1)            {                pHairSlot[playerid] = i;                return pHairSlot[playerid];            }               return pHairSlot[playerid];        }       }    return -1;}   strtok(const string[], &index){    new length = strlen(string);    while ((index < length) && (string[index] <= ' '))    {        index++;    }    new offset = index;    new result[20];    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))    {        result[index - offset] = string[index];        index++;    }    result[index - offset] = EOS;    return result;}
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#2

Eu quando fiz esse comando pra alterar skin, уculos e senha eu fiz pra ele digitar o nъmero e executar o comando com o parвmetro.

Faзa o mesmo que isso, й simples.
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#3

Na verdade alterar skin nгo, sу o corte de cabelo (й quase que por a fs na gm mas nao), sei que й simples mas nгo consegui xP
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