14.02.2015, 17:24
how to remove MySql and change it to dini save file ?
Code :
Code :
Код:
/* FURNITURE SYSTEM v1.0 BY KIDDO CREDITS: KIDDO, BLUEG, INCOGNITO, ****** (Do not remove this line!) DO NOT (RE)RELEASE THIS SCRIPT! */ #include <a_samp> #include <a_mysql> #include <streamer> #include <foreach> // Color Defines #define COL_RED "{FF2626}" #define COL_GREEN "{86C44D}" #define COL_WHITE "{FFFFFF}" #define COL_GREY "{CCCCCC}" #define COL_BLUE "{4373E6}" #define COL_ORANGE "{E6BA43}" #define COL_PURPLE "{CD8DD9}" #define COL_LIGHTRED "{FA6161}" #define COL_LIGHTGREEN "{56ED1A}" #define COL_LIGHTBLUE "{61BFFA}" #define COL_AQUA "{61FAFA}" #define COL_LOGIN "{FA9761}" #define COL_PINK "{FA61F7}" #define COL_YELLOW "{FFFB00}" #define COL_BLACK "{000000}" #define MYSQL_HOST "localhost" #define MYSQL_PASS "" #define MYSQL_DATA "furniture" #define MYSQL_USER "root" #define MAX_FOBJECTS 200 #define DIALOG_OBJECTS 10000 #define DIALOG_USED 10001 #define DIALOG_NOTUSED 10002 #define DIALOG_CHOOSETYPE 10003 #define DIALOG_TABLE 10004 #define DIALOG_BUY 10005 #define DIALOG_CHAIR 10006 #define DIALOG_BEDS 10007 #define DIALOG_SOFAS 10008 #define DIALOG_DECORATIONS 10009 #define DIALOG_APPLIANCES 10010 new smallquery[128]; new bigquery[512]; new dbhandle; new object[MAX_FOBJECTS]; new usingslot[10]; new preview[MAX_PLAYERS]; new objectmodel[MAX_PLAYERS]; new editingobject[MAX_PLAYERS]; new objectprice[MAX_PLAYERS]; forward f_LoadPlayer(playerid); forward f_ObjectsLoad(); enum table { tid, tablename[48], tableprice, } new Tables[15][table] = { {1281, "Park Table[$100]",100}, {1432, "Plain Table[$120]",120}, {1594, "Plain table + Chairs[500$]",500}, {1825, "Elegant table + Chairs[500$]",500}, {1827, "Elegant table[800$]",800}, {1433, "Living Room Table 1[[250$]",250}, {1516, "Living Room Table 2[250$]",250}, {1524, "Craps Table[3050$]",3050}, {2311, "TV Table 1[402$]",402}, {2313, "TV Table 2[450$]",450}, {2315, "TV Table 3[420$]",420}, {2346, "Hi Fi Table 1[500$]",500}, {2635, "Pizza Table[150$]",150}, {2762, "Red Table(Cluckin Bell)[402$]",402}, {2799, "Black Table + 2chairs[750$]",750} }; enum chair { cid, chairname[48], chairprice, } new Chairs[15][chair] = { {1369, "Wheelchair[$100]",100}, {1663, "Office Chair 1[$200]",200}, {1704, "Chair 1[150$]",150}, {1705, "Chair 2[150$]",150}, {1708, "Chair 3[150$]",150}, {1711, "Chair 4[120$]",120}, {1714, "Elegant office chair[550$]",550}, {1720, "Rest Chair[220$]",220}, {1721, "Waiting room chair[50$]",50}, {1735, "Chair 5[120$]",120}, {1739, "Dinning Chair[230$]",230}, {1806, "Office Chair 3[150$]",150}, {1811, "Low Dinning Chair[100$]",100}, {2079, "Dinning Chair 2[120$]",120}, {2120, "Medium Dinning Chair[120$]",120} }; enum bed { bid, bedname[48], bedprice, } new Beds[15][bed] = { {1700, "Sleeping Room Bed[$250]",250}, {1701, "Sleeping Room Bed 2[$250]",250}, {1745, "Sleeping Room Bed 3[$300]",300}, {1793, "Low Bed[$150]",150}, {1794, "Low Bed 2[$170]",170}, {1796, "Low Bed 3[$120]",120}, {1797, "Swank Bed[$150]",150}, {1798, "Swank Bed 2[$150]",150}, {1799, "Medium Bed[$189]",180}, {1800, "Low Bed[$150]",150}, {1802, "Medium Bed[$230]",230}, {1803, "Medium Bed 2[$1230]",230}, {2299, "Elegant Bed[$450]",450}, {2563, "Bed Set 1[$1500]",1500}, {2566, "Bed Set 2[$1700]",1700} }; enum sofa { sid, sofaname[48], sofaprice, } new Sofas[15][sofa] = { {1702, "Living Room Couch[$250]",250}, {1703, "Living Room Couch 2[$250]",250}, {1706, "Living Room Couch 3[$250]",250}, {1707, "Living Room Couch 4[$250]",250}, {1712, "Living Room Couch 5[$250]",250}, {1713, "Living Room Couch 6[$250]",250}, {1753, "Swank Couch [$300]",300}, {1756, "Low Couch[$300]",300}, {1757, "Low Couch 2[$300]",300}, {1760, "Medium Couch[$320]",320}, {1761, "Swank Couch 2[$220]",220}, {1763, "Low Couch 3[$308]",308}, {1764, "Low Couch 4[$308]",308}, {1766, "Medium Couch 2 [$350]",350}, {1768, "Low Couch 5[$499]",499} }; enum decoration { did, decname[48], decprice, } new Decorations[15][decoration] = { {2833, "Living Grug[$130]",130}, {1834, "Living Grug 2[$130]",130}, {1835, "Living Grug 3[$130]",130}, {1836, "Living Grug 4[$130]",130}, {1811, "Flower Pot 1[$15]",15}, {1834, "Burger Shot bag[$10]",10}, {2510, "Plane Model[$50]",50}, {2502, "Hobby Shelf[$70]",70}, {2353, "Meal object[$10]",10}, {2284, "Frame 1[$40]",40}, {2285, "Frame 2[$40]",40}, {2286, "Frame 3[$40]",40}, {2267, "Frame 4[$40]",40}, {2274, "Frame 5[$40]",40}, {2251, "Plant Pot 1[$20]",20} }; enum appl { appid, appname[48], appprice, } new Appliances[15][appl] = { {1429, "Broken TV[$20]",20}, {1518, "TV[$200]",200}, {2297, "TV Unit[$350]",350}, {1429, "Broken TV [$20]",20}, {16377, "TV Stand[$150]",150}, {2131, "Kitchen Fridge[$560]",560}, {2132, "Kitchen Sink[$240]",240}, {2170, "Kitchen Cooker[$170]",170}, {2340, "Kitchen Washer[$250]",250}, {2131, "Cooker + Cabinet[$300]",300}, {2421, "Microwave[$150]",1150}, {2528, "Toilet[$100]",100}, {2526, "Bath[$150]",150}, {1514, "Till[$400]",400}, {1515, "Slot Machine[$1202]",1202} }; enum fInfo { id, Name[MAX_PLAYER_NAME], Slot[30] }; new FurnitureInfo[MAX_PLAYERS][fInfo]; enum oInfo { id, modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid, interiorid, }; new ObjectInfo[MAX_FOBJECTS][oInfo]; // -----------------------------------------------------// public OnFilterScriptInit() { dbhandle = mysql_connect(MYSQL_HOST,MYSQL_USER,MYSQL_DATA,MYSQL_PASS); if(mysql_ping()) { print("\n"); print("**********************************************"); print("\n"); print("> Furniture System V1.0 By Kiddo Loaded!"); print("\n"); print("**********************************************"); print("\n"); mysql_format(dbhandle,smallquery,"SELECT * FROM `objects`"); mysql_function_query(dbhandle,smallquery,true,"f_ObjectsLoad","",""); } return 1; } public OnFilterScriptExit() { new counto; for(new i = 0; i < MAX_FOBJECTS; i++) { if(ObjectInfo[i][id] != 0) { f_ObjectSave(i); counto++; } } foreach(new p : Player) f_SavePlayer(p); printf("Saving Objects: Saved %d objects!",counto); mysql_close(); return 1; } public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); SendClientMessage(playerid,-1,""COL_LIGHTBLUE"»"COL_WHITE" This server is using "COL_LIGHTBLUE"Furniture System V1"COL_WHITE" by"COL_LIGHTBLUE" Kiddo"COL_WHITE"!"); // You can remove this line mysql_format(dbhandle,smallquery,"SELECT * FROM `players` WHERE `name` = '%e' LIMIT 1",name); mysql_function_query(dbhandle,smallquery,true,"f_LoadPlayer","i",playerid); usingslot[playerid] = 999; editingobject[playerid] = 999; return 1; } public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ) { new Float:oldX, Float:oldY, Float:oldZ,Float:oldRotX, Float:oldRotY, Float:oldRotZ; GetDynamicObjectPos(objectid, oldX, oldY, oldZ); GetDynamicObjectRot(objectid, oldRotX, oldRotY, oldRotZ); if(response == EDIT_RESPONSE_FINAL) { SetDynamicObjectPos(objectid, fX, fY, fZ); SetDynamicObjectRot(objectid, fRotX, fRotY, fRotZ); ObjectInfo[editingobject[playerid]][x] = fX; ObjectInfo[editingobject[playerid]][y] = fY; ObjectInfo[editingobject[playerid]][z] = fZ; ObjectInfo[editingobject[playerid]][rx] = fRotX; ObjectInfo[editingobject[playerid]][ry] = fRotY; ObjectInfo[editingobject[playerid]][rz] = fRotZ; SendClientMessage(playerid,-1,""COL_YELLOW"Furniture System:"COL_WHITE" You've finished editing object!"); f_ObjectSave(editingobject[playerid]); editingobject[playerid] = 999; } if(response == EDIT_RESPONSE_CANCEL) { SetDynamicObjectPos(editingobject[playerid], oldX, oldY, oldZ); SetDynamicObjectRot(editingobject[playerid], oldRotX, oldRotY, oldRotZ); SendClientMessage(playerid,-1,""COL_YELLOW"Furniture System:"COL_WHITE" You've canceled editing object!"); editingobject[playerid] = 999; } } public OnPlayerDisconnect(playerid, reason) { f_SavePlayer(playerid); return 1; } public OnPlayerKeyStateChange(playerid,newkeys,oldkeys) { new string[1250]; new otext[128]; if(newkeys & 65536) // KEY Y { for(new i = 0; i < 30; i++) { if(FurnitureInfo[playerid][Slot][i] != 0) format(otext,sizeof(otext),""COL_WHITE"Slot ID %d "COL_RED"(Used)",i); else format(otext,sizeof(otext),""COL_WHITE"Slot ID %d "COL_GREEN"(Not used)",i); format(string,sizeof(string),"%s%s\n",string,otext); ShowPlayerDialog(playerid, DIALOG_OBJECTS, DIALOG_STYLE_LIST,""COL_YELLOW"Furniture System",string, "Choose", "Quit"); } } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case DIALOG_OBJECTS: { if(!response) return 1; else if(response) { usingslot[playerid] = listitem; new caption[48]; if(FurnitureInfo[playerid][Slot][listitem] != 0) { format(caption,sizeof(caption),""COL_YELLOW"Slot ID %d "COL_RED"(Used)",listitem); ShowPlayerDialog(playerid,DIALOG_USED,DIALOG_STYLE_LIST,caption,""COL_WHITE"Delete object\nEdit Object","Choose","Quit"); } else { format(caption,sizeof(caption),""COL_YELLOW"Slot ID %d "COL_LIGHTGREEN"(Not used)",listitem); ShowPlayerDialog(playerid,DIALOG_NOTUSED,DIALOG_STYLE_LIST,caption,""COL_WHITE"Create object","Choose","Quit"); } } } case DIALOG_NOTUSED: { new string[128]; if(!response) { usingslot[playerid] = 999; return 1; } else if(response) { format(string,sizeof(string),""COL_YELLOW"Furniture system:"COL_WHITE" You are in process of creating object in slot "COL_LIGHTGREEN"%d!",usingslot[playerid]); SendClientMessage(playerid,-1,string); SendClientMessage(playerid,-1,"Select from list what type of object you want to create."); ShowPlayerDialog(playerid,DIALOG_CHOOSETYPE,DIALOG_STYLE_LIST,""COL_YELLOW"Creating object..",""COL_WHITE"Tables\nChairs\nBeds\nSofas\nDecorations\nAppliances","Choose","Quit"); } } case DIALOG_USED: { new string[128]; if(!response) { usingslot[playerid] = 999; return 1; } else if(response) { switch(listitem) { case 0: { DestroyDynamicObject(FurnitureInfo[playerid][Slot][usingslot[playerid]]); ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][id] = 0; ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][modelid] = 0; ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][x] = 0.0; ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][y] = 0.0; ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][z] = 0.0; ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][rx] = 0.0; ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][ry] = 0.0; ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][rz] = 0.0; ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][worldid] = 0; ObjectInfo[FurnitureInfo[playerid][Slot][usingslot[playerid]]][interiorid] = 0; mysql_format(dbhandle,smallquery,"DELETE FROM `objects` WHERE `id` = '%d'",FurnitureInfo[playerid][Slot][usingslot[playerid]]); mysql_function_query(dbhandle,smallquery,false,"",""); FurnitureInfo[playerid][Slot][usingslot[playerid]] = 0; format(string,sizeof(string),""COL_YELLOW"Furniture system:"COL_WHITE" You've deleted object from slot ID "COL_LIGHTGREEN"%d"COL_WHITE"!",usingslot[playerid]); SendClientMessage(playerid,-1,string); usingslot[playerid] = 999; } case 1: { EditDynamicObject(playerid,FurnitureInfo[playerid][Slot][usingslot[playerid]]); format(string,sizeof(string),""COL_YELLOW"Furniture system:"COL_WHITE" You are now editing object in slot ID "COL_LIGHTGREEN"%d"COL_WHITE"!",usingslot[playerid]); SendClientMessage(playerid,-1,string); editingobject[playerid] = FurnitureInfo[playerid][Slot][usingslot[playerid]]; usingslot[playerid] = 999; } } } } case DIALOG_CHOOSETYPE: { if(!response) { usingslot[playerid] = 999; return 1; } else if(response) { new string[1024]; switch(listitem) { case 0: { for(new i; i < sizeof(Tables); i++) { format(string, sizeof(string), "%s%s\n", string,Tables[i][tablename]); ShowPlayerDialog(playerid, DIALOG_TABLE, DIALOG_STYLE_LIST,""COL_YELLOW"Choose table model..",string, "Choose", "Cancel"); } } case 1: { for(new i; i < sizeof(Chairs); i++) { format(string, sizeof(string), "%s%s\n", string,Chairs[i][chairname]); ShowPlayerDialog(playerid, DIALOG_CHAIR, DIALOG_STYLE_LIST,""COL_YELLOW"Choose chair model..",string, "Choose", "Cancel"); } } case 2: { for(new i; i < sizeof(Beds); i++) { format(string, sizeof(string), "%s%s\n", string,Beds[i][bedname]); ShowPlayerDialog(playerid, DIALOG_BEDS, DIALOG_STYLE_LIST,""COL_YELLOW"Choose bed model..",string, "Choose", "Cancel"); } } case 3: { for(new i; i < sizeof(Sofas); i++) { format(string, sizeof(string), "%s%s\n", string,Sofas[i][sofaname]); ShowPlayerDialog(playerid, DIALOG_SOFAS, DIALOG_STYLE_LIST,""COL_YELLOW"Choose sofa model..",string, "Choose", "Cancel"); } } case 4: { for(new i; i < sizeof(Decorations); i++) { format(string, sizeof(string), "%s%s\n", string,Decorations[i][decname]); ShowPlayerDialog(playerid, DIALOG_DECORATIONS, DIALOG_STYLE_LIST,""COL_YELLOW"Choose decoration model..",string, "Choose", "Cancel"); } } case 5: { for(new i; i < sizeof(Appliances); i++) { format(string, sizeof(string), "%s%s\n", string,Appliances[i][appname]); ShowPlayerDialog(playerid, DIALOG_APPLIANCES, DIALOG_STYLE_LIST,""COL_YELLOW"Choose appliance model..",string, "Choose", "Cancel"); } } } } } case DIALOG_TABLE: { new string[128]; new Float:fx,Float:fy,Float:fz; if(!response) { usingslot[playerid] = 999; return 1; } else if(response) { GetPlayerPos(playerid,fx,fy,fz); preview[playerid] = CreateDynamicObject(Tables[listitem][tid],fx,fy+2,fz,0,0,0,0,-1,-1,15); objectmodel[playerid] = Tables[listitem][tid]; objectprice[playerid] = Tables[listitem][tableprice]; format(string,sizeof(string),""COL_WHITE"Are you sure that you want to buy "COL_YELLOW"%s"COL_WHITE" for"COL_YELLOW" $%d?",Tables[listitem][tablename],Tables[listitem][tableprice]); ShowPlayerDialog(playerid,DIALOG_BUY,DIALOG_STYLE_MSGBOX,""COL_YELLOW"Buying object...",string,"Yes","No"); } } case DIALOG_CHAIR: { new string[128]; new Float:fx,Float:fy,Float:fz; if(!response) { usingslot[playerid] = 999; return 1; } else if(response) { GetPlayerPos(playerid,fx,fy,fz); preview[playerid] = CreateDynamicObject(Tables[listitem][tid],fx,fy+2,fz,0,0,0,0,-1,-1,15); objectmodel[playerid] = Chairs[listitem][cid]; objectprice[playerid] = Chairs[listitem][chairprice]; format(string,sizeof(string),""COL_WHITE"Are you sure that you want to buy "COL_YELLOW"%s"COL_WHITE" for"COL_YELLOW" $%d?",Chairs[listitem][chairname],Chairs[listitem][chairprice]); ShowPlayerDialog(playerid,DIALOG_BUY,DIALOG_STYLE_MSGBOX,""COL_YELLOW"Buying object...",string,"Yes","No"); } } case DIALOG_BEDS: { new string[128]; new Float:fx,Float:fy,Float:fz; if(!response) { usingslot[playerid] = 999; return 1; } else if(response) { GetPlayerPos(playerid,fx,fy,fz); preview[playerid] = CreateDynamicObject(Beds[listitem][bid],fx,fy+2,fz,0,0,0,0,-1,-1,15); objectmodel[playerid] = Beds[listitem][bid]; objectprice[playerid] = Beds[listitem][bedprice]; format(string,sizeof(string),""COL_WHITE"Are you sure that you want to buy "COL_YELLOW"%s"COL_WHITE" for"COL_YELLOW" $%d?",Beds[listitem][bedname],Beds[listitem][bedprice]); ShowPlayerDialog(playerid,DIALOG_BUY,DIALOG_STYLE_MSGBOX,""COL_YELLOW"Buying object...",string,"Yes","No"); } } case DIALOG_SOFAS: { new string[128]; new Float:fx,Float:fy,Float:fz; if(!response) { usingslot[playerid] = 999; return 1; } else if(response) { GetPlayerPos(playerid,fx,fy,fz); preview[playerid] = CreateDynamicObject(Sofas[listitem][sid],fx,fy+2,fz,0,0,0,0,-1,-1,15); objectmodel[playerid] = Sofas[listitem][sid]; objectprice[playerid] = Sofas[listitem][sofaprice]; format(string,sizeof(string),""COL_WHITE"Are you sure that you want to buy "COL_YELLOW"%s"COL_WHITE" for"COL_YELLOW" $%d?",Sofas[listitem][sofaname],Sofas[listitem][sofaprice]); ShowPlayerDialog(playerid,DIALOG_BUY,DIALOG_STYLE_MSGBOX,""COL_YELLOW"Buying object...",string,"Yes","No"); } } case DIALOG_DECORATIONS: { new string[128]; new Float:fx,Float:fy,Float:fz; if(!response) { usingslot[playerid] = 999; return 1; } else if(response) { GetPlayerPos(playerid,fx,fy,fz); preview[playerid] = CreateDynamicObject(Decorations[listitem][did],fx,fy+2,fz,0,0,0,0,-1,-1,15); objectmodel[playerid] = Decorations[listitem][did]; objectprice[playerid] = Decorations[listitem][decprice]; format(string,sizeof(string),""COL_WHITE"Are you sure that you want to buy "COL_YELLOW"%s"COL_WHITE" for"COL_YELLOW" $%d?",Decorations[listitem][decname],Decorations[listitem][decprice]); ShowPlayerDialog(playerid,DIALOG_BUY,DIALOG_STYLE_MSGBOX,""COL_YELLOW"Buying object...",string,"Yes","No"); } } case DIALOG_APPLIANCES: { new string[128]; new Float:fx,Float:fy,Float:fz; if(!response) { usingslot[playerid] = 999; return 1; } else if(response) { GetPlayerPos(playerid,fx,fy,fz); preview[playerid] = CreateDynamicObject(Appliances[listitem][appid],fx,fy+2,fz,0,0,0,0,-1,-1,15); objectmodel[playerid] = Appliances[listitem][appid]; objectprice[playerid] = Appliances[listitem][appprice]; format(string,sizeof(string),""COL_WHITE"Are you sure that you want to buy "COL_YELLOW"%s"COL_WHITE" for"COL_YELLOW" $%d?",Appliances[listitem][appname],Appliances[listitem][appprice]); ShowPlayerDialog(playerid,DIALOG_BUY,DIALOG_STYLE_MSGBOX,""COL_YELLOW"Buying object...",string,"Yes","No"); } } case DIALOG_BUY: { if(!response) { usingslot[playerid] = 999; DestroyDynamicObject(preview[playerid]); preview[playerid] = 0; objectmodel[playerid] = 0; objectprice[playerid] = 0; return 1; } else if(response) { if(GetPlayerMoney(playerid) < objectprice[playerid]) { SendClientMessage(playerid,-1,""COL_RED"You don't have enough money to buy this item!"); usingslot[playerid] = 999; DestroyDynamicObject(preview[playerid]); preview[playerid] = 0; objectmodel[playerid] = 0; objectprice[playerid] = 0; return 1; } new Float:oX,Float:oY,Float:oZ; new Float:rX,Float:rY,Float:rZ; GetDynamicObjectRot(preview[playerid],rX,rY,rZ); new wid = GetPlayerVirtualWorld(playerid); new pint = GetPlayerInterior(playerid); GetDynamicObjectPos(preview[playerid],oX,oY,oZ); FurnitureInfo[playerid][Slot][usingslot[playerid]] = preview[playerid]; ObjectInfo[preview[playerid]][id] = preview[playerid]; ObjectInfo[preview[playerid]][modelid] = objectmodel[playerid]; ObjectInfo[preview[playerid]][x] = oX; ObjectInfo[preview[playerid]][y] = oY; ObjectInfo[preview[playerid]][z] = oZ; ObjectInfo[preview[playerid]][rx] = rX; ObjectInfo[preview[playerid]][ry] = rY; ObjectInfo[preview[playerid]][rz] = rZ; ObjectInfo[preview[playerid]][worldid] = wid; ObjectInfo[preview[playerid]][interiorid] = pint; mysql_format(dbhandle,bigquery,"INSERT INTO `objects` (`id`,`modelid`,`x`,`y`,`z`,`rx`,`ry`,`rz`,`worldid`,`interiorid`) VALUES ('%d','%d','%f','%f','%f','%f','%f','%f','%d','%d')",preview[playerid],objectmodel[playerid],oX,oY,oZ,rX,rY,rZ,wid,pint); mysql_function_query(dbhandle,bigquery,false,"",""); DestroyDynamicObject(preview[playerid]); object[preview[playerid]] = CreateDynamicObject(ObjectInfo[preview[playerid]][modelid],ObjectInfo[preview[playerid]][x],ObjectInfo[preview[playerid]][y],ObjectInfo[preview[playerid]][z],ObjectInfo[preview[playerid]][rx],ObjectInfo[preview[playerid]][ry],ObjectInfo[preview[playerid]][rz],ObjectInfo[preview[playerid]][worldid],ObjectInfo[preview[playerid]][interiorid],-1,50.0); preview[playerid] = 0; objectmodel[playerid] = 0; objectprice[playerid] = 0; SendClientMessage(playerid,-1,""COL_YELLOW"Furniture System:"COL_WHITE" You have bought an object!"); } } } return 0; } //----------------------------------------------------------------------------// public f_LoadPlayer(playerid) { new rows, fields,name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); cache_get_data(rows,fields); if(!rows) { mysql_format(dbhandle,bigquery,"INSERT INTO `players` (`name`,`slot1`,`slot2`,`slot3`,`slot4`,`slot5`,`slot6`,`slot7`,`slot8`,`slot9`,`slot10`) VALUES ('%e',0,0,0,0,0,0,0,0,0,0)",name); mysql_function_query(dbhandle,bigquery,false,"",""); printf("MySQL: Player %s added to furniture database!",name); } else if(rows) { new temp[24],countused; cache_get_row(0,0,temp); FurnitureInfo[playerid][id] = strval(temp); cache_get_row(0,1,temp); format(FurnitureInfo[playerid][Name],MAX_PLAYER_NAME,"%s",name); cache_get_row(0,2,temp); FurnitureInfo[playerid][Slot][0] = strval(temp); cache_get_row(0,3,temp); FurnitureInfo[playerid][Slot][1] = strval(temp); cache_get_row(0,4,temp); FurnitureInfo[playerid][Slot][2] = strval(temp); cache_get_row(0,5,temp); FurnitureInfo[playerid][Slot][3] = strval(temp); cache_get_row(0,6,temp); FurnitureInfo[playerid][Slot][4] = strval(temp); cache_get_row(0,7,temp); FurnitureInfo[playerid][Slot][5] = strval(temp); cache_get_row(0,8,temp); FurnitureInfo[playerid][Slot][6] = strval(temp); cache_get_row(0,9,temp); FurnitureInfo[playerid][Slot][7] = strval(temp); cache_get_row(0,10,temp); FurnitureInfo[playerid][Slot][8] = strval(temp); cache_get_row(0,11,temp); FurnitureInfo[playerid][Slot][9] = strval(temp); cache_get_row(0,12,temp); FurnitureInfo[playerid][Slot][10] = strval(temp); cache_get_row(0,13,temp); FurnitureInfo[playerid][Slot][11] = strval(temp); cache_get_row(0,14,temp); FurnitureInfo[playerid][Slot][12] = strval(temp); cache_get_row(0,15,temp); FurnitureInfo[playerid][Slot][13] = strval(temp); cache_get_row(0,16,temp); FurnitureInfo[playerid][Slot][14] = strval(temp); cache_get_row(0,17,temp); FurnitureInfo[playerid][Slot][15] = strval(temp); cache_get_row(0,18,temp); FurnitureInfo[playerid][Slot][16] = strval(temp); cache_get_row(0,19,temp); FurnitureInfo[playerid][Slot][17] = strval(temp); cache_get_row(0,20,temp); FurnitureInfo[playerid][Slot][18] = strval(temp); cache_get_row(0,21,temp); FurnitureInfo[playerid][Slot][19] = strval(temp); cache_get_row(0,22,temp); FurnitureInfo[playerid][Slot][20] = strval(temp); cache_get_row(0,23,temp); FurnitureInfo[playerid][Slot][21] = strval(temp); cache_get_row(0,24,temp); FurnitureInfo[playerid][Slot][22] = strval(temp); cache_get_row(0,25,temp); FurnitureInfo[playerid][Slot][23] = strval(temp); cache_get_row(0,26,temp); FurnitureInfo[playerid][Slot][24] = strval(temp); cache_get_row(0,27,temp); FurnitureInfo[playerid][Slot][25] = strval(temp); cache_get_row(0,28,temp); FurnitureInfo[playerid][Slot][26] = strval(temp); cache_get_row(0,29,temp); FurnitureInfo[playerid][Slot][27] = strval(temp); cache_get_row(0,30,temp); FurnitureInfo[playerid][Slot][28] = strval(temp); cache_get_row(0,31,temp); FurnitureInfo[playerid][Slot][29] = strval(temp); for(new i = 0; i < 10; i++) { if(FurnitureInfo[playerid][Slot][i] != 0) countused++; } printf("MySQL: Player %s loaded from furniture database. Objects used: %d!",name,countused); } return 1; } stock f_SavePlayer(playerid) { mysql_format(dbhandle,bigquery,"UPDATE `players` SET `name` = '%e',`slot1` = '%d',`slot2` = '%d',`slot3` = '%d',`slot4` = '%d',`slot5` = '%d',`slot6` = '%d',`slot7` = '%d',`slot8` = '%d',`slot9` = '%d',`slot10` = '%d' WHERE `id` = '%d' LIMIT 1", FurnitureInfo[playerid][Name], FurnitureInfo[playerid][Slot][0], FurnitureInfo[playerid][Slot][1], FurnitureInfo[playerid][Slot][2], FurnitureInfo[playerid][Slot][3], FurnitureInfo[playerid][Slot][4], FurnitureInfo[playerid][Slot][5], FurnitureInfo[playerid][Slot][6], FurnitureInfo[playerid][Slot][7], FurnitureInfo[playerid][Slot][8], FurnitureInfo[playerid][Slot][9], FurnitureInfo[playerid][id]); mysql_function_query(dbhandle,bigquery,false,"",""); mysql_format(dbhandle,bigquery,"UPDATE `players` SET `slot11` = '%d',`slot12` = '%d',`slot13` = '%d',`slot14` = '%d',`slot15` = '%d',`slot16` = '%d',`slot17` = '%d',`slot18` = '%d',`slot19` = '%d',`slot20` = '%d' WHERE `id` = '%d' LIMIT 1", FurnitureInfo[playerid][Slot][10], FurnitureInfo[playerid][Slot][11], FurnitureInfo[playerid][Slot][12], FurnitureInfo[playerid][Slot][13], FurnitureInfo[playerid][Slot][14], FurnitureInfo[playerid][Slot][15], FurnitureInfo[playerid][Slot][16], FurnitureInfo[playerid][Slot][17], FurnitureInfo[playerid][Slot][18], FurnitureInfo[playerid][Slot][19], FurnitureInfo[playerid][id]); mysql_format(dbhandle,bigquery,"UPDATE `players` SET `slot21` = '%d',`slot22` = '%d',`slot23` = '%d',`slot24` = '%d',`slot25` = '%d',`slot26` = '%d',`slot27` = '%d',`slot28` = '%d',`slot29` = '%d',`slot30` = '%d' WHERE `id` = '%d' LIMIT 1", FurnitureInfo[playerid][Slot][20], FurnitureInfo[playerid][Slot][21], FurnitureInfo[playerid][Slot][22], FurnitureInfo[playerid][Slot][23], FurnitureInfo[playerid][Slot][24], FurnitureInfo[playerid][Slot][25], FurnitureInfo[playerid][Slot][26], FurnitureInfo[playerid][Slot][27], FurnitureInfo[playerid][Slot][28], FurnitureInfo[playerid][Slot][29], FurnitureInfo[playerid][id]); mysql_function_query(dbhandle,bigquery,false,"",""); printf("MySQL: Player %s has been saved!",FurnitureInfo[playerid][Name]); return 1; } public f_ObjectsLoad() { new rows,fields; cache_get_data(rows,fields); if(!rows) return print("Loading Objects: There are no objects in data base to load!"); else if(rows) { new temp[24]; for(new i = 0; i <= rows; i++) { cache_get_row(i,0,temp); ObjectInfo[i][id] = strval(temp); cache_get_row(i,1,temp); ObjectInfo[i][modelid] = strval(temp); cache_get_row(i,2,temp); ObjectInfo[i][x] = floatstr(temp); cache_get_row(i,3,temp); ObjectInfo[i][y] = floatstr(temp); cache_get_row(i,4,temp); ObjectInfo[i][z] = floatstr(temp); cache_get_row(i,5,temp); ObjectInfo[i][rx] = floatstr(temp); cache_get_row(i,6,temp); ObjectInfo[i][ry] = floatstr(temp); cache_get_row(i,7,temp); ObjectInfo[i][rz] = floatstr(temp); cache_get_row(i,8,temp); ObjectInfo[i][worldid] = strval(temp); cache_get_row(i,9,temp); ObjectInfo[i][interiorid] = strval(temp); object[i] = CreateDynamicObject(ObjectInfo[i][modelid],ObjectInfo[i][x],ObjectInfo[i][y],ObjectInfo[i][z],ObjectInfo[i][rx],ObjectInfo[i][ry],ObjectInfo[i][rz],ObjectInfo[i][worldid],ObjectInfo[i][interiorid],-1,50); } printf("Loading Objects: Loaded %d objects!",rows); } return 1; } stock f_ObjectSave(aid) { mysql_format(dbhandle,bigquery,"UPDATE `objects` SET `x` = '%f',`y` = '%f',`z` = '%f',`rx` = '%f',`ry` = '%f',`rz` = '%f' WHERE `id` = '%d' LIMIT 1", ObjectInfo[aid][x], ObjectInfo[aid][y], ObjectInfo[aid][z], ObjectInfo[aid][rx], ObjectInfo[aid][ry], ObjectInfo[aid][rz], aid); mysql_function_query(dbhandle,bigquery,false,"",""); return 1; } // End of script