08.02.2015, 21:36
Big issues when trying to load vehicles.
What works: Model, Colors, Spawn location
What doesn't work: Interior, Lock
In the following image there are 3 cars: Vehicleids 0-2.
Vehicles 0 and 1 are in the correct interior (1), but me and vehicle 2 are in interior 0.
All 3 vehicles appear locked, when only vehicle 2 is supposed to be locked.
Vehicle 0 is supposed to have a Text label for debugging, which is missing.
I am looping each file load in a for loop. Is this causing the files to not load fast enough, causing errors? Can I load the vehicles without creating infinite timers?
Some code for reference:
And the vehicle files:
0
1
2
What works: Model, Colors, Spawn location
What doesn't work: Interior, Lock
In the following image there are 3 cars: Vehicleids 0-2.
Vehicles 0 and 1 are in the correct interior (1), but me and vehicle 2 are in interior 0.
All 3 vehicles appear locked, when only vehicle 2 is supposed to be locked.
Vehicle 0 is supposed to have a Text label for debugging, which is missing.
I am looping each file load in a for loop. Is this causing the files to not load fast enough, causing errors? Can I load the vehicles without creating infinite timers?
Some code for reference:
pawn Код:
//Veh
for(new i=0; i<MAX_VEHICLES; i++)
{
if(fexist(VPath(i)))
{
INI_ParseFile(VPath(i),"LoadVehicle", .bExtra = true, .extra = i);
AddStaticVehicleEx(vInfo[i][vModel],vInfo[i][vLastX],vInfo[i][vLastY],vInfo[i][vLastZ],vInfo[i][vLastA],vInfo[i][vColor1],vInfo[i][vColor2],-1);
LinkVehicleToInterior(i, vInfo[i][vInterior]);
AddVehicleComponent(i, vInfo[i][vPart1]);
AddVehicleComponent(i, vInfo[i][vPart2]);
AddVehicleComponent(i, vInfo[i][vPart3]);
AddVehicleComponent(i, vInfo[i][vPart4]);
AddVehicleComponent(i, vInfo[i][vPart5]);
new str[32];
format(str, sizeof(str), "Vehicleid: %i", i);
Create3DTextLabel(str, COLOR_WHITE, vInfo[i][vLastX], vInfo[i][vLastY], vInfo[i][vLastZ], 150, 0, 1);
printf("Vehicleid %i Spawned at last location!", i);
}
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(vInfo[vehicleid][vLocked] == true)
{
ClearAnimations(playerid, true);
}
return 1;
}
forward LoadVehicle(vehicleid, name[], value[]);
public LoadVehicle(vehicleid, name[], value[])
{
INI_Int("Model", vInfo[vehicleid][vModel]);
INI_Int("Color1", vInfo[vehicleid][vColor1]);
INI_Int("Color2", vInfo[vehicleid][vColor2]);
INI_Bool("Locked", vInfo[vehicleid][vLocked]);
INI_Bool("Alarm", vInfo[vehicleid][vAlarm]);
INI_Int("Paintjob", vInfo[vehicleid][vPaintjob]);
INI_Int("Fuel", vInfo[vehicleid][vFuel]);
INI_Float("Health", vInfo[vehicleid][vHealth]);
INI_String("Owner", vInfo[vehicleid][vOwner], MAX_PLAYER_NAME);
INI_String("HasKeys", vInfo[vehicleid][vHasKeys], MAX_PLAYER_NAME);
INI_Float("SpawnX", vInfo[vehicleid][vSpawnX]);
INI_Float("SpawnY", vInfo[vehicleid][vSpawnY]);
INI_Float("SpawnZ", vInfo[vehicleid][vSpawnZ]);
INI_Float("SpawnA", vInfo[vehicleid][vSpawnA]);
INI_Float("LastX", vInfo[vehicleid][vLastX]);
INI_Float("LastY", vInfo[vehicleid][vLastY]);
INI_Float("LastZ", vInfo[vehicleid][vLastZ]);
INI_Float("LastA", vInfo[vehicleid][vLastA]);
INI_Int("StockPrice", vInfo[vehicleid][vStockPrice]);
INI_Int("Part1", vInfo[vehicleid][vPart1]);
INI_Int("Part2", vInfo[vehicleid][vPart2]);
INI_Int("Part3", vInfo[vehicleid][vPart3]);
INI_Int("Part4", vInfo[vehicleid][vPart4]);
INI_Int("Part5", vInfo[vehicleid][vPart5]);
INI_Bool("Dead", vInfo[vehicleid][vDead]);
INI_Int("Interior", vInfo[vehicleid][vInterior]);
return 1;
}
0
Quote:
[Vehicle Data] Model = 426 Color1 = 2 Color2 = 2 Locked = false Alarm = false Paintjob = 0 Fuel = 100 Health = 1000.000000 Owner = AngelPine HasKeys = AngelPine SpawnX = -1900.199951 SpawnY = -2228.300048 SpawnZ = 24.435630 SpawnA = 46.000000 LastX = -1900.199951 LastY = -2228.300048 LastZ = 24.435630 LastA = 46.000000 StockPrice = 20000 Part1 = 0 Part2 = 0 Part3 = 0 Part4 = 0 Part5 = 0 Dead = false Interior = 1 |
Quote:
[Vehicle Data] Model = 429 Color1 = 3 Color2 = 1 Locked = false Alarm = false Paintjob = 0 Fuel = 100 Health = 1000.000000 Owner = AngelPine HasKeys = AngelPine SpawnX = -1900.199951 SpawnY = -2234.600097 SpawnZ = 24.446840 SpawnA = 46.000000 LastX = -1900.199951 LastY = -2234.600097 LastZ = 24.446840 LastA = 46.000000 StockPrice = 20000 Part1 = 0 Part2 = 0 Part3 = 0 Part4 = 0 Part5 = 0 Dead = false Interior = 1 |
Quote:
[Vehicle Data] Model = 598 Color1 = 186 Color2 = 1 Locked = true Alarm = false Paintjob = 0 Fuel = 100 Health = 1000.000000 Owner = AngelPine HasKeys = AngelPine SpawnX = -1899.900390 SpawnY = -2241.099609 SpawnZ = 24.483629 SpawnA = 46.000000 LastX = -1899.900390 LastY = -2241.099609 LastZ = 24.483629 LastA = 46.000000 StockPrice = 20000 Part1 = 0 Part2 = 0 Part3 = 0 Part4 = 0 Part5 = 0 Dead = false Interior = 1 |