SC-RP death bug..Please !
#1

Hello..I use SC-RP (South Central Roleplay) and i have a problem with Death System..
When I die i don't have Death Position..When i die my position is where i logged..
What i need to do ?
I want when i die to have Crack anim in deadth position not in logged position..
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#2

Someone please ?I respawn but I respawn at the last position I logged out


Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if (IsPlayerNPC(playerid))
	    return 1;

	new vehicleid = GetPlayerVehicleID(playerid);

	if (newstate == PLAYER_STATE_WASTED && PlayerData[playerid][pJailTime] < 1)
	{
	    for (new i = 34; i < 39; i ++) {
			PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][i]);
	    }
	    PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][82]);

	    ShowHungerTextdraw(playerid, 0);
	    PlayerData[playerid][pHealth] = 100.0;

	    ResetWeapons(playerid);
	    ResetPlayer(playerid);

	    PlayerData[playerid][pKilled] = 1;

	    if (!PlayerData[playerid][pInjured])
		{
	        PlayerData[playerid][pInjured] = 1;
			
	        PlayerData[playerid][pInterior] = GetPlayerInterior(playerid);
	    	PlayerData[playerid][pWorld] = GetPlayerVirtualWorld(playerid);

	    	GetPlayerPos(playerid, PlayerData[playerid][pPos][0], PlayerData[playerid][pPos][1], PlayerData[playerid][pPos][2]);
	    	GetPlayerFacingAngle(playerid, PlayerData[playerid][pPos][3]);
		}
Код:
public OnPlayerSpawn(playerid)
{
    // Skill levels
	SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 0);

	if (PlayerData[playerid][pHUD])
	{
	 	TextDrawShowForPlayer(playerid, gServerTextdraws[0]);
		TextDrawShowForPlayer(playerid, gServerTextdraws[1]);
	}
    SetPlayerSkin(playerid, PlayerData[playerid][pSkin]);
    Streamer_ToggleIdleUpdate(playerid, true);

	PlayerData[playerid][pKilled] = 0;

    if (PlayerData[playerid][pBleeding])
	{
 		PlayerData[playerid][pBleedTime] = 1;
   	}
	if (PlayerData[playerid][pJailTime] > 0)
	{
	    if (PlayerData[playerid][pPrisoned])
	    {
	        SetPlayerInPrison(playerid);
	    }
	    else
	    {
		    SetPlayerPos(playerid, 197.6346, 175.3765, 1003.0234);
		    SetPlayerInterior(playerid, 3);

		    SetPlayerVirtualWorld(playerid, (playerid + 100));
		    SetPlayerFacingAngle(playerid, 0.0);

		    SetCameraBehindPlayer(playerid);
		}
		ResetWeapons(playerid);

		PlayerTextDrawShow(playerid, PlayerData[playerid][pTextdraws][70]);
	    SendServerMessage(playerid, "You have %d seconds of remaining jail time.", PlayerData[playerid][pJailTime]);
	}
	else if (PlayerData[playerid][pHospital] != -1)
	{
	    PlayerData[playerid][pHospitalTime] = 0;

	    PlayerData[playerid][pHunger] = 50;
	    PlayerData[playerid][pThirst] = 50;

		SetPlayerInterior(playerid, 3);
		SetPlayerVirtualWorld(playerid, playerid + 100);

		SetPlayerPos(playerid, -211.0370, -1738.6848, 676.7153);
		SetPlayerFacingAngle(playerid, 82.0000);

		SetPlayerCameraPos(playerid, -214.236602, -1738.812133, 676.648132);
		SetPlayerCameraLookAt(playerid, -203.072738, -1738.656127, 675.768737);

        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);

		GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Recovering... 15", 1000, 3);
		TogglePlayerControllable(playerid, 0);
	}
	else if (!PlayerData[playerid][pCreated])
	{
    	TogglePlayerControllable(playerid, 0);
		SetPlayerPos(playerid, 216.8005, -99.8691, 1005.2578);
    	SetPlayerFacingAngle(playerid, 90.0000);

  		SetPlayerInterior(playerid, 15);
		SelectTextDraw(playerid, -1);

		for (new i = 23; i < 34; i ++) {
		    PlayerTextDrawShow(playerid, PlayerData[playerid][pTextdraws][i]);
		}
	}
	else
	{
	    SetPlayerFacingAngle(playerid, PlayerData[playerid][pPos][3]);

	    SetPlayerInterior(playerid, PlayerData[playerid][pInterior]);
	    SetPlayerVirtualWorld(playerid, PlayerData[playerid][pWorld]);

		SetCameraBehindPlayer(playerid);
		SetAccessories(playerid);

        if (PlayerData[playerid][pWorld] == PRISON_WORLD)
		{
		    SetPlayerPosEx(playerid, PlayerData[playerid][pPos][0], PlayerData[playerid][pPos][1], PlayerData[playerid][pPos][2]);
		}
		else
		{
		    if(PlayerData[playerid][pSpawnPoint] == 3 && PlayerData[playerid][pInjured] == 0)
			{
				SetPlayerPos(playerid, PlayerData[playerid][pPos][0], PlayerData[playerid][pPos][1], PlayerData[playerid][pPos][2]);
			}
		}
		if (PlayerData[playerid][pInjured])
		{
		    ShowHungerTextdraw(playerid, 0);

			TextDrawShowForPlayer(playerid, gServerTextdraws[2]);
			SendClientMessage(playerid, COLOR_LIGHTRED, "[WARNING]:{FFFFFF} You are injured and require medical attention (/call 911).");

			ApplyAnimation(playerid, "CRACK", "null", 4.0, 0, 0, 0, 1, 0, 1);
			ApplyAnimation(playerid, "CRACK", "crckdeth4", 4.0, 0, 0, 0, 1, 0, 1);
		}
		else
		{
			SetWeapons(playerid);
			ShowHungerTextdraw(playerid, 1);

			SetPlayerHealth(playerid, PlayerData[playerid][pHealth]);
			SetPlayerArmour(playerid, PlayerData[playerid][pArmorStatus]);
		}
	}
	return 1;
}
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