25.01.2015, 17:21
how to add it
for ondialogresponse
here
Код:
stock GivePlayerAmmoForAllWeaps(playerid, ammo) { if(ammo < 1 || !IsPlayerConnected(playerid)) return 0; new _w[2]; for(new i; i<12;i++) { GetPlayerWeaponData(playerid,i, _w[0], _w[1]); if(!weap[0]) continue; SetPlayerAmmo(playerid, _w[0], _w[1]+ammo); } return 1; }
here
Код:
#include <a_samp> #define DIALOG_SHOP 8 #define COLOR_RED 0xFF0000FF #define COLOR_GREEN 0x00FF00FF #define COLOR_YELLOW 0xFFFF00AA #define COLOR_PURPLE 0xFF00FFAA #define ORANGE 0xFF8000AA #define COLOR_BLUE 0x0000FFFF #define COLOR_ORANGE 0xFF9000FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_DARKBLUE 0x00007AFF #define COLOR_PINK 0xFF007AFF #define COLOR_BLACK 0x000000FF #define COLOR_LIGHTGREEN 0x82FF82FF #define lightblue 0x33CCFFAA #define red 0xFF0000AA public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/shop", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid,DIALOG_SHOP,DIALOG_STYLE_LIST,"Shop:","{00ff21}AK - 47{ffff00}(1000$)\n{00ff21}Knife{ffff00}(100$)\n{00ff21}Spraycan{ffff00}(300$)\n{00ff21}Parachute{ffff00}(100$)","Buy","Cancel"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_SHOP) { if(response) { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this!"); GivePlayerWeapon(playerid,30,100); GivePlayerMoney(playerid,-1000); } case 1: { if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this!"); GivePlayerWeapon(playerid,4,1); GivePlayerMoney(playerid,-100); } case 2: { if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this!"); GivePlayerWeapon(playerid,41,30); GivePlayerMoney(playerid,-300); } case 3: { if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this!"); GivePlayerWeapon(playerid,46,1); GivePlayerMoney(playerid,-100); } } } } return 0; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }