0.3.7 Object Directory
#1

Since I haven't seen any other threads basically these are the new objects added in 0.3.7:

Quote:

#-----------------------------------------------------------------
#-----------------------------------------------------------------
# Objects Added by Matite in SA:MP 0.3.7 (late 2014 to early 2015)
# ----------------------------------------------------------------
# Property Icons
# --------------
19522, property_red, SAMPIcons, 200, 128
19523, property_orange, SAMPIcons, 200, 128
19524, property_yellow, SAMPIcons, 200, 128
#-----------------------------------------------------------------
# Wedding Cake
# ------------
19525, WeddingCake1, WeddingCake1, 100, 0
#-----------------------------------------------------------------
# ATM Fixed (previously it was black during the night)
# ----------------------------------------------------
19526, ATMFixed, CJ_CASINO_prop, 100, 0
#-----------------------------------------------------------------
# Halloween Stuff
# ---------------
19527, Cauldron1, Cauldron1, 100, 0
19528, WitchesHat1, WitchesHat1, 100, 0
#-----------------------------------------------------------------
# Modular Island (grass, sand, concrete and roads)
# ------------------------------------------------
19529, Plane125x125Grass1, beach_sfs, 299, 2097152
19530, Plane125x125Sand1, beach_sfs, 299, 2097152
19531, Plane125x125Conc1, cs_ebridge, 299, 2097152
19532, 15x125Road1, cs_ebridge, 299, 2097152
19533, 15x62_5Road1, cs_ebridge, 299, 2097152
19534, 15x15RoadInters1, cs_ebridge, 299, 2097152
19535, 15x15RoadInters2, cs_ebridge, 299, 2097152
19536, Plane62_5x125Grass1, beach_sfs, 299, 2097152
19537, Plane62_5x125Sand1, beach_sfs, 299, 2097152
19538, Plane62_5x125Conc1, cs_ebridge, 299, 2097152
19539, Edge62_5x62_5Grass1, beach_sfs, 299, 2097152
19540, Edge62_5x62_5Grass2, beach_sfs, 299, 2097152
19541, Edge62_5x15Grass1, beach_sfs, 299, 2097152
19542, Edge62_5x125Grass1, beach_sfs, 299, 2097152
19543, Plane62_5x15Grass1, beach_sfs, 299, 2097152
19544, Plane62_5x15Sand1, beach_sfs, 299, 2097152
19545, Plane62_5x15Conc1, cs_ebridge, 299, 2097152
19546, Edge62_5x62_5Grass3, beach_sfs, 299, 2097152
19547, Hill125x125Grass1, beach_sfs, 299, 2097152
19548, Hill125x125Sand1, beach_sfs, 299, 2097152
19549, Edge62_5x32_5Grass1, beach_sfs, 299, 2097152
# The three planes below are the same as the other
# 125x125 planes above except they have some random
# lighter areas visible during the night.
19550, Plane125x125Grass2, beach_sfs, 299, 2097152
19551, Plane125x125Sand2, beach_sfs, 299, 2097152
19552, Plane125x125Conc2, cs_ebridge, 299, 2097152
#-----------------------------------------------------------------
# Extracted from Skins (hats, mask, boxing gloves and backpack)
# -------------------------------------------------------------
19553, StrawHat1, CWMOFR, 100, 2097152
19554, Beanie1, ogloc, 100, 2097152
19555, BoxingGloveL, vbmybox, 100, 2097152
19556, BoxingGloveR, vbmybox, 100, 2097152
19557, SexyMask1, wfysex, 100, 2097152
19558, PizzaHat1, wmypizz, 100, 2097152
19559, HikerBackpack1, wmybp, 100, 2097152
#-----------------------------------------------------------------
# Extracted from Supermarket Items
# --------------------------------
19560, MeatTray1, MeatTray1, 100, 0
19561, CerealBox1, cj_ss_1, 100, 0
19562, CerealBox2, cj_ss_1, 100, 0
19563, JuiceBox1, cj_ss_1, 100, 0
19564, JuiceBox2, cj_ss_1, 100, 0
19565, IceCreamBarsBox1, cj_ss_4, 100, 0
19566, FishFingersBox1, cj_ss_4, 100, 0
19567, IcecreamContainer1, cj_ss_4, 100, 0
19568, IcecreamContainer2, cj_ss_4, 100, 0
19569, MilkCarton1, cj_ss_2, 100, 0
19570, MilkBottle1, cj_ss_2, 100, 0
19571, PizzaBox1, cj_ss_2, 100, 0
19572, PisshBox1, cj_ss_1, 100, 0
19573, BriquettesBag1, cj_ss_1, 100, 0
#-----------------------------------------------------------------
# Fruit
# -----
19574, Orange1, SAMPFruits, 100, 0
19575, Apple1, SAMPFruits, 100, 0
19576, Apple2, SAMPFruits, 100, 0
19577, Tomato1, SAMPFruits, 100, 0
19578, Banana1, SAMPFruits, 100, 0
#-----------------------------------------------------------------
# Loaf of Bread
# -------------
19579, BreadLoaf1, BreadLoaf1, 100, 0
#-----------------------------------------------------------------
# Extracted Pepperoni Pizza
# -------------------------
19580, Pizza1, cj_ff_acc1, 100, 0
#-----------------------------------------------------------------
# Extracted from Marco's Bistro Kitchen
# -------------------------------------
19581, MarcosFryingPan1, lee_kitch, 100, 0
19582, MarcosSteak1, lee_kitch, 100, 0
19583, MarcosKnife1, lee_kitch, 100, 0
19584, MarcosSaucepan1, lee_kitch, 100, 0
19585, MarcosPan1, lee_kitch, 100, 0
19586, MarcosSpatula1, lee_kitch, 100, 4
#-----------------------------------------------------------------
# Extracted from a Stack of Plastic Trays and Edited
# --------------------------------------------------
19587, PlasticTray1, labins01_la, 100, 2097156
#-----------------------------------------------------------------
# Wooden Foot Bridge
# ------------------
19588, FootBridge1, FootBridge1, 299, 0
#-----------------------------------------------------------------
# Extracted and Edited Rubbish Skip
# ---------------------------------
19589, RubbishSkipEmpty1, break_s_bins, 100, 0
#-----------------------------------------------------------------
# Extracted from Woozie's Apartment
# ---------------------------------
19590, WooziesSword1, ab_wooziec, 100, 0
19591, WooziesHandFan1, ab_wooziec, 100, 2097152
#-----------------------------------------------------------------
# Extracted from a Stack of Baskets and Edited
# --------------------------------------------
19592, ShopBasket1, temp_shop, 100, 2097152
#-----------------------------------------------------------------
# SF ZomboTech Building and Lab
# -----------------------------
# These objects can be used to replace the ZomboTech building in SF.
# The filterscript called sf_zombotech can be used to remove the
# existing GTASA map objects, replace the building, add the new lab
# building below the ground and add an elevator.
19593, ZomboTechBuilding1, bigwhitesfe, 299, 0
19594, ZomboTechLab1, ZomboTechLab1, 299, 0
#-----------------------------------------------------------------
# LS Appartments
# --------------
# This object can be used to replace a block of apartments in LS.
# The filterscript called ls_apartments1 can be used to remove the
# existing GTASA map objects, replace the building and add an
# elevator.
19595, LSAppartments1, LSAppartments1, 299, 2097156
#-----------------------------------------------------------------
# LS BeachSide
# ------------
# These objects can be used to replace a block of apartments on the
# beach in LS. The filterscript called ls_beachside can be used to
# remove the existing GTASA map objects, replace the building and
# add an elevator.
19596, LSBeachSide, LSBeachSide, 299, 2097156
19597, LSBeachSideInsides, LSBeachSide, 125, 0
#-----------------------------------------------------------------
# 19598 = Reserved for SF Building 1
# 19599 = Reserved for SF Building 1 Insides
# 19600 = Reserved for SF Building 1 Land
#-----------------------------------------------------------------
# Snow Plow
# ---------
# Attach to the front of the Barracks vehicle for best results.
19601, SnowPlow1, SnowPlow1, 150, 0
#-----------------------------------------------------------------
# Landmine Edited
# ---------------
# Removed the red light at night and dynamic property.
19602, Landmine1, mine, 150, 0
#-----------------------------------------------------------------
# Water Plane
# -----------
# A 5m by 5m plane with semi-transparent water texture.
19603, WaterPlane1, ballyswater, 150, 2097156
# A 5m x 10m plane with semi transparent and animated water texture.
19604, WaterPlane2, ballyswater, 150, 2097156
#-----------------------------------------------------------------
# Different Coloured EnEx Markers
# -------------------------------
# Red, Green and Blue.
19605, EnExMarker4-2, EnExMarkers, 150, 68
19606, EnExMarker4-3, EnExMarkers, 150, 68
19607, EnExMarker4-4, EnExMarkers, 150, 68
#-----------------------------------------------------------------
# Stage and Music Equipment
# -------------------------
19608, WoodenStage1, WoodenStage1, 299, 0
19609, DrumKit1, dr_gsstudio, 100, 2097156
19610, Microphone1, Microphone1, 100, 0
19611, MicrophoneStand1, Microphone1, 100, 2097156
19612, GuitarAmp1, dr_gsstudio, 100, 0
19613, GuitarAmp2, dr_gsstudio, 100, 0
19614, GuitarAmp3, dr_gsstudio, 100, 0
19615, GuitarAmp4, dr_gsstudio, 100, 0
19616, GuitarAmp5, dr_gsstudio, 100, 0
19617, GoldRecord1, dr_gsstudio, 100, 0
#-----------------------------------------------------------------
# Safe with Seperate Door
# -----------------------
# You can use the MoveObject() function to make the safe door
# open and close. The safe_animated filterscript shows you an
# example of how to do it.
19618, Safe1, kbmiscfrn2, 100, 0
19619, SafeDoor1, kbmiscfrn2, 100, 0
#-----------------------------------------------------------------
# New Police Light Bar Model
# --------------------------
# Uses UV animation so it works during the day too.
19620, LightBar1, LightBar1, 200, 0
#-----------------------------------------------------------------
# Extracted from Cutscene IMG and Edited
# --------------------------------------
19621, OilCan1, OilCan1, 100, 0
19622, Broom1, Broom1, 100, 0
19623, Camera1, Camera1, 100, 0
19624, Case1, Case1, 100, 0
19625, Ciggy1, Ciggy1, 50, 0
19626, Spade1, Spade1, 100, 0
19627, Wrench1, Wrench1, 100, 0
#-----------------------------------------------------------------
# Modular Road Banked Corners
# ---------------------------
19628, MRoadBend90Banked1, cs_ebridge, 250, 5
19629, MRoadBend90Banked2, cs_ebridge, 250, 5
#-----------------------------------------------------------------
# 3D Fish (Bream)
# ---------------
19630, Fish1, Fish1SAMP, 100, 4
#-----------------------------------------------------------------
# Sledge Hammer
# -------------
19631, SledgeHammer1, SledgeHammer1, 100, 0
#-----------------------------------------------------------------
# Burning Logs
# ------------
19632, FireWood1, FireWood1, 100, 0
#-----------------------------------------------------------------
# 360 Degree Ramps
# ----------------
19633, Ramp360Degree1, landjump, 200, 0
19634, Ramp360Degree2, landjump, 299, 0
19635, Ramp360Degree3, landjump, 299, 0
#-----------------------------------------------------------------
# Fruit Crates
# ------------
# For transporting on a truck or adding to the shop shelf below.
19636, RedApplesCrate1, FruitCrates1, 100, 2097156
19637, GreenApplesCrate1, FruitCrates1, 100, 2097156
19638, OrangesCrate1, FruitCrates1, 100, 2097156
19639, EmptyCrate1, FruitCrates1, 100, 0
#-----------------------------------------------------------------
# Empty Shop Shelf
# ----------------
# Stock it with your preferred items. Three fruit crates will fit
# side by side on the bottom shelf.
19640, EmptyShopShelf1, new_cabinets3, 100, 2097156
#-----------------------------------------------------------------
# Wooden Fence Section
# --------------------
19641, FenceSection1, FenceSection1, 250, 4
#-----------------------------------------------------------------
# Half Tube Objects
# -----------------
# The MatTubes TXD file contains different coloured textures
# (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1)
# that can be used to re-colour the tubes below by using the
# SetObjectMaterial or SetPlayerObjectMaterial functions.
# Re-colouring the tubes this way preserves the shading (the
# vertex colours and vertex illumination).
#
# The tubes are available in three sizes... normal (100%),
# medium (50%) and small (25%).
# ------------------------------------------
# The tubes in this section are normal size:
19642, TubeSeg10m1, MatTubes, 299, 0
19643, TubeSeg10m2a, MatTubes, 299, 0
19644, TubeSeg10m2b, MatTubes, 299, 0
19645, TubeSeg25m1, MatTubes, 299, 0
19646, TubeHalf10m1, MatTubes, 299, 0
19647, TubeHalf10mJoin1a, MatTubes, 299, 0
19648, TubeHalf10mJoin1b, MatTubes, 299, 0
19649, TubeHalf50m1, MatTubes, 299, 0
19650, TubeFlat25x25m1, MatTubes, 299, 0
19651, TubeHalfSpiral1a, MatTubes, 299, 0
19652, TubeHalfSpiral1b, MatTubes, 299, 0
19653, TubeHalfSpiral2a, MatTubes, 299, 0
19654, TubeHalfSpiral2b, MatTubes, 299, 0
19655, TubeHalfSpiral3a, MatTubes, 299, 0
19656, TubeHalfSpiral3b, MatTubes, 299, 0
19657, TubeHalfSpiral4a, MatTubes, 299, 0
19658, TubeHalfSpiral4b, MatTubes, 299, 0
19659, TubeHalf180Bend1a, MatTubes, 299, 0
19660, TubeHalf180Bend1b, MatTubes, 299, 0
19661, TubeHalf90Bend1a, MatTubes, 299, 0
19662, TubeHalf90Bend1b, MatTubes, 299, 0
19663, TubeHalf50mDip1, MatTubes, 299, 0
19664, TubeHalf50mBump1, MatTubes, 299, 0
19665, TubeHalfLoop1a, MatTubes, 299, 0
19666, TubeHalfLoop1b, MatTubes, 299, 0
19667, TubeHalfLoop2a, MatTubes, 299, 0
19668, TubeHalfLoop2b, MatTubes, 299, 0
19669, TubeHalfBowl1, MatTubes, 299, 0
19670, TubeSupport1, dynsigns, 299, 0
19671, TubeSupport2, dynsigns, 299, 0
19672, TubeHalfLight1, dynsigns, 299, 0
19673, TubeHalf5Bend1a, MatTubes, 299, 0
19674, TubeHalf5Bend1b, MatTubes, 299, 0
19675, TubeHalf5Bend2a, MatTubes, 299, 0
19676, TubeHalf5Bend2b, MatTubes, 299, 0
19677, TubeHalfTwist1a, MatTubes, 299, 0
19678, TubeHalfTwist1b, MatTubes, 299, 0
19679, TubeHalfTwist2a, MatTubes, 299, 0
19680, TubeHalfTwist2b, MatTubes, 299, 0
19681, TubeHalf45Bend1a, MatTubes, 299, 0
19682, TubeHalf45Bend1b, MatTubes, 299, 0
19683, TubeHalf15Bend1a, MatTubes, 299, 0
19684, TubeHalf15Bend1b, MatTubes, 299, 0
19685, TubeHalf15Bend2a, MatTubes, 299, 0
19686, TubeHalf15Bend2b, MatTubes, 299, 0
19687, TubeHalf25m1, MatTubes, 299, 0
19688, TubeHalf45Bend3, MatTubes, 299, 0
19689, TubeHalf45Bend4, MatTubes, 299, 0
# ------------------------------------------
# The tubes in this section join normal
# tubes (above) to medium tubes (below):
19690, TubeHalfNtoMJoin1a, MatTubes, 299, 0
19691, TubeHalfNtoMJoin1b, MatTubes, 299, 0
# ------------------------------------------
# The tubes in this section are medium size:
19692, MTubeSeg5m1, MatTubes, 299, 0
19693, MTubeSeg5m2a, MatTubes, 299, 0
19694, MTubeSeg5m2b, MatTubes, 299, 0
19695, MTubeSeg12_5m1, MatTubes, 299, 0
19696, MTubeHalf10m1, MatTubes, 299, 0
19697, MTubeHalf5mJoin1a, MatTubes, 299, 0
19698, MTubeHalf5mJoin1b, MatTubes, 299, 0
19699, MTubeHalf25m1, MatTubes, 299, 0
19700, MTubeFlt12_5x12_5m1, MatTubes, 299, 0
19701, MTubeHalfSpiral1a, MatTubes, 299, 0
19702, MTubeHalfSpiral1b, MatTubes, 299, 0
19703, MTubeHalfSpiral2a, MatTubes, 299, 0
19704, MTubeHalfSpiral2b, MatTubes, 299, 0
19705, MTubeHalfSpiral3a, MatTubes, 299, 0
19706, MTubeHalfSpiral3b, MatTubes, 299, 0
19707, MTubeHalfSpiral4a, MatTubes, 299, 0
19708, MTubeHalfSpiral4b, MatTubes, 299, 0
19709, MTubeHalf180Bend1a, MatTubes, 299, 0
19710, MTubeHalf180Bend1b, MatTubes, 299, 0
19711, MTubeHalf90Bend1a, MatTubes, 299, 0
19712, MTubeHalf90Bend1b, MatTubes, 299, 0
19713, MTubeHalf25mDip1, MatTubes, 299, 0
19714, MTubeHalf25mBump1, MatTubes, 299, 0
19715, MTubeHalfBowl1, MatTubes, 299, 0
19716, MTubeSupport1, dynsigns, 299, 0
19717, MTubeSupport2, dynsigns, 299, 0
19718, MTubeHalfLight1, dynsigns, 299, 0
19719, MTubeHalf5Bend1a, MatTubes, 299, 0
19720, MTubeHalf5Bend1b, MatTubes, 299, 0
19721, MTubeHalf5Bend2a, MatTubes, 299, 0
19722, MTubeHalf5Bend2b, MatTubes, 299, 0
19723, MTubeHalf45Bend1a, MatTubes, 299, 0
19724, MTubeHalf45Bend1b, MatTubes, 299, 0
19725, MTubeHalf15Bend1a, MatTubes, 299, 0
19726, MTubeHalf15Bend1b, MatTubes, 299, 0
19727, MTubeHalf15Bend2a, MatTubes, 299, 0
19728, MTubeHalf15Bend2b, MatTubes, 299, 0
19729, MTubeHalf45Bend3, MatTubes, 299, 0
19730, MTubeHalf45Bend4, MatTubes, 299, 0
# ------------------------------------------
# The tubes in this section join medium
# tubes (above) to small tubes (below):
19731, TubeHalfMtoSJoin1a, MatTubes, 299, 0
19732, TubeHalfMtoSJoin1B, MatTubes, 299, 0
# ------------------------------------------
# The tubes in this section are small size:
19733, STubeSeg5m1, MatTubes, 299, 0
19734, STubeSeg5m2a, MatTubes, 299, 0
19735, STubeSeg5m2b, MatTubes, 299, 0
19736, STubeSeg6_25m1, MatTubes, 299, 0
19737, STubeHalf10m1, MatTubes, 299, 0
19738, STubeHalf5mJoin1a, MatTubes, 299, 0
19739, STubeHalf5mJoin1b, MatTubes, 299, 0
19740, STubeHalf12_5m1, MatTubes, 299, 0
19741, STubeFlat6_25m1, MatTubes, 299, 0
19742, STubeHalfSpiral1a, MatTubes, 299, 0
19743, STubeHalfSpiral1b, MatTubes, 299, 0
19744, STubeHalfSpiral2a, MatTubes, 299, 0
19745, STubeHalfSpiral2b, MatTubes, 299, 0
19746, STubeHalfSpiral3a, MatTubes, 299, 0
19747, STubeHalfSpiral3b, MatTubes, 299, 0
19748, STubeHalfSpiral4a, MatTubes, 299, 0
19749, STubeHalfSpiral4b, MatTubes, 299, 0
19750, STubeHalf180Bend1a, MatTubes, 299, 0
19751, STubeHalf180Bend1b, MatTubes, 299, 0
19752, STubeHalf90Bend1a, MatTubes, 299, 0
19753, STubeHalf90Bend1b, MatTubes, 299, 0
19754, STubeHalf12_5mDip1, MatTubes, 299, 0
19755, STubeHalf12_5mBump1, MatTubes, 299, 0
19756, STubeHalfBowl1, MatTubes, 299, 0
19757, STubeSupport1, dynsigns, 299, 0
19758, STubeSupport2, dynsigns, 299, 0
19759, STubeHalfLight1, dynsigns, 299, 0
19760, STubeHalf5Bend1a, MatTubes, 299, 0
19761, STubeHalf5Bend1b, MatTubes, 299, 0
19762, STubeHalf5Bend2a, MatTubes, 299, 0
19763, STubeHalf5Bend2b, MatTubes, 299, 0
19764, STubeHalf45Bend1a, MatTubes, 299, 0
19765, STubeHalf45Bend1b, MatTubes, 299, 0
19766, STubeHalf15Bend1a, MatTubes, 299, 0
19767, STubeHalf15Bend1b, MatTubes, 299, 0
19768, STubeHalf15Bend2a, MatTubes, 299, 0
19769, STubeHalf15Bend2b, MatTubes, 299, 0
19770, STubeHalf45Bend3, MatTubes, 299, 0
19771, STubeHalf45Bend4, MatTubes, 299, 0
#-----------------------------------------------------------------
# Crushed Car Cube
# ----------------
19772, CrushedCarCube1, CrushedCarCube1, 100, 0
# ----------------------------------------------------------------
# Police and FBI Stuff
# --------------------
19773, GunHolster1, MatCopStuff, 100, 0
19774, PoliceBadge2, MatCopStuff, 100, 2097152
19775, PoliceBadge3, MatCopStuff, 100, 2097152
19776, FBIIDCard1, MatCopStuff, 100, 2097152
19777, FBILogo1, MatCopStuff, 100, 2097156
19778, InsigniaDetective1, MatPoliceInsignias, 100, 2097156
19779, InsigniaDetective2, MatPoliceInsignias, 100, 2097156
19780, InsigniaDetective3, MatPoliceInsignias, 100, 2097156
19781, InsigniaSergeant1, MatPoliceInsignias, 100, 2097156
19782, InsigniaSergeant2, MatPoliceInsignias, 100, 2097156
19783, InsigniaPOfficer2, MatPoliceInsignias, 100, 2097156
19784, InsigniaPOfficer3, MatPoliceInsignias, 100, 2097156
19785, InsigniaSeniorLdOff, MatPoliceInsignias, 100, 2097156
# ----------------------------------------------------------------
# LCD TVs
# -------
19786, LCDTVBig1, SAMPLCDTVs1, 100, 0
19787, LCDTV1, SAMPLCDTVs1, 100, 0
#-----------------------------------------------------------------
#-----------------------------------------------------------------
end
tobj
end
path
end
2dfx
end
#-----------------------------------------------------------------
# Animated (ANIM) Objects
# -----------------------
# Note: You cannot have more than three ANIM objects in total
# listed below and/or in the Custom.IDE file.
#-----------------------------------------------------------------
anim
19901, AnimTube, MatTextures, AnimTube, 299, 0
19902, EnExMarker4, EnExMarkers, EnExMarker4, 150, 68

Additionally, images can be found here:
https://evanabagail.net/objects/

^^ I did not create that webscript. It was created by _Zume.
This list can be found on the GamerX website (I did not find these!). If someone already made a thread with these, feel free to remove it although I couldn't find any.
Reply
#2

Everyone has that file (samp.ide). Little use posting here.
Reply
#3

Quote:
Originally Posted by Vince
Посмотреть сообщение
Everyone has that file (samp.ide). Little use posting here.
It can be a pain to go all the way to your SA directory when it can be posted here.
Reply
#4

Thank you for posting it Abagail.
Reply
#5

Way more useful resource: https://sampforum.blast.hk/showthread.php?tid=559640

edit: must say not all new object are on that page...
Reply
#6

This is the actual file SA-MP uses, so it should be easier as you can simply search a rough model name. And since this is the actual file, all the new objects are here.
Reply
#7

Interesing .. Here is a file pictures with ID of new objects: http://www.solidfiles.com/d/a87ebb0be7/objects.rar

and php code to display:

PHP код:
<?php  
echo '<h2> Objects added 0.3.7 RC1 (z)</h2>'
for (
$i19522$i != 19902$i++)  
{  
    
$nombre_fichero 'objects/' $i '.jpg'
    if (
file_exists($nombre_fichero))  
    { 
        echo 
' <div> <img src="'.$nombre_fichero.'" width="100px" height="100px"/> <br/> ID: '$i ' </div>'
    } 
    echo 
"\n"

?>
Reply
#8

Quote:
Originally Posted by _Zume
Посмотреть сообщение
Interesing .. Here is a file pictures with ID of new objects: http://www.solidfiles.com/d/a87ebb0be7/objects.rar

and php code to display:

PHP код:
<?php  
echo '<h2> Objects added 0.3.7 RC1 (z)</h2>'
for (
$i19522$i != 19902$i++)  
{  
    
$nombre_fichero 'objects/' $i '.jpg'
    if (
file_exists($nombre_fichero))  
    { 
        echo 
' <div> <img src="'.$nombre_fichero.'" width="100px" height="100px"/> <br/> ID: '$i ' </div>'
    } 
    echo 
"\n"

?>
That actually looks kinda cool(though it lacks CSS detailing),

https://evanabagail.net/objects/

Where did you get all those images by the way?
Reply
#9

By using the render objects from point to point of the map editor



then copying only the generated ID to another folder and finally displaying them well (copy function of php)

Well to host it! here one style: http://pastebin.com/rrNctUKf
Reply
#10

Looks pretty neat:

I've hosted it here if anyone wants to use it as it's a really well-designed script:

https://evanabagail.net/objects/
Reply


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