An island! But, problematic.
#1

Ok, so I've made an island. I have two problems:

1.) I can only explore one area of it. If I try the rest I get an instant crash, no time to see warnings, nothing. I do have the warnings from the chat log file below. All I know is that these addresses mean the crash is object related.
Quote:

[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x544BC8
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x536DF4
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x544BC8
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x536DF4
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x544BC8
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x536DF4
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x544BC8
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x536DF4
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x544BC8
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x536DF4
[17:57:09] Warning(opcode 0x107): Exception 0xC0000005 at 0x544BC8

2.) The area that I can explore has the deformed object bug at certain view angles. Screenshots below.


Please note: all I have so far is the outline of the island; I've tried changing the stream distance (dynamic objects), it kinda worked at first, but I need to see far because the island is as wide as LV; lastly, I'm also wondering how you guys would go about moving large land masses, I'm choosing between TS grouping (which I already have the group made in, just can't move it where I want because of the crashes) and Adri1's map mover.
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#2

This happens far out at sea, try mapping closer to the shore.
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#3

Quote:

Originally Posted by Jay_

0x00544BC8

Object related.

Typically occurs when too many objects are showing for the client, i.e. more than what it can handle.

One practical solution may be to use an object handler/streamer. Many streamers on these forums come with configuration settings to decrease the maximum amount of visible objects showing for a player at any given time

Maybe This Help
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#4

Quote:
Originally Posted by GGW
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Maybe This Help
No, I don't think it's a number problem...

Quote:
Originally Posted by zaibaslr2
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This happens far out at sea, try mapping closer to the shore.
I know it does, but not in this case. I always map in these areas, it's only 5000 meters out.
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#5

Are you using only dynamic and not normal?(createobject)
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#6

Is it possible there is a bad object ID somewhere that can be causing that crash? Try removing that areas mapping, and see if it's an issue with the area, and not the objects you use.
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#7

No bad ID's, I know for sure... Can this happen if there are too many overlapped objects? (Like when too flat faced objects are the same height and their textures flash over each other.)
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#8

I've narrowed it down to object id 4242. When I take all of that object out, it works fine. When just a few of them are in, it sometimes works. When there are like 10 and up, it crashes. What's wrong with object model 4242? (Ps. it's the ocean floor object, so without it I need a different flat surface object that's huge... I don't like the metal samp base objects, they shine and make weird sounds.)
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#9

Use a streamer and set the dd to low.

EDIT:

I just tried this myself and I also got opcodes, this seems to be the issue:

Quote:
Originally Posted by zaibaslr2
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This happens far out at sea, try mapping closer to the shore.
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#10

Quote:
Originally Posted by Mionee
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Use a streamer and set the dd to low.

EDIT:

I just tried this myself and I also got opcodes, this seems to be the issue:
That's not the issue, I have created a replica of the island above the origin, 500 meters up. The problem is something to do with object 4242. When I take that object out, it works; when I use just a few of that object, it sometimes works; when I use the amount I need, it crashes. Try it yourself, you'll see.

EDIT: Also, thanks for the effort.
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