28.01.2015, 20:01
why is message is not full


Code:
public OnPlayerConnect(playerid)
{
new string[64], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{E81010}***%s {1DB8F5}has joined the Server {00CF00}(Joined)*** !",pName);
SendClientMessageToAll(-1,string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new
szString[64],
name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
switch(reason)
{
case 0: format(szString, sizeof szString, "{E81010}*** %s {1DB8F5}left the Server.{00CF00}(Timed Out/Crashed)***", name);
case 1: format(szString, sizeof szString, "***{E81010}%s {1DB8F5}left the Server.{00CF00}(Quit)***", name);
case 2: format(szString, sizeof szString, "***{E81010}%s {1DB8F5}left the Server.{00CF00}(Kicked/Banned)***", name);
}
SendClientMessageToAll(-1, szString);
return 1;
}

