Somone Help Me :D [+RepSsSs]
#1

Hello Guys
i Want Know About Exit House DynamicCP
i Want Make the exit in my system
can somone help me +rep please help
PHP код:
#include <a_samp>
#include <Streamer>
#include <zcmd>
#include <sscanf2>
new house1;
new 
house2;
CMD:createhouse(playeridparams[])
{
new 
interior;
if(
sscanf(params,"i"interior)) return SendClientMessage(playerid, -1"/createhouse [1~2]");
if(
interior == 1)
{
new 
Float:xFloat:yFloat:z;
GetPlayerPos(playeridxyz);
house1 CreateDynamicCPx,y,z,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
}
else if(
interior == 2)
{
new 
Float:xFloat:yFloat:z;
GetPlayerPos(playeridxyz);
house2 CreateDynamicCP(x,y,z,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
}
else
{
SendClientMessage(playerid, -1"Invaild Interior ID");
}
return 
1;
}
public 
OnPlayerEnterDynamicCP(playeridcheckpointid){
if(
checkpointid == house1)
{
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,271.884979,306.631988,999.148437);
}
else if(
checkpointid == house2)
{
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,1527.229980,-11.574499,1002.097106 );
}
return 
1;} 
CP Exit in house1 =
PHP код:
272.884979,306.631988,999.148437 
CP Exit in house2 =
PHP код:
1526.229980,-11.574499,1002.097106 
help +repss
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#2

Do you mean you want to make a dynamic checkpoint at those position

- don't really understand what you want
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#3

You could create a checkpoint and if the play is entering this cp his coordinations will get set to the entrance

If you could tell me how you would like it then I could make it for you
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#4

pawn Код:
#include <a_samp>
#include <Streamer>
#include <zcmd>
#include <sscanf2>

new house1Ent, house1Exit;
new house2Ent, house1Exit;


CMD:createhouse(playerid, params[])
{
    new interior, type;
    new Float:x, Float:y, Float:z;
    if(sscanf(params,"is", interior, type)) return SendClientMessage(playerid, -1, "/createhouse [1~2][type]");
    if(interior > 2) SendClientMessage(playerid, -1, "Invaild Interior ID");
    GetPlayerPos(playerid, x, y, z);  
    if(!strcmp(type, "enter", true))
    {
        if(interior == 1)
        {  
            house1Ent = CreateDynamicCP( x,y,z,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
        else if(interior == 2)
        {
            house2Ent = CreateDynamicCP(x,y,z,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
    }
    if(!strcmp(type, "exit", true))
    {
        if(interior == 1)
        {
            house1Exit = CreateDynamicCP( x,y,z,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
        else if(interior == 2)
        {
            house2Exit = CreateDynamicCP(x,y,z,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
    }      
    return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    if(checkpointid == house1Ent)
    {
        SetPlayerInterior(playerid,2);
        SetPlayerPos(playerid,271.884979,306.631988,999.148437);
    }
    else if(checkpointid == house2Ent)
    {
        SetPlayerInterior(playerid,3);
        SetPlayerPos(playerid,1527.229980,-11.574499,1002.097106 );
    }
    else if(checkpointid == house1Exit)
    {
        SetPlayerPos(playerid,272.884979,306.631988,999.148437);  
    }
    else if(checkpointid == house2Exit)
    {
        SetPlayerPos(playerid,1526.229980,-11.574499,1002.097106);
    }  
    return 1;
}
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