20.01.2015, 05:09
Код:
forward SendToEnter(playerid); public SendToEnter(playerid) { if(GetPVarInt(playerid, "PBM") > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if(PlayerCuffed[playerid] >= 1) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if(PlayerInfo[playerid][pJailed] > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } new string[128]; for(new i = 0; i < sizeof(DDoorsInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonator] < DDoorsInfo[i][ddVIP]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough Donator level."); return 1; } if(DDoorsInfo[i][ddGang] > 0) { if(PlayerInfo[playerid][pGang] != DDoorsInfo[i][ddGang]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is gang restricted."); return 1; } } if(DDoorsInfo[i][ddFaction] > 0) { if(PlayerInfo[playerid][pFaction] != DDoorsInfo[i][ddFaction]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is faction restricted."); return 1; } } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][ddLocked] == 1) { return SendClientMessage(playerid, COLOR_GRAD2, "This door is currently locked."); } if(PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "* Stranger has entered %s.",DDoorsInfo[i][ddDescription]); } else { format(string, sizeof(string), "* %s has entered %s.", GetPlayerNameEx(playerid), DDoorsInfo[i][ddDescription]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddCustomInterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(HouseInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their house."); } else { format(string, sizeof(string), "* %s has entered their house.", GetPlayerNameEx(playerid)); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger has entered a house.", HouseInfo[i][hOwner]); } else { format(string, sizeof(string), "* %s has entered a house.", GetPlayerNameEx(playerid), HouseInfo[i][hOwner]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pVW] = i+6000; SetPlayerVirtualWorld(playerid, i+6000); if(HouseInfo[i][hCustomInterior] == 1) { LoadObjectsForPlayer(playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); } Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } for(new i=1; i<MAX_BUSINESS; i++) { if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[i][bX], BizInfo[i][bY], BizInfo[i][bZ])) { if(PlayerInfo[playerid][pBusiness] == i || BizInfo[i][bStatus] == 1) { if(GetPlayerCash(playerid) >= BizInfo[i][bBizFee]) { GivePlayerCash(playerid, - BizInfo[i][bBizFee]); BizInfo[i][bMoney] += BizInfo[i][bBizFee]; if(PlayerInfo[playerid][pBusiness] == i) { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their business."); } else { format(string, sizeof(string), "* %s has entered their business.", GetPlayerNameEx(playerid)); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered %s's business.", BizInfo[i][bOwner]); } else { format(string, sizeof(string), "* %s has entered their business.", GetPlayerNameEx(playerid), BizInfo[i][bOwner]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } SetPlayerInterior(playerid,BizInfo[i][bBInteriorWorld]); PlayerInfo[playerid][pInt] = BizInfo[i][bBInteriorWorld]; PlayerInfo[playerid][pVW] = i+100; SetPlayerVirtualWorld(playerid, i+100); PlayerInfo[playerid][InBusiness] = i; if(BizInfo[i][bCustomInterior] == 1) { LoadObjectsForPlayer(playerid); } SetPlayerPos(playerid,BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]); SetPlayerFacingAngle(playerid,BizInfo[i][bInteriorA]); SetCameraBehindPlayer(playerid); if(PlayerInfo[playerid][pBusiness] == i) { GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); } if(BizInfo[i][bType] > 2 && BizInfo[i][bType] != 5) { SendClientMessage(playerid,COLOR_WHITE," Use /buy to purchase something from this business !"); } } else { SendClientMessage(playerid, COLOR_GRAD1, " You don't have cash for that Business Entrance Fee"); } Streamer_UpdateEx(playerid, BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } new i = IsPlayerNearGarage(playerid); if(IsPlayerInRangeOfPoint(playerid, 5.5, GarageInfo[i][GarageEnterX], GarageInfo[i][GarageEnterY], GarageInfo[i][GarageEnterZ])) { new Seat[MAX_PLAYERS], InCar[MAX_PLAYERS]; new intoset, vehicleid; if(i == -1) return SendClientMessage(playerid, COLOR_GREY, " You are not near a garage."); if(GarageInfo[i][GarageSize] == 1) { intoset = 2; } if(GarageInfo[i][GarageSize] == 2) { intoset = 3; } if(GarageInfo[i][GarageSize] == 3) { intoset = 1; } if(GarageInfo[i][GarageLocked]) return SendClientMessage(playerid, COLOR_GREY, "This garage is locked."); if(GetPlayerState(playerid) == 2) { vehicleid = GetPlayerVehicleID(playerid); SetVehiclePos(vehicleid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ] + 0.4); SetVehicleZAngle(vehicleid, GarageInfo[i][GarageInsideA]); SetVehicleWorld(vehicleid, i); SetVehicleInterior(vehicleid, intoset); foreach(Player, j) { if(IsPlayerInVehicle(j, vehicleid)) { InCar[j] = vehicleid; Seat[j] = GetPlayerVehicleSeat(j); SetPlayerInterior(j, intoset); SetPlayerVirtualWorld(j, i); SetPVarInt(j, "InGarage", 1); } } } SetPlayerPosEx(playerid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ]); SetPlayerFacingAngle(playerid, GarageInfo[i][GarageInsideA]); SetPlayerInterior(playerid, intoset); SetPlayerVirtualWorld(playerid, i); if (vehicleid != 0) { foreach(Player, j) { if (InCar[j] == 0) continue; if (InCar[j] == vehicleid) { PutPlayerInVehicle(j, vehicleid, Seat[j]); } } } SetPVarInt(playerid, "InGarage", 1); return Streamer_UpdateEx(playerid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ]); } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, 1938.545898, 165.629531, 37.281250)) { if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4) { SetPlayerVirtualWorld(playerid, 666420); PlayerInfo[playerid][pVW] = 666420; SetPlayerInterior(playerid, 42); PlayerInfo[playerid][pInt] = 42; SetPlayerPos(playerid, 1277.019165, -758.428771, 5080.750000); SetPlayerFacingAngle(playerid, 358.16); SetCameraBehindPlayer(playerid); LoadObjectsForPlayer(playerid); SendClientMessage(playerid, COLOR_WHITE, "You can /order weaponry in the armory room."); } } // The Lubu Gentlemen's Club else if(IsPlayerInRangeOfPoint(playerid, 3.0, 511.817230, -1510.971679, 14.566996)) { format(string, sizeof(string), "* %s has entered The Lubu Gentlemen's Club.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 373737); PlayerInfo[playerid][pVW] = 373737; SetPlayerInterior(playerid, 37); PlayerInfo[playerid][pInt] = 37; SetPlayerPos(playerid, -1077.946533, 613.206665, 1116.507812); SetPlayerFacingAngle(playerid, 92.42); SetCameraBehindPlayer(playerid); LoadObjectsForPlayer(playerid); } // The Tableau Club else if(IsPlayerInRangeOfPoint(playerid, 3.0, 561.802795, -1506.722412, 14.548986)) { format(string, sizeof(string), "* %s has entered The Tableau Club.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 363636); PlayerInfo[playerid][pVW] = 363636; SetPlayerInterior(playerid, 36); PlayerInfo[playerid][pInt] = 36; SetPlayerPos(playerid, 308.045654, 1053.886840, 1098.540039); SetPlayerFacingAngle(playerid, 267.57); SetCameraBehindPlayer(playerid); LoadObjectsForPlayer(playerid); } // The Tableau Club (VIP ROOM) else if(IsPlayerInRangeOfPoint(playerid, 3.0, 307.904296, 1025.602294, 1098.540039)) { if(GetPlayerCash(playerid) >= 100) { format(string, sizeof(string), "* %s has entered The Tableau VIP Room.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerCash(playerid, -100); GameTextForPlayer(playerid, "~r~-$100", 3000, 1); SetPlayerVirtualWorld(playerid, 363636); PlayerInfo[playerid][pVW] = 363636; SetPlayerInterior(playerid, 36); PlayerInfo[playerid][pInt] = 36; SetPlayerPos(playerid, 293.066436, 1029.785278, 1104.560058); SetPlayerFacingAngle(playerid, 352.47); SetCameraBehindPlayer(playerid); } else { SendClientMessage(playerid, COLOR_GREY, " You do not have the cash for that."); } } // Santa Maria Surfer's Lounge else if(IsPlayerInRangeOfPoint(playerid, 3.0, 387.958374, -1870.688110, 7.835937)) { format(string, sizeof(string), "* %s has entered Santa Maria Surfer's Lounge.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 353535); PlayerInfo[playerid][pVW] = 353535; SetPlayerInterior(playerid, 35); PlayerInfo[playerid][pInt] = 35; SetPlayerPos(playerid, 271.742034, 1074.419677, 5096.750000); SetPlayerFacingAngle(playerid, 86.54); SetCameraBehindPlayer(playerid); LoadObjectsForPlayer(playerid); } new vehicleid = GetPlayerVehicleID(playerid); new closestcar = GetClosestCar(playerid, vehicleid); if(IsPlayerInRangeOfVehicle(playerid, closestcar, 6.0) && GetVehicleModel(closestcar) == 519) { if(VehicleStatus{closestcar} == 1) return SendClientMessage(playerid, COLOR_WHITE, "You're not allowed to enter this Shamal as it's been damaged!"); format(string, sizeof(string), "* %s enters the Shamal airplane as a passenger.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerPos(playerid, 2.509036, 23.118730, 1199.593750); SetPlayerFacingAngle(playerid, 82.14); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = closestcar; SetPlayerVirtualWorld(playerid, closestcar); PlayerInfo[playerid][pInt] = 1; SetPlayerInterior(playerid, 1); InsideShamal[playerid] = closestcar; SendClientMessage(playerid, COLOR_WHITE, "Type /exit near the door to exit the vehicle, or /window to look outside."); } return 1; } forward SendToExit(playerid); public SendToExit(playerid) { if(GetPVarInt(playerid, "PBM") > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if(PlayerInfo[playerid][pJailed] > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if(RobbingBank[playerid]) { SendClientMessage(playerid, COLOR_WHITE, " You cannot /exit during robbery"); return 1; } new string[128]; for(new i = 0; i < sizeof(DDoorsInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3,DDoorsInfo[i][ddInteriorX], DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddInteriorVW]) { if(PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "* Stranger has exited the building %s.",DDoorsInfo[i][ddDescription]); } else { format(string, sizeof(string), "* %s has exited the building %s.", GetPlayerNameEx(playerid), DDoorsInfo[i][ddDescription]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerInterior(playerid,DDoorsInfo[i][ddExteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddExteriorInt]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddExteriorVW]); PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddExteriorVW]; if(DDoorsInfo[i][ddCustomExterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]); SetPlayerFacingAngle(playerid, DDoorsInfo[i][ddExteriorA]); SetCameraBehindPlayer(playerid); } return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]) && PlayerInfo[playerid][pVW] == i+6000) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; if(HouseInfo[i][hCustomExterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } SetPlayerPos(playerid,HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]); SetPlayerFacingAngle(playerid, HouseInfo[i][hExteriorA]); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; PlayerInfo[playerid][pEntered] --; OnPlayerStatsUpdate(playerid); return Streamer_UpdateEx(playerid, HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]); } } for(new i = 0; i < sizeof(BizInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3,BizInfo[i][bInteriorX], BizInfo[i][bInteriorY], BizInfo[i][bInteriorZ]) && PlayerInfo[playerid][pVW] == i+100) { if(PlayerInfo[playerid][InBusiness] != 0) { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger exited the business."); } else { format(string, sizeof(string), "* %s has exited the business.", GetPlayerNameEx(playerid)); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; if(BizInfo[i][bCustomExterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][InBusiness]][bX],BizInfo[PlayerInfo[playerid][InBusiness]][bY],BizInfo[PlayerInfo[playerid][InBusiness]][bZ]); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; PlayerInfo[playerid][InBusiness] = 0; return Streamer_UpdateEx(playerid, BizInfo[i][bX],BizInfo[i][bY],BizInfo[i][bZ]); } else { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, BizInfo[PlayerInfo[playerid][InBusiness]][bX], BizInfo[PlayerInfo[playerid][InBusiness]][bY], BizInfo[PlayerInfo[playerid][InBusiness]][bZ]); } } } new i = GetPlayerVirtualWorld(playerid); if(IsPlayerInRangeOfPoint(playerid, 30.0, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ]) && GetPlayerVirtualWorld(playerid) == i) { new Seat[MAX_PLAYERS], InCar[MAX_PLAYERS]; new vehicleid; if(i == 0) return SendClientMessage(playerid, COLOR_GREY, " You are not inside a garage."); if(GarageInfo[i][GarageLocked]) return SendClientMessage(playerid, COLOR_GREY, " You've been locked inside the garage, tough luck."); if(GetPlayerState(playerid) == 2) { vehicleid = GetPlayerVehicleID(playerid); foreach(Player, j) { if(IsPlayerInVehicle(j, vehicleid)) { InCar[j] = vehicleid; Seat[j] = GetPlayerVehicleSeat(playerid); SetPlayerInterior(j, 0); SetPlayerVirtualWorld(j, 0); SetPVarInt(j, "InGarage", 0); } } SetVehiclePos(vehicleid, GarageInfo[i][GarageExitX], GarageInfo[i][GarageExitY], GarageInfo[i][GarageExitZ]); SetVehicleZAngle(vehicleid, GarageInfo[i][GarageExitA]); SetVehicleWorld(vehicleid, 0); SetVehicleInterior(vehicleid, 0); } SetPlayerPosEx(playerid, GarageInfo[i][GarageExitX], GarageInfo[i][GarageExitY], GarageInfo[i][GarageExitZ]); SetPlayerFacingAngle(playerid, GarageInfo[i][GarageExitA]); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); if (vehicleid != 0) { foreach(Player, j) { if (InCar[j] == 0) continue; if (InCar[j] == vehicleid) { PutPlayerInVehicle(j, vehicleid, Seat[j]); } } PutPlayerInVehicle(playerid, vehicleid, 0); } SetPVarInt(playerid, "InGarage", 0); return Streamer_UpdateEx(playerid, GarageInfo[i][GarageExitX], GarageInfo[i][GarageExitY], GarageInfo[i][GarageExitZ]); } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, 1277.019165, -758.428771, 5080.750000) && (GetPlayerVirtualWorld(playerid) == 666420)) { if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, 1938.545898, 165.629531, 37.281250); SetPlayerFacingAngle(playerid, 338.54); SetCameraBehindPlayer(playerid); } } // The Lubu Gentlemen's Club else if(IsPlayerInRangeOfPoint(playerid, 3.0, -1077.946533, 613.206665, 1116.507812) && (GetPlayerVirtualWorld(playerid) == 373737)) { format(string, sizeof(string), "* %s has exited the building.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, 511.817230, -1510.971679, 14.566996); SetPlayerFacingAngle(playerid, 272.11); SetCameraBehindPlayer(playerid); } // The Tableau Club else if(IsPlayerInRangeOfPoint(playerid, 3.0, 308.045654, 1053.886840, 1098.540039) && (GetPlayerVirtualWorld(playerid) == 363636)) { format(string, sizeof(string), "* %s has exited the building.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, 561.802795, -1506.722412, 14.548986); SetPlayerFacingAngle(playerid, 86.78); SetCameraBehindPlayer(playerid); } // The Tableau Club (VIP ROOM) else if(IsPlayerInRangeOfPoint(playerid, 3.0, 293.066436, 1029.785278, 1104.560058) && (GetPlayerVirtualWorld(playerid) == 363636)) { SetPlayerVirtualWorld(playerid, 363636); PlayerInfo[playerid][pVW] = 363636; SetPlayerInterior(playerid, 36); PlayerInfo[playerid][pInt] = 36; SetPlayerPos(playerid, 307.904296, 1025.602294, 1098.540039); SetPlayerFacingAngle(playerid, 264.06); SetCameraBehindPlayer(playerid); } // Santa Maria Surfer's Lounge else if(IsPlayerInRangeOfPoint(playerid, 3.0, 271.742034, 1074.419677, 5096.750000) && (GetPlayerVirtualWorld(playerid) == 353535)) { format(string, sizeof(string), "* %s has exited the building.", GetPlayerNameEx(playerid)); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, 387.958374, -1870.688110, 7.835937); SetPlayerFacingAngle(playerid, 89.99); SetCameraBehindPlayer(playerid); } // Shamal else if(InsideShamal[playerid] != INVALID_VEHICLE_ID && IsPlayerInRangeOfPoint(playerid,3,2.509036, 23.118730, 1199.593750)) { format(string, sizeof(string), "* %s exits the Shamal airplane.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if(InsideShamal[playerid] == INVALID_VEHICLE_ID || GetVehicleModel(InsideShamal[playerid]) != 519) { PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46; GivePlayerValidWeapon(playerid, 46, 60000); SetPlayerPos(playerid, 0.000000, 0.000000, 420.000000); } else { new Float:X, Float:Y, Float:Z; GetVehiclePos(InsideShamal[playerid], X, Y, Z); SetPlayerPos(playerid, X-4, Y-2.3, Z); new Float:XB, Float:YB, Float:ZB; GetVehiclePos(InsideShamal[playerid], XB, YB, ZB); if(ZB > 50.0) { PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46; GivePlayerValidWeapon(playerid, 46, 60000); } } PlayerInfo[playerid][pVW] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerInterior(playerid, 0); InsideShamal[playerid] = INVALID_VEHICLE_ID; } return 1; }
Код:
if ((newkeys & KEY_SECONDARY_ATTACK) && !(oldkeys & KEY_SECONDARY_ATTACK)) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SendToEnter(playerid); SendToExit(playerid); } }