11.01.2015, 19:47
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(Holding(KEY_FIRE) || newkeys == KEY_FIRE)
if(Tazer[playerid] = 1;
if(!IsPlayerTazed(Target) && !IsPlayerCuffed(Target) && !IsPlayerTied(Target))
{
ApplyAnimation(playerid,"KNIFE","knife_3",4.1,0,1,1,0,0,1);
new Float:HP, Float:Armor;
GetPlayerHealth(Target, HP);
GetPlayerArmour(Target, Armor);
SetPlayerHealth(Target, HealthLost+HP);
SetPlayerArmour(Target, ArmourLost+Armor);
if(!IsPlayerNearPlayer(Shooter, Target, 8.3)) return SendClientMessage(Shooter, COLOR_GREY, "You are too far away from that player.");
//if(IsHoldingFirearm(Target)) return SendClientMessage(Shooter, COLOR_GREY, "You can't taze someone with a gun in hand.");
// Got Tazed
format(string, sizeof(string), "* %s aims their tazer on %s and tazes them.", RPN(Shooter), RPN(Target));
SendNearbyMessage(Shooter, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
GameTextForPlayer(Target, "~r~Tazed", 3500, 3);
// Custom Freeze
ApplyAnimation(Target,"CRACK","crckdeth2",4.1,0,1,1,1,1,1);
TogglePlayerControllable(Target, 0);
// Tazed Detecting
TogglePlayerTazed(Target, 1);
// Tazer Timeout
TazeTimeout[Target] = 11;
TazeCountDown[Target] = SetTimerEx("TazeTimer", 1000, true, "d", Target);
}
}
}
return 1;
}
when i try to delete this its works fine