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becouse you added too much createobject maps you hit the limit dude
just convert some maps to createdynamicobject
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lol, the filterscript is already in createdynamicobject , so why its not running
when i remove createobject maps from my gamemode then it runs
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Quote:
Originally Posted by shadow177
lol, the filterscript is already in createdynamicobject , so why its not running
when i remove createobject maps from my gamemode then it runs
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You can use the streamer in the filterscript and the gamemode.
Convert the CreateObject objects in the gamemode to Dynamic using
http://convertffs.com/
Don't mix them... Use CreateDynamicObject.
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You need the plugin and inculde Streamer.
IN FS > #include <streamer>
IN server.cfg > plugins streamer.so(linux)
If you've windows > plugins streamer.dll
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Quote:
Originally Posted by shadow177
i already have bro
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Dude, change ALL the CreateObject mapping to CreateDynamicObject... You CAN'T HAVE BOTH.
The reason why is that the plugin is supposed to be handling all the objects, and when you have some using CreateObject instead it messes with it's values, so it starts erroring out.
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11.01.2015, 12:33
(
Последний раз редактировалось Wipe; 11.01.2015 в 16:36.
)
As the rest said, you can't have 2 code formats in a single script. Change the codes to CreateDynamicObject, it'll work and you wont lag.
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guys , that problem is fixed now i have only "createdynamicobject" format script , but the problem is i lag very much any solution of it ??
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If it's FPS lag it'll be your PC, if it's ping lag it could be the script or the server.