19.12.2014, 03:59
im making a cops and robbers but i have a small issue i made a code that if a player shoots a police they should get wanted and if a cop shoot an innocent player it send a message to the online admins and show a gametext
Can someone tell me whats the problem in the code none of it work.
pawn Код:
forward OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost);
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
new issuerid;
new targetid;
if(issuerid != INVALID_PLAYER_ID && targetid != INVALID_PLAYER_ID)
{
if(GetPlayerTeam(targetid) == GetPlayerTeam(issuerid))
{
new Float:AttackerHP;
GetPlayerHealth(issuerid, AttackerHP);
SetPlayerHealth(issuerid, AttackerHP-5.0);
GameTextForPlayer(issuerid, "~r~Thats your team mate, stop shooting ", 5000, 5);
}
}
new shoter, shotted, shoterid, shottedid, srtin[128];
if(gTeam[shoter] != TEAM_POLICE)
{
if(GetPlayerTeam(shotted) == TEAM_POLICE)
{
IncreaseWantedLevel(shoter,2);
format(srtin,sizeof(srtin),"[POLICE RADIO] Suspect %s(%d) is wanted for shooting/murdering officer %s(%d) and is Harmed and Dangerours proceed with caution.",shoter,shoterid,shotted,shottedid);
SendClientMessageToAllCops(srtin);
}
}
new rshot, shot, rstring [128], rshotid, rstring2 [128];
if(gTeam[shot] == TEAM_POLICE)
{
if(GetPlayerWantedLevel(rshot) == 0)
{
format(rstring,sizeof(rstring),"%s(%d)'s is not a wanted player.",rshot,rshotid);
SendClientMessage(shot,red,rstring);
format(rstring2,sizeof(rstring2),"[AUTO DETECT] Officer %s(%d) is shooting a player thats not wanted",shot,shoterid);
SendClientMessageToAllAdmins(rstring2);
}
}
return 1;
}