not load saved Weapon
#1

hello
Sorry for my English plz

Save weapon don't load
spawn no weapon

Код:
#pragma unused ret_memcpy
#define FILTERSCRIPT

#include <a_samp>
#include <dini>
#include <dudb>
//#include <sscanf2>

new file[256];


enum WepData
{
	Weapon1,
	Weapon1a,
	Weapon2,
	Weapon2a,
	Weapon3,
	Weapon3a,
	Weapon4,
	Weapon4a,
	Weapon5,
	Weapon5a,
	Weapon6,
	Weapon6a,
	Weapon7,
	Weapon7a,
	Weapon8,
	Weapon8a,
	Weapon9,
	Weapon9a,
	Weapon10,
	Weapon10a,
	Weapon11,
	Weapon11a,
	Weapon12,
	Weapon12a,
}

new WeaponInfo[MAX_PLAYERS][WepData];

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print(" Weapon Saving ");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main(){}

#endif


public OnPlayerConnect(playerid)
{
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof(name));
	format(file, sizeof(file), "weapons/%s.ini", name);
	if (!dini_Exists(file))
	{
		dini_Create(file);
		dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1] = 0);
		dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a] = 0);
		dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2] = 0);
		dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a] = 0);
		dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3] = 0);
		dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a] = 0);
		dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4] = 0);
		dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a] = 0);
		dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5] = 0);
		dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a] = 0);
		dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6] = 0);
		dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a] = 0);
		dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7] = 0);
		dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a] = 0);
		dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8] = 0);
		dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a] = 0);
		dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9] = 0);
		dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a] = 0);
		dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10] = 0);
		dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a] = 0);
		dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11] = 0);
		dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a] = 0);
		dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12] = 0);
		dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a] = 0);
	}
	else
	{
		WeaponInfo[playerid][Weapon1] = dini_Int(file, "Weapon1");
		WeaponInfo[playerid][Weapon1a] = dini_Int(file, "Weapon1a");
		WeaponInfo[playerid][Weapon2] = dini_Int(file, "Weapon2");
		WeaponInfo[playerid][Weapon2a] = dini_Int(file, "Weapon2a");
		WeaponInfo[playerid][Weapon3] = dini_Int(file, "Weapon3");
		WeaponInfo[playerid][Weapon3a] = dini_Int(file, "Weapon3a");
		WeaponInfo[playerid][Weapon4] = dini_Int(file, "Weapon4");
		WeaponInfo[playerid][Weapon4a] = dini_Int(file, "Weapon4a");
		WeaponInfo[playerid][Weapon5] = dini_Int(file, "Weapon5");
		WeaponInfo[playerid][Weapon5a] = dini_Int(file, "Weapon5a");
		WeaponInfo[playerid][Weapon6] = dini_Int(file, "Weapon6");
		WeaponInfo[playerid][Weapon6a] = dini_Int(file, "Weapon6a");
		WeaponInfo[playerid][Weapon7] = dini_Int(file, "Weapon7");
		WeaponInfo[playerid][Weapon7a] = dini_Int(file, "Weapon7a");
		WeaponInfo[playerid][Weapon8] = dini_Int(file, "Weapon8");
		WeaponInfo[playerid][Weapon8a] = dini_Int(file, "Weapon8a");
		WeaponInfo[playerid][Weapon9] = dini_Int(file, "Weapon9");
		WeaponInfo[playerid][Weapon9a] = dini_Int(file, "Weapon9a");
		WeaponInfo[playerid][Weapon10] = dini_Int(file, "Weapon10");
		WeaponInfo[playerid][Weapon10a] = dini_Int(file, "Weapon10a");
		WeaponInfo[playerid][Weapon11] = dini_Int(file, "Weapon11");
		WeaponInfo[playerid][Weapon11a] = dini_Int(file, "Weapon11a");
		WeaponInfo[playerid][Weapon12] = dini_Int(file, "Weapon12");
		WeaponInfo[playerid][Weapon12a] = dini_Int(file, "Weapon12a");
	}
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
	GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
	SetTimerEx("save", 2000, true, "i", playerid);
	return 1;
}

forward save(playerid);
public save(playerid)
{
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof(name));
	format(file, sizeof(file), "weapons/%s.ini", name);
	GetPlayerWeaponData(playerid, 1, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
	GetPlayerWeaponData(playerid, 2, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
	GetPlayerWeaponData(playerid, 3, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
	GetPlayerWeaponData(playerid, 4, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
	GetPlayerWeaponData(playerid, 5, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
	GetPlayerWeaponData(playerid, 6, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
	GetPlayerWeaponData(playerid, 7, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
	GetPlayerWeaponData(playerid, 8, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
	GetPlayerWeaponData(playerid, 9, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
	GetPlayerWeaponData(playerid, 10, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
	GetPlayerWeaponData(playerid, 11, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
	GetPlayerWeaponData(playerid, 12, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
	dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1]);
	dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a]);
	dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2]);
	dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a]);
	dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3]);
	dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a]);
	dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4]);
	dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a]);
	dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5]);
	dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a]);
	dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6]);
	dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a]);
	dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7]);
	dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a]);
	dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8]);
	dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a]);
	dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9]);
	dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a]);
	dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10]);
	dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a]);
	dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11]);
	dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a]);
	dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12]);
	dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a]);
	return 1;
}
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#2

Up +2sim
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#3

You need to add it to public OnPlayerDisconnect(playerid, reason), so when the player leaves the server, it saves their weapons, otherwise it only saves it when they are online, and when they log off, it doesn't save for them
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