Problem /stats i rep ++ thanks!
#1

Hello, i have a problem with my stock ShowStats, if someone leads F.B.I faction which is ( playerVariables[targetid][pGroup] == 2; the line ( or bar) with Group | Rank | BankMoney | Money | Materials | Radio isn't showing.
This is my stock:
pawn Код:
stock showStats(playerid, targetid)
{
    new param1[32],param2[32],param4[32],param69[32],param59[32],param70[32],param3[32],param100[32];
    new nxtlevel = playerVariables[targetid][pLevel];
    new expamount = nxtlevel*levelexp;
   
    switch(playerVariables[targetid][pGender])
    {
        case 1: param2 = "Male";
        case 2: param2 = "Female";
        default: param2 = "Unknown";
    }
    new param20[182];
    if(playerVariables[targetid][pPhoneNumber] != -1)
    {
        format(param20,sizeof(param20),"%d",playerVariables[targetid][pPhoneNumber]);
    }
    else
    {
        param20 = "None";
    }
    if(playerVariables[targetid][pJob] == 0)
    {
        param1 = "Unemployed";
    }
    else
    {
        strcpy(param1, jobVariables[playerVariables[targetid][pJob]][jJobName], sizeof(param1));
    }
    SendClientMessage(playerid, COLOR_TEAL, "--------------------------------------------------------------------------------------------------------------------------------");
    format(szMessage, sizeof(szMessage), "%s | Age: %d | Gender: %s | Respect points: %d/%d | Level: %d | Playing hours: %d | Phone number: %s | Job: %s",playerVariables[targetid][pNormalName],
    playerVariables[targetid][pAge],param2,playerVariables[targetid][pRPoints], expamount, playerVariables[targetid][pLevel], playerVariables[targetid][pPlayingHours],param20,param1);
    SendClientMessage(playerid, COLOR_WHITE, szMessage);
    if(playerVariables[targetid][pGroup] < 1)
    {
        param1 = "None";
        param2 = "None";
    }
    else
    {
        format(param1, sizeof(param1), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupName]);
        switch(playerVariables[targetid][pGroupRank])
        {
            case 1: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName1]);
            case 2: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName2]);
            case 3: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName3]);
            case 4: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName4]);
            case 5: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName5]);
            case 6: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName6]);
            case 7: format(param2, sizeof(param2), "%s", groupVariables[playerVariables[targetid][pGroup]][gGroupRankName7]);
        }
    }
    if(playerVariables[targetid][pWalkieTalkie] == -1) param3 = "None";
    else if(playerVariables[targetid][pWalkieTalkie] == 0) param3 = "Disabled";
    else format(param3, sizeof(param3), "#%d khz", playerVariables[targetid][pWalkieTalkie]);
   
    new donator[256];
    if(playerVariables[targetid][pDonate] == 0) donator = "No";
    else format(donator, sizeof(donator), "Yes");
    format(szMessage, sizeof(szMessage), "Group: %s | Rank: %s (%d) | Bank money: $%s | Money: $%s | Materials: %d | Radio: %s", param1, param2, playerVariables[targetid][pGroupRank], NumberFormat(playerVariables[targetid][pBankMoney]), NumberFormat(playerVariables[targetid][pMoney]), playerVariables[targetid][pMaterials], param3);
    SendClientMessage(playerid, COLOR_WHITE, szMessage);
    if(playerVariables[targetid][pGroup] == 1 || playerVariables[targetid][pGroup] == 2 || playerVariables[targetid][pGroup] == 3 || playerVariables[targetid][pGroup] == 5)
    {
        format(szMessage, sizeof(szMessage), "Credit: $%d | Warns: %d/3 | Lawer points: %d/3 | Premium: %s (%d points) | Faction warns: %d/3 | Faction punish: %d/20", playerVariables[targetid][pPhoneCredit],playerVariables[targetid][pWarns],playerVariables[targetid][pRobPoints],donator,playerVariables[targetid][pPremiumPoints],playerVariables[targetid][pFWarns],playerVariables[targetid][pFPunish]);
    }
    else
    {
        if(playerVariables[targetid][pDonate] == 1)
        {
            format(szMessage, sizeof(szMessage), "Credit: $%d | Warns: %d/3 | Rob Points: %d/8 | Premium: %s (%d points) | Faction warns: %d/3 | Faction punish: %d/20", playerVariables[targetid][pPhoneCredit],playerVariables[targetid][pWarns],playerVariables[targetid][pRobPoints],donator,playerVariables[targetid][pPremiumPoints],playerVariables[targetid][pFWarns],playerVariables[targetid][pFPunish]);
        }
        else
        {
            format(szMessage, sizeof(szMessage), "Credit: $%d | Warns: %d/3 | Rob Points: %d/10 | Premium: %s (%d points) | Faction warns: %d/3 | Faction punish: %d/20", playerVariables[targetid][pPhoneCredit],playerVariables[targetid][pWarns],playerVariables[targetid][pRobPoints],donator,playerVariables[targetid][pPremiumPoints],playerVariables[targetid][pFWarns],playerVariables[targetid][pFPunish]);
        }
       
    }
    SendClientMessage(playerid, COLOR_WHITE, szMessage);
    if(playerVariables[targetid][pCarModel1] >= 400)
    {
        format(param4, sizeof(param4), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel1] - 400], playerVariables[targetid][pCarID1]);
    }
    else
    {
        param4 = "None";
    }
    if(playerVariables[targetid][pCarModel2] >= 400)
    {
        format(param69, sizeof(param4), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel2] - 400], playerVariables[targetid][pCarID2]);
    }
    else
    {
        param69 = "None";
    }
    if(playerVariables[targetid][pCarModel3] >= 400)
    {
        format(param59, sizeof(param59), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel3] - 400], playerVariables[targetid][pCarID3]);
    }
    else
    {
        param59 = "None";
    }
    if(playerVariables[targetid][pCarModel4] >= 400)
    {
        format(param70, sizeof(param70), "%s (ID %d)", VehicleNames[playerVariables[targetid][pCarModel4] - 400], playerVariables[targetid][pCarID4]);
    }
    else
    {
        param70 = "None";
    }
    if(playerVariables[targetid][pClan] < 1)
    {
        param1 = "None";
        param100 = "None";
    }
    else
    {
        format(param1, sizeof(param1), "%s", clanVariables[playerVariables[targetid][pClan]][cClanName]);
        switch(playerVariables[targetid][pClanRank])
        {
            case 1: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName1]);
            case 2: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName2]);
            case 3: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName3]);
            case 4: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName4]);
            case 5: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName5]);
            case 6: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName6]);
            case 7: format(param100, sizeof(param100), "%s", clanVariables[playerVariables[targetid][pClan]][cClanRankName7]);
        }
    }
    format(szMessage, sizeof(szMessage), "Admin Level: %d | House: %d | Business: %d | Drugs: %dg | Clan: %s | Rank: %s (%d)",playerVariables[targetid][pAdminLevel], getPlayerHouseID(targetid), getPlayerBusinessID(targetid),playerVariables[targetid][pDrugs], param1, param100,playerVariables[targetid][pClanRank]);
    SendClientMessage(playerid, COLOR_WHITE, szMessage);

    format(szMessage, sizeof(szMessage), "Vehicle 1: %s | Vehicle 2: %s | Vehicle 3: %s | Vehicle 4: %s",param4,param69,param59,param70);
    SendClientMessage(playerid, COLOR_WHITE, szMessage);
   
    new Float:HAFloats[2], country[MAX_COUNTRY_NAME];
    GetPlayerHealth(targetid,HAFloats[0]);
    GetPlayerArmour(targetid,HAFloats[1]);
    GetCountryName(playerVariables[targetid][pConnectionIP], country, sizeof(country));
    if(playerVariables[playerid][pAdminLevel] >= 1)
    {
        switch(playerVariables[targetid][pPrisonID])
        {
                case 0: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f", playerVariables[targetid][pConnectionIP],HAFloats[0], HAFloats[1]);
                case 1: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Admin Prison Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
                case 2: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Admin Jail Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
                case 3: format(szMessage, sizeof(szMessage), "IP: %s | Health: %.1f | Armour: %.1f | Jail Time: %d", playerVariables[targetid][pConnectionIP], HAFloats[0], HAFloats[1], playerVariables[targetid][pPrisonTime]);
        }
        SendClientMessage(playerid, COLOR_TEAL, szMessage);
    }
    SCM(playerid, COLOR_TEAL, "--------------------------------------------------------------------------------------------------------------------------------");
    return 1;
}
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#2

The problem is in your format, Here.
pawn Код:
format(szMessage, sizeof(szMessage), "Group: %s | Rank: %s (%d) | Bank money: $%s | Money: $%s | Materials: %d | Radio: %s", param1, param2, playerVariables[targetid][pGroupRank], NumberFormat(playerVariables[targetid][pBankMoney]), NumberFormat(playerVariables[targetid][pMoney]), playerVariables[targetid][pMaterials], param3);
This will fix the group but might change the other variables as i don't know what are they used for :/
try this one for group fix
pawn Код:
format(szMessage, sizeof(szMessage), "Group: %s | Rank: %s (%d) | Bank money: $%s | Money: $%s | Materials: %d | Radio: %s",playerVariables[targetid][pGroupRank], param1, param2, NumberFormat(playerVariables[targetid][pBankMoney]), NumberFormat(playerVariables[targetid][pMoney]), playerVariables[targetid][pMaterials], param3);
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