Saving system.
#1

Well, I'm moving onto my second project and the accounts aren't saving into the system. Help please.

Код:
#include <a_samp>
#include <dini>
#include <dudb>

#pragma unused ret_memcpy

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA


enum pInfo
{
    pAdminLevel,
    pCash,
    pScore,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
new gPlayerLogged[MAX_PLAYERS];

#define SERVER_USER_FILE "myserver/%s.ini"

public OnFilterScriptInit()
{
        print("\n--------------------------------------");
        print(" Blank Filterscript by your name here");
        print("--------------------------------------\n");
        return 1;
}

public OnFilterScriptExit()
{
        return 1;
}

public OnPlayerConnect(playerid)
{
    gPlayerLogged[playerid] = 0;
    new name[MAX_PLAYER_NAME], file[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
    if (!dini_Exists(file))
    {
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, you're not registered\nEnter a password to create an account.", "Register", "Leave");
    }
    if(fexist(file))
    {
        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Welcome back.\n Enter your password to carry on.", "Login", "Leave");
    }
        return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new name[MAX_PLAYER_NAME], file[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
    if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]);
        dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]);
        dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
    }
    gPlayerLogged[playerid] = 0;
        return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if (dialogid == 1)
    {
        new name[MAX_PLAYER_NAME], file[256], string[128];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return
                ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, you're not registered\nEnter a password to create an account.", "Register", "Leave");
        dini_Create(file);
        dini_IntSet(file, "Password", udb_hash(inputtext));
        dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0);
        dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500);
        dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
        format(string, 128, "[SYSTEM]: You succesfully registered the nickname %s with password %s, enjoy your time.", name, inputtext);
        SendClientMessage(playerid, COLOR_YELLOW, string);
        gPlayerLogged[playerid] = 1;
    }
    if (dialogid == 2)
    {
        new name[MAX_PLAYER_NAME], file[256];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Registered player", "Welcome back.\n Enter your password to carry on.", "Login", "Leave");
        new tmp;
        tmp = dini_Int(file, "Password");
        if(udb_hash(inputtext) != tmp) {
            SendClientMessage(playerid, COLOR_RED, "Wrong PW sir.");
            ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Welcome back.\n Enter your password to carry on.", "Login", "Leave");
        }
        else
        {
            gPlayerLogged[playerid] = 1;
            PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel");
            SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
            GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
            SendClientMessage(playerid,COLOR_RED, "[SYSTEM]: Successfully logged in!");
        }
    }
        return 1;
}
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#2

I don't see the part where the script writes the file to save the accounts.
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#3

have you created a file with name myserver ?
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#4

Quote:
Originally Posted by Diti1
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have you created a file with name myserver ?
Nope, guessing I should lmfao.
I was reading a guide and it told me to do that, so I did.
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#5

Quote:
Originally Posted by mkmk
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Nope, guessing I should lmfao.
I was reading a guide and it told me to do that, so I did.
is it fixed now or ?
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#6

Quote:
Originally Posted by Diti1
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is it fixed now or ?
Yes, thank you.
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#7

Quote:
Originally Posted by mkmk
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Yes, thank you.
You're Welcome
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