Testa este e poste o resultado.
cmd: /darlider:
pawn Код:
CMD:darlider(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
new para1, level;
if(sscanf(params, "ud", para1, level))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /darlider [id] [Numero(1-34)]");
return true;
}
if(level == 0)
{
SendClientMessage(playerid, COLOR_GREY, "Para tirar o lider de uma organizaзгo vocк deve usar /limparlider");
return true;
}
if(level > 34 || level < 1)
{
SendClientMessage(playerid, COLOR_GREY, "Organizaзхes de 1 a 34");
return true;
}
if(level == 12 || level == 13)
{
SendClientMessage(playerid, COLOR_GREY, "Organizaзao desativada no momento!");
return true;
}
GetPlayerName(playerid, sendername, 256);
if (PlayerInfo[playerid][pAdmin] >= MASTER)
{
if(PlayerInfo[para1][pLider] != 0 || PlayerInfo[para1][pMembro] != 0)
{
SendClientMessage(playerid, COLOR_GRAD1, " Este player jб participa de uma organizaзгo!");
return true;
}
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(strcmp(InfoOrg[level][Lider],"Ninguem",true)==0)
{
ConviteInfoOrg(PlayerName(para1), level, 6);
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Jб tem lнder nessa ORG, use /limparlider antes de colocar outro lider");
return true;
}
if(level == 1) { PlayerInfo[para1][pSkin] = 266; }//Policia Militar
else if(level == 2) { PlayerInfo[para1][pSkin] = 228; }//Rotam
else if(level == 3) { PlayerInfo[para1][pSkin] = 287; }//Exйrcito
else if(level == 4) { PlayerInfo[para1][pSkin] = 70; }//Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pSkin] = 115; }//Varrios Los Aztecas
else if(level == 6) { PlayerInfo[para1][pSkin] = 249; }//GIA
else if(level == 7) { PlayerInfo[para1][pSkin] = 147; }//Prefeito
else if(level == 8) { PlayerInfo[para1][pSkin] = 294; }//Hitmans
else if(level == 9) { PlayerInfo[para1][pSkin] = 227; }//Repуrters
else if(level == 10) { PlayerInfo[para1][pSkin] = 61; }//Taxistas
else if(level == 11) { PlayerInfo[para1][pSkin] = 295; }//Policia Federal
else if(level == 12) { PlayerInfo[para1][pSkin] = 113; }//Mбfia Cosa Nostra
else if(level == 13) { PlayerInfo[para1][pSkin] = 120; }//Mбfia Yakuza
else if(level == 14) { PlayerInfo[para1][pSkin] = 270; }//Groove
else if(level == 15) { PlayerInfo[para1][pSkin] = 123; }//ALQaeda
else if(level == 16) { PlayerInfo[para1][pSkin] = 228; }//Rotam-SF
else if(level == 17) { PlayerInfo[para1][pSkin] = 104; }//Ballas
else if(level == 18) { PlayerInfo[para1][pSkin] = 108; }//Vagos
else if(level == 19) { PlayerInfo[para1][pSkin] = 170; }//CV
else if(level == 20) { PlayerInfo[para1][pSkin] = 170; }//Comando Vermelho-SF
else if(level == 21) { PlayerInfo[para1][pSkin] = 47; }//PpCC
else if(level == 22) { PlayerInfo[para1][pSkin] = 117; }//Triads
else if(level == 23) { PlayerInfo[para1][pSkin] = 111; }//Guerrilheiros Israelitas
else if(level == 24) { PlayerInfo[para1][pSkin] = 47; }//PpCC-SF
else if(level == 25) { PlayerInfo[para1][pSkin] = 115; }//Guerrilheiros Israeli
else if(level == 26) { PlayerInfo[para1][pSkin] = 104; }//Guerrilheiros Israeli
else if(level == 27) { PlayerInfo[para1][pSkin] = 266; }//Guerrilheiros Israeli
else if(level == 28) { PlayerInfo[para1][pSkin] = 108; }//Guerrilheiros Israeli
else if(level == 29) { PlayerInfo[para1][pSkin] = 270; }//Guerrilheiros Israeli
else if(level == 30) { PlayerInfo[para1][pSkin] = 61; }//Guerrilheiros Israeli
else if(level == 31) { PlayerInfo[para1][pSkin] = 70; }//Guerrilheiros Israeli
else if(level == 33) { PlayerInfo[para1][pSkin] = 166; }//Policia rodoviaria
else if(level == 32) { PlayerInfo[para1][pSkin] = 227; }//Guerrilheiros Israeli
else if(level == 34) { PlayerInfo[para1][pSkin] = 57; }//
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLider] = level;
if(admtrampando[playerid] == 1 && admhide[playerid] == 1)
{
format(string, sizeof(string), " Vocк foi promovido a lider pelo admin %s", PlayerName(playerid));
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
}
else
{
format(string, sizeof(string), " Vocк foi promovido a lider pelo admin %s", PlayerName(playerid));
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
}
format(string, sizeof(string), " Vocк promoveu %s a Lider.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "ADMIN: %s deu lнder da org:[%s] para %s.", sendername, NomeORG(level), giveplayer);
LideresLog(string);
//TempoDeDar[para1] = SetTimerEx("BOSTA", 10000, 0, "i", para1);
XXAirBreak[para1] += 3;
MedicBill[para1] = 0;
gTeam[para1] = 11;
PlayerInfo[para1][pTeam] = 11;
PlayerInfo[para1][pCargo] = 6;
SetPlayerSkin(para1, PlayerInfo[para1][pSkin]);
SetPlayerSpawn(para1);
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo esta autorizado a usar este comando!");
}
}
return true;
}
cmd: /forceskin:
pawn Код:
CMD:forceskin(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
new para1;
if(sscanf(params, "u", para1))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /forceskin [id]");
return true;
}
if (PlayerInfo[playerid][pAdmin] >= 4)
{
if(admtrampando[playerid] < 1 && PlayerInfo[playerid][pAdmin] != DONO)
{
SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб em modo Admin USE: /jogar");
return true;
}
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMembro] < 1)
{
SendClientMessage(playerid, COLOR_GREY, "Este jogador nao esta em um Emprego / Familia");
return true;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(admtrampando[playerid] == 1 && admhide[playerid] == 1)
{
SendClientMessage(para1, COLOR_LIGHTBLUE, "* Vocк foi forзado a mudar o skin pelo Admin Gasparzinho.");
}
else
{
format(string, sizeof(string), "* Vocк foi forзado a mudar o skin pelo Admin %s.", PlayerName(playerid));
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
}
format(string, sizeof(string), "* Vocк forзou o(a) %s Para muda seu skin.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(PlayerInfo[para1][pMembro] == 1) { PlayerInfo[para1][pTeam] = 5; ChosenSkin[para1] = 59; }
else if(PlayerInfo[para1][pMembro] == 2) { PlayerInfo[para1][pTeam] = 6; ChosenSkin[para1] = 121; }
else if(PlayerInfo[para1][pMembro] == 3) { PlayerInfo[para1][pTeam] = 7; ChosenSkin[para1] = 98; }
else if(PlayerInfo[para1][pMembro] == 4) { PlayerInfo[para1][pTeam] = 8; ChosenSkin[para1] = 46; }
else if(PlayerInfo[para1][pMembro] == 5) { PlayerInfo[para1][pTeam] = 9; ChosenSkin[para1] = 174; }
else if(PlayerInfo[para1][pMembro] == 6) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 280; }
else if(PlayerInfo[para1][pMembro] == 7) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 164; }
else if(PlayerInfo[para1][pMembro] == 8) { PlayerInfo[para1][pTeam] = 10; ChosenSkin[para1] = 186; }
else if(PlayerInfo[para1][pMembro] == 22) { PlayerInfo[para1][pTeam] = 10; ChosenSkin[para1] = 118; }
else { return true; }
SetPlayerInterior(para1,0);
new rand = random(sizeof(gInviteSpawns));
XXAirBreak[para1] += 2;SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
Controle(para1, 0);
SelectChar[para1] = 255;
SelectCharID[para1] = PlayerInfo[para1][pMembro];
SelectCharPlace[para1] = 1;
PlayerInfo[para1][pSkin] = ChosenSkin[para1];
SendClientMessage(para1, COLOR_LIGHTRED, "* Use 'Proximo' para selecionar o skin de sua vontade.");
SendClientMessage(para1, COLOR_LIGHTRED, "* Se Quizer utilizar esta skin ->, Digite 'Confirma'.");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Vocк nгo estб autorizado a usar este comando!");
}
}
return true;
}