04.10.2014, 08:13
When i click use items nothing happen
My command
My code
My command
pawn Код:
CMD:inventory(playerid, params[])
{
ShowInventory(playerid);
return 1;
}
pawn Код:
stock ShowInventory(playerid)
{
gItemList="";
for(new item;item<MAX_ITEMS;item++)
{
if(!strlen(_GetItemNamePVar(playerid,item))||!_GetItemAmountPVar(playerid,item))continue;
format(gItemList,sizeof(gItemList),"%s\n%s (%d)",gItemList, _GetItemNamePVar(playerid,item), _GetItemAmountPVar(playerid,item));
}
format(gItemList,sizeof(gItemList),"%s",gItemList);
ShowPlayerDialog(playerid,INV_DIALOG_ID,DIALOG_STYLE_LIST,"Your Inventory",gItemList,"Select","Close");
SetPVarInt(playerid,"PUSINGDIALOG",1);
}
pawn Код:
InventoryOnDialogResponse(playerid, dialogid, response, inputtext[])
{
if(dialogid!=INV_DIALOG_ID)return 1;
if(!GetPVarInt(playerid,"PUSINGDIALOG"))return 1;
if(!response)return 1;
if(!strcmp(inputtext,"Amount",true,6))
{
ShowInventory(playerid);
return 1;
}
format(gItemList,MAX_ITEM_NAME, inputtext[strfind(inputtext,"\t")+2]);
if(CallLocalFunction("OnPlayerUseItem","is",playerid,gItemList)) SaveInventory(playerid);
else SetPVarInt(playerid,"PUSINGDIALOG",0);
return 1;
}
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(IsPlayerNPC(playerid)) return 1;
InventoryOnDialogResponse(playerid, dialogid, response, inputtext);
return 1;
}