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So after a player dies and respawns it says player not in world boundaries or whatever. I'm not sure why though, as their are no set boundaries what so ever for the player.
Why would this be caused?
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Your OnPlayerDeath code? What filter-scripts are you using? Have you tried setting the boundaries to something larger? My guess is that a running script has set the boundaries too small, - and wherever the player is respawning is outside of said set boundaries.
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I've already fixed it. It wasn't anything really, all I did was add a playerclass and it fixed itself.