Код:
CMD:animlist(playerid, params[])
{
SendClientMessage(playerid,COLOR_YELLOW,"Animations: {FFFFFF}/handsup /bomb /getarrested /laugh /lookout /robman /arrest /cellin /cellout /slapass");
SendClientMessage(playerid,COLOR_WHITE,"{FFFFFF}/crossarms /vomit /eat /wave /taichi /relax /carjack /laydown /laugh /chairsit");
SendClientMessage(playerid,COLOR_WHITE,"{FFFFFF}/deal /crack /smokem /smokef /groundsit /chat /dance /f**ku /cuffed /uncuffme /drunk");
SendClientMessage(playerid,COLOR_WHITE,"{FFFFFF}/injured /kickass /funwalk /glitched /rofl /slapass /fallback /chant /adie /kiss /wank");
SendClientMessage(playerid,COLOR_YELLOW,"Note: {FFFFFF}Press 'Y' to stop Animation");
return 1;
}
CMD:wank(playerid, params[])return ApplyAnimation(playerid,"PAULNMAC", "wank_loop", 1.800001, 1, 0, 0, 1, 600);
CMD:kiss(playerid, params[])return ApplyAnimation(playerid,"KISSING", "Grlfrd_Kiss_02", 1.800001, 1, 0, 0, 1, 600);
CMD:medic(playerid, params[])return ApplyAnimation(playerid,"MEDIC","CPR",4.1,0,1,1,1,1);
CMD:adie(playerid, params[])return ApplyAnimation(playerid,"PED","BIKE_fallR",4.1,0,1,1,1,1);
CMD:chant(playerid, params[])return ApplyAnimation(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
CMD:fallback(playerid, params[])return ApplyAnimation(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
CMD:rofl(playerid, params[])return ApplyAnimation(playerid,"PED","Crouch_Roll_L",4.1,0,1,1,1,1);
CMD:glitched(playerid, params[])return ApplyAnimation(playerid,"TATTOOS","TAT_Sit_Out_O",4.1,0,1,1,1,1);
CMD:funwalk(playerid, params[])return ApplyAnimation(playerid,"WUZI","Wuzi_Walk",4.1,0,1,1,1,1);
CMD:kickass(playerid, params[])return ApplyAnimation(playerid,"FIGHT_E","Hit_fightkick",4.1,0,1,1,1,1);
CMD:injured(playerid, params[])return ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
CMD:laydown(playerid, params[])return ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
CMD:arrest(playerid, params[])return ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
CMD:carjack(playerid, params[])return ApplyAnimation(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
CMD:relax(playerid, params[])return ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
CMD:cuffed(playerid, params[])
{
SetPlayerAttachedObject(playerid,8,19418,6,-0.031999,0.024000,-0.024000,-7.900000,-32.000011,-72.299987,1.115998,1.322000,1.406000);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CUFFED);
return 1;
}
CMD:uncuffme(playerid, params[])
{
if(IsPlayerAttachedObjectSlotUsed(playerid, 8))
{
RemovePlayerAttachedObject(playerid, 8);
}
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
return 1;
}
CMD:handsup(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
return 1;
}
CMD:cellin(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
return 1;
}
CMD:cellout(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
return 1;
}
CMD:drunk(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
}
CMD:bomb(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ClearAnimations(playerid);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
return 1;
}
CMD:getarrested(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
return 1;
}
CMD:laugh(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
return 1;
}
CMD:lookout(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
return 1;
}
CMD:robman(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
return 1;
}
CMD:crossarms(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
return 1;
}
CMD:lay(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
return 1;
}
CMD:vomit(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
return 1;
}
CMD:wave(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
return 1;
}
CMD:slapass(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
CMD:deal(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
return 1;
}
CMD:crack(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
return 1;
}
CMD:smokem(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke
return 1;
}
CMD:smokef(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid, "SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Female Smoking
return 1;
}
CMD:groundsit(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
return 1;
}
CMD:chat(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
return 1;
}
CMD:fucku(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
return 1;
}
CMD:taichi(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
return 1;
}
CMD:chairsit(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
ApplyAnimation(playerid,"PED","SEAT_IDLE",4,0,0,0, 1,0,1);
return 1;
}
CMD:dance(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, -1, "You have to be on foot.");
new dancestyle;
if(sscanf(params,"i", dancestyle))
{
SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
return 1;
}
if(dancestyle < 1 || dancestyle > 4)
{
SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
return 1;
}
if(dancestyle == 1) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
} else if(dancestyle == 2) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
} else if(dancestyle == 3) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
} else if(dancestyle == 4) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
}
return 1;
}