09.09.2014, 14:13
Buenas, alguien me podrнa explicar como quitarle el velocнmetro a la bicicleta?

if(vehicleid == IDBICI || vehicleid == IDBICI || vehicleid == IDBICI) return 0;
error 017: undefined symbol "vehicleid"
warning 209: function "ServerMicrobeat" should return a value
stock HideFuel(playerid)
{
HideProgressBarForPlayer(playerid, SpeedBar[playerid]);
HideProgressBarForPlayer(playerid, SpeedBar2[playerid]);
TextDrawHideForPlayer(playerid, santiago1[playerid] );
TextDrawHideForPlayer(playerid, santiago2[playerid] );
TextDrawHideForPlayer(playerid, santiago3[playerid] );
TextDrawHideForPlayer(playerid, santiago4[playerid] );
TextDrawHideForPlayer(playerid, santiago5[playerid] );
TextDrawHideForPlayer(playerid, santiago6[playerid] );
TextDrawHideForPlayer(playerid, santiago7[playerid] );
}
stock VelocidadVehiculo(playerid) //GROVE4L
{
new Float:ST[4];
if(IsPlayerInAnyVehicle(playerid))
GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 180.3;
return floatround(ST[3]);
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new cid = GetPlayerVehicleID(playerid);
SetProgressBarValue(SpeedBar[playerid], VelocidadVehiculo(playerid));
UpdateProgressBar(SpeedBar[playerid], playerid);
SetProgressBarValue(SpeedBar2[playerid], VehicleFuel[cid]);
UpdateProgressBar(SpeedBar2[playerid], playerid);
return 1;
}
return 1;
}
veloci[i] = TextDrawCreate(491.000000, 420.000000, "Velocidad: ~g~%.0f~n~~w~Combustible: ~y~%d");
TextDrawBackgroundColor(veloci[i], 255);
TextDrawFont(veloci[i], 3);
TextDrawLetterSize(veloci[i], 0.440000, 1.400000);
TextDrawColor(veloci[i], -1);
TextDrawSetOutline(veloci[i], 1);
TextDrawSetProportional(veloci[i], 1);
SpeedBar[i] = CreateProgressBar(543.00, 423.00, 85.50, 3.20, 0x0088F5FF, 100.0);
SetProgressBarMaxValue(SpeedBar[i], 200);
SpeedBar2[i] = CreateProgressBar(543.00, 377.00, 85.50, 3.20, 0xFFFF00FF, 100.0);
SetProgressBarMaxValue(SpeedBar2[i], 200);
santiago1[i] = TextDrawCreate(537.000000, 390.000000, "_");
TextDrawBackgroundColor(santiago1[i], 255);
TextDrawFont(santiago1[i], 1);
TextDrawLetterSize(santiago1[i], 0.419999, 4.399998);
TextDrawColor(santiago1[i], -1);
TextDrawSetOutline(santiago1[i], 0);
TextDrawSetProportional(santiago1[i], 1);
TextDrawSetShadow(santiago1[i], 1);
TextDrawUseBox(santiago1[i], 1);
TextDrawBoxColor(santiago1[i], 124);
TextDrawTextSize(santiago1[i], 634.000000, 1.000000);
santiago2[i] = TextDrawCreate(537.000000, 343.000000, "_");
TextDrawBackgroundColor(santiago2[i], 255);
TextDrawFont(santiago2[i], 1);
TextDrawLetterSize(santiago2[i], 0.449999, 4.699998);
TextDrawColor(santiago2[i], -1);
TextDrawSetOutline(santiago2[i], 0);
TextDrawSetProportional(santiago2[i], 1);
TextDrawSetShadow(santiago2[i], 1);
TextDrawUseBox(santiago2[i], 1);
TextDrawBoxColor(santiago2[i], 124);
TextDrawTextSize(santiago2[i], 634.000000, 0.000000);
santiago3[i] = TextDrawCreate(594.000000, 401.000000, "Km/h");
TextDrawBackgroundColor(santiago3[i], 255);
TextDrawFont(santiago3[i], 2);
TextDrawLetterSize(santiago3[i], 0.209998, 1.099998);
TextDrawColor(santiago3[i], 16777215);
TextDrawSetOutline(santiago3[i], 0);
TextDrawSetProportional(santiago3[i], 1);
TextDrawSetShadow(santiago3[i], 2);
santiago4[i] = TextDrawCreate(559.000000, 387.000000, "Velocimetro");
TextDrawBackgroundColor(santiago4[i], 255);
TextDrawFont(santiago4[i], 1);
TextDrawLetterSize(santiago4[i], 0.260000, 1.399998);
TextDrawColor(santiago4[i], -1);
TextDrawSetOutline(santiago4[i], 0);
TextDrawSetProportional(santiago4[i], 1);
TextDrawSetShadow(santiago4[i], 2);
santiago5[i] = TextDrawCreate(556.000000, 400.000000, "300");
TextDrawBackgroundColor(santiago5[i], 255);
TextDrawFont(santiago5[i], 2);
TextDrawLetterSize(santiago5[i], 0.469998, 1.899999);
TextDrawColor(santiago5[i], -1);
TextDrawSetOutline(santiago5[i], 0);
TextDrawSetProportional(santiago5[i], 1);
TextDrawSetShadow(santiago5[i], 3);
santiago6[i] = TextDrawCreate(556.000000, 339.000000, "Combustible");
TextDrawBackgroundColor(santiago6[i], 255);
TextDrawFont(santiago6[i], 1);
TextDrawLetterSize(santiago6[i], 0.260000, 1.299996);
TextDrawColor(santiago6[i], -1);
TextDrawSetOutline(santiago6[i], 0);
TextDrawSetProportional(santiago6[i], 1);
TextDrawSetShadow(santiago6[i], 3);
santiago7[i] = TextDrawCreate(554.000000, 353.000000, "30/100");
TextDrawBackgroundColor(santiago7[i], 255);
TextDrawFont(santiago7[i], 2);
TextDrawLetterSize(santiago7[i], 0.419999, 1.899999);
TextDrawColor(santiago7[i], -1);
TextDrawSetOutline(santiago7[i], 0);
TextDrawSetProportional(santiago7[i], 1);
TextDrawSetShadow(santiago7[i], 3);
}
GetVehicleHealth(iVehicle,fExpHealth);
if(fExpHealth < 350.0 && !IsABike(iVehicle)){
SetVehicleHealth(iVehicle, 251.0);
GetVehicleParamsEx(iVehicle, arrVehParams[0], arrVehParams[1], arrVehParams[2], arrVehParams[3], arrVehParams[4], arrVehParams[5], arrVehParams[6]);
if(arrVehParams[0] == VEHICLE_PARAMS_ON) SetVehicleParamsEx(iVehicle,VEHICLE_PARAMS_OFF, arrVehParams[1], arrVehParams[2], arrVehParams[3], arrVehParams[4], arrVehParams[5], arrVehParams[6]);
GameTextForPlayer(i, "~r~Motor quemado!", 2500, 3);
arr_Engine{iVehicle} = 0;
}
//else if(arr_Engine{GetPlayerVehicleID(i)} != 0) TextDrawHideForPlayer(i, veloci[i] );
//else if(Info[i][pSpeedo] != 0 && arr_Engine{iVehicle} == 1)
//{
TextDrawShowForPlayer(i, santiago7[i] );
TextDrawShowForPlayer(i, santiago5[i] );
TextDrawShowForPlayer(i, santiago1[i] );
TextDrawShowForPlayer(i, santiago2[i] );
TextDrawShowForPlayer(i, santiago3[i] );
TextDrawShowForPlayer(i, santiago4[i] );
TextDrawShowForPlayer(i, santiago6[i] );
ShowProgressBarForPlayer(i, SpeedBar[i]);
ShowProgressBarForPlayer(i, SpeedBar2[i]);
format(szSpeed, sizeof(szSpeed),"%d/200",VehicleFuel[iVehicle]);
TextDrawSetString(santiago7[i], szSpeed);
format(szSpeed, sizeof(szSpeed),"%.0f", fCurrentSpeed);
TextDrawSetString(santiago5[i], szSpeed);
//}
}
}
}
IsABike(carid)
{
if(GetVehicleModel(carid) == 509 || GetVehicleModel(carid) == 481 || GetVehicleModel(carid) == 510 || GetVehicleModel(carid) == 462)
{
return 1;
}
return 0;
}
CMD:comprar(playerid, params[])
{
new playername[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new choice[32];
if(sscanf(params, "s[32]", choice))
{
SendClientMessage(playerid, COLOR_WHITE, "{0096FF}USA{FFFFFF}: /Comprar [Armas, Productos, Carnada, Bebida, Ropa, Hotdog, Casa, accesorios]");
return 1;
}
else if(strcmp(choice, "armas", true) == 0)
{
if (PlayerToPoint(20, playerid,308.1129,-141.4608,999.6016)||PlayerToPoint(20, playerid,314.2583,-134.0335,999.6016)||PlayerToPoint(20, playerid,313.3958,-138.9780,1004.0625))
{
SafeDialogEx(playerid, DIALOG_AMMU, DIALOG_STYLE_LIST, "{0096FF}Armas ala Venta","Pala ($500)\nCuchillo ($500)\nDesert Eagle ($5000)\nM4 ($1000)\nAk 47 ($8000)\nEscopeta SPAS ($10000)\nMata patos ($6000)\nBate de Beisbol ($500)\nRifle Francotirador ($15000)\nMP5 ($12000)\nRevolver cotidiano ($3000)\nPistola Silenciadora($3500)\nKatana ($1000)", "Comprar", "Salir");
return 1;
}
else if(strcmp(choice, "productos", true) == 0)
{
if (PlayerToPoint(20, playerid,-22.3260,-138.6221,1003.5469)||PlayerToPoint(20, playerid,1671.0723,-1889.5385,13.6259)||PlayerToPoint(20, playerid,-25.6448,-56.6718,1003.5469)||PlayerToPoint(20, playerid,-29.3554,-28.8020,1003.5573)|| IsAt247(playerid))
SafeDialogEx(playerid, STOREMENU, DIALOG_STYLE_LIST, "24/7", "Telйfono\t\t$800\nAgenda telйfonica\t\t$20\nLoteria\t\t\t$10\nSpray\t\t\t$20\nCigarros\t\t$40\nCбmara\t\t\t$160\nEncendedor\t\t$20\nSprunk\t\t\t$8\nRadio Portable\t\t$800\nFlores\t\t\t$7\nIpodMusic\t\t$850\nTraba vehiculo\t$10000", "Comprar", "Cancelar");
return 1;
}
else if(strcmp(choice, "bebida", true) == 0)
{
if (!IsPlayerInRangeOfPoint(playerid, 4.0, 2306.2051,-1661.1157,-96.9041)) return Enviarmensaje(playerid, -1, "{FFFF54}>> {FFFFFF}No estas en un bar");
ShowPlayerDialog(playerid, DIALOG_BEBER, DIALOG_STYLE_LIST, "Bar las gatas","Cerveza[$10\n Vodka [$12]\n Whiskey[$8] \n Agua[$3]\n Soda[$5]\n Pepsi[4$]", "comprar", "Cancelar");
return 1;
}
else if(strcmp(choice, "ropa", true) == 0)
{
if(!IsAtClothShop(playerid)) return Enviarmensaje(playerid, -1, "{FFFF54}>> {FFFFFF}Ў No estбs en una tienda de Ropa !");
if(IsPlayerConnected(playerid))
{
ShowModelSelectionMenu(playerid, skinlist, "Selecciona el nuevo Skin");
}
else SendClientMessage(playerid, -1, "{FFFF54}>> {FFFFFF}Ў No estбs conectado !");
return 1;
}
else if(strcmp(choice, "hotdog", true) == 0)
{
if(!IsAtHotdog(playerid)) return Enviarmensaje(playerid, -1, " No Estas en el Lugar De HotDogs");
if(GetPlayerMoney(playerid) < 0) return Enviarmensaje(playerid, -1, "Camarero dice: Vete a otro lugar a comer gratis!");
if(Hotdog[playerid] >= 5) return Enviarmensaje(playerid, -1, "{FFFF54}>> {FFFFFF}ЎNo puedes tener mas de 5 hotdogs!");
if(CheckMoney(playerid,5)){
new string[86];
Bought(playerid, 5);
format(string, sizeof(string), "%s compra un hotdog.", GetPlayerNameEx(playerid));
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
Enviarmensaje(playerid, -1, "Has comprado un hotdog, utiliza {FF4564}/chotdog {FFFFFF}para comйrtelo.");
Hotdog[playerid] += 1;
}
return 1;
}
else if(strcmp(choice, "accesorios", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,5.0,802.5069,-1419.6813,1016.4688))
{
if(Info[playerid][pVIP] >= 3)
{
return SafeDialogEx(playerid, BUYTOYSGOLD, DIALOG_STYLE_MSGBOX, "Tienda de Accesorios", "Bienvenido al dispensador de accesorios VIP! Aquн puedes comprar accesorios para ti.\nPrimero, tienes que elegir que menъ verбs","Ok", "Salir");
}
}
if(IsAtClothShop(playerid))
{
SafeDialogEx(playerid, BUYTOYS, DIALOG_STYLE_MSGBOX, "Tienda de Accesorios", "{0096FF}Bienvenido {FFFFFF}a la tienda de accesorios! Aquн puedes comprar accesorios para ti.\nPrimero, tienes que elegir que menъ verбs","Normal", "VIP");
return 1;
}
else Enviarmensaje(playerid, -1, "{FFFF54}>> {FFFFFF}Ў No estбs en una tienda de Ropa !");
return 1;
}
else if(strcmp(choice, "casa", true) == 0)
{
new string[230];
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid,2.0,HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]) )
{
if( HouseInfo[h][hOwned] == 0 )
{
if(Info[playerid][pLevel] < HouseInfo[h][hLevel])
{
format(string, sizeof(string), "{FFFF54}>> {FFFFFF}Tъ necesitas ser nivel %d para comprar estб casa.", HouseInfo[h][hLevel]);
Enviarmensaje(playerid, -1, string);
return 1;
}
if(Info[playerid][pPhousekey] == INVALID_HOUSE_ID)
{
if(GetPlayerCash(playerid) > HouseInfo[h][hValue])
{
Info[playerid][pPhousekey] = h;
HouseInfo[h][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
GivePlayerCash(playerid,-HouseInfo[h][hValue]);
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, presionando enter en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
Enviarmensaje(playerid, COLOR_WHITE, "Felicitaciones por tu nueva compra!");
Enviarmensaje(playerid, COLOR_WHITE, "Escribe /ayuda casa para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
format(string, sizeof(string), "{FFEE00}Propiedad privada\n{01B0FF}Dueсo {FFFFFF}%s\n{01B0FF}Nivel: {FFFFFF}%d\n{01B0FF}ID: {FFFFFF}%d",HouseInfo[h][hOwner],HouseInfo[h][hLevel],h);
UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], -1, string);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);//XD
return 1;
}
else
{
Enviarmensaje(playerid, COLOR_WHITE, "No tienes dinero para comprar esta casa!");
return 1;
}
}
else if(Info[playerid][pPhousekey2] == INVALID_HOUSE_ID)
{
if(GetPlayerCash(playerid) > HouseInfo[h][hValue])
{
Info[playerid][pPhousekey2] = h;
HouseInfo[h][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
GivePlayerCash(playerid,-HouseInfo[h][hValue]);
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, presionando enter en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
Enviarmensaje(playerid, COLOR_WHITE, "Felicitaciones por tu nueva compra!");
Enviarmensaje(playerid, COLOR_WHITE, "Escribe /ayuda casa para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
format(string, sizeof(string), "Dueсo\n%s\nNivel: %d\nID: %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel],h);
UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], -1, string);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);
return 1;
}
else
{
Enviarmensaje(playerid, COLOR_WHITE, "No tienes dinero para comprar esta casa!");
return 1;
}
}
}
else
{
Enviarmensaje( playerid, COLOR_WHITE, "Estб casa ya tiene dueсo." );
}
}
}
return 1;
}
else if(strcmp(choice, "carnada", true) == 0)
{
if (PlayerToPoint(10, playerid,991.2456,-1942.9379,2835.0078))
SafeDialogEx(playerid, DIALOG_SHOPFISH, DIALOG_STYLE_LIST, "Tienda del Puerto","Carnada\nLineas", "Comprar", "Salir");
}
}
return 1;
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new cid = GetPlayerVehicleID(playerid);
if(!IsABike(cid))
{
//NO es una bici, le muestra el velocimetro
SetProgressBarValue(SpeedBar[playerid], VelocidadVehiculo(playerid));
UpdateProgressBar(SpeedBar[playerid], playerid);
SetProgressBarValue(SpeedBar2[playerid], VehicleFuel[cid]);
UpdateProgressBar(SpeedBar2[playerid], playerid);
}
//si es una bici, no muestra nada
return 1;
}