[Map] Gang HQ - RP/(T)DM
#1

+REP if you liked it? Comment also, if you liked it or not
Features
3 houses
1 water fountain
Fenced

Up coming features
No one at the moment. This isn't such an important message, just need +REPS...


Screenshots - From Map Constructor - Do not remove my credits.




Remove Buildings

Code:
RemoveBuildingForPlayer(playerid, 1283, 1700.8672, -1440.3203, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 3562, 2232.3984, -1464.7969, 25.6484, 0.25);
RemoveBuildingForPlayer(playerid, 3562, 2247.5313, -1464.7969, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 3562, 2263.7188, -1464.7969, 25.4375, 0.25);
RemoveBuildingForPlayer(playerid, 3562, 2243.7109, -1401.7813, 25.6406, 0.25);
RemoveBuildingForPlayer(playerid, 3562, 2230.6094, -1401.7813, 25.6406, 0.25);
RemoveBuildingForPlayer(playerid, 3562, 2256.6641, -1401.7813, 25.6406, 0.25);
RemoveBuildingForPlayer(playerid, 713, 2275.3906, -1438.6641, 22.5547, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2223.0938, -1410.1172, 23.3125, 0.25);
RemoveBuildingForPlayer(playerid, 1264, 2224.9844, -1408.9063, 23.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1221, 2253.2188, -1409.8906, 23.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1264, 2224.1250, -1408.8359, 23.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1221, 2226.8516, -1404.7422, 23.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 2225.8516, -1394.6328, 23.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 2224.8594, -1393.9609, 23.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 2222.8750, -1396.1250, 23.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 2223.8750, -1396.7969, 23.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1221, 2223.4688, -1396.0938, 23.3750, 0.25);
RemoveBuildingForPlayer(playerid, 3582, 2230.6094, -1401.7813, 25.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2227.8672, -1394.4141, 23.0547, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 2225.9844, -1396.6797, 23.5313, 0.25);
RemoveBuildingForPlayer(playerid, 1221, 2227.9531, -1396.8516, 23.3750, 0.25);
// Mapping by; zDigol @samp forum
RemoveBuildingForPlayer(playerid, 3582, 2243.7109, -1401.7813, 25.6406, 0.25);
RemoveBuildingForPlayer(playerid, 3582, 2256.6641, -1401.7813, 25.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2252.5859, -1394.4141, 23.0547, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2280.4688, -1395.7578, 23.0547, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 2222.9609, -1469.7422, 23.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2224.4219, -1473.0391, 22.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 2223.6328, -1468.7500, 23.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1307, 2225.4219, -1456.3906, 23.1172, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 2225.1328, -1471.7266, 23.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1221, 2225.0938, -1471.1328, 23.2734, 0.25);
RemoveBuildingForPlayer(playerid, 1224, 2225.6797, -1468.6172, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 2225.7969, -1470.7266, 23.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1221, 2225.8516, -1466.6484, 23.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3582, 2232.3984, -1464.7969, 25.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2258.6328, -1473.0391, 22.8047, 0.25);
RemoveBuildingForPlayer(playerid, 3582, 2247.5313, -1464.7969, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 3582, 2263.7188, -1464.7969, 25.4375, 0.25);
RemoveBuildingForPlayer(playerid, 1307, 2272.6797, -1459.1875, 22.0547, 0.25);
RemoveBuildingForPlayer(playerid, 1221, 2251.2891, -1461.8281, 23.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 2253.7813, -1454.4219, 26.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 2256.6563, -1456.8984, 22.8594, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 2255.9844, -1457.9063, 22.8594, 0.25);
RemoveBuildingForPlayer(playerid, 5682, 2241.4297, -1433.6719, 31.2813, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2256.4063, -1444.5078, 23.1016, 0.25);
RemoveBuildingForPlayer(playerid, 3593, 2261.7734, -1441.1016, 23.5000, 0.25);
RemoveBuildingForPlayer(playerid, 3593, 2265.0781, -1424.4766, 23.5000, 0.25);
Create Object

Code:
CreateObject(19313, 2222.43604, -1439.98999, 26.30170,   0.00000, 0.00000, 90.00000);
CreateObject(985, 2222.48584, -1416.27087, 24.63776,   0.00000, 0.00000, 90.00000);
CreateObject(19313, 2222.43604, -1425.95776, 26.30174,   0.00000, 0.00000, 90.00000);
CreateObject(985, 2222.41772, -1450.89600, 24.63776,   0.00000, 0.00000, 90.00000);
CreateObject(19313, 2222.43042, -1461.78809, 26.30170,   0.00000, 0.00000, 90.00000);
CreateObject(19313, 2222.49121, -1466.99121, 26.30170,   0.00000, 0.00000, 90.00000);
CreateObject(19313, 2229.50220, -1474.11621, 26.30170,   0.00000, 0.00000, 179.16003);
CreateObject(19313, 2243.50195, -1474.40271, 26.30170,   0.00000, 0.00000, 178.32007);
CreateObject(19313, 2257.58057, -1474.60681, 26.30170,   0.00000, 0.00000, 179.52008);
CreateObject(19313, 2264.55884, -1474.66943, 26.30170,   0.00000, 0.00000, 179.22003);
CreateObject(19313, 2273.27783, -1467.93433, 26.30170,   0.00000, 0.00000, 255.78014);
CreateObject(19313, 2276.31812, -1454.31091, 26.30170,   0.00000, 0.00000, 259.02017);
CreateObject(19313, 2278.53467, -1440.49890, 26.30170,   0.00000, 0.00000, 262.74002);
CreateObject(19313, 2280.02026, -1426.61475, 26.30170,   0.00000, 0.00000, 265.19992);
CreateObject(19313, 2280.89355, -1412.68445, 26.30170,   0.00000, 0.00000, 267.59982);
CreateObject(19313, 2281.33594, -1401.07556, 26.30170,   0.00000, 0.00000, 268.07980);
CreateObject(19313, 2274.49341, -1394.11145, 26.30170,   0.00000, 0.00000, 360.00000);
CreateObject(19313, 2260.50928, -1394.11902, 26.30170,   0.00000, 0.00000, 360.00000);
CreateObject(19313, 2246.51196, -1394.16455, 26.30170,   0.00000, 0.00000, 360.00000);
CreateObject(19313, 2232.52905, -1394.20520, 26.30170,   0.00000, 0.00000, 360.00000);
CreateObject(19313, 2224.13477, -1401.06946, 26.30170,   0.00000, 0.00000, 438.47946);
CreateObject(19313, 2223.55029, -1405.45337, 26.30170,   0.00000, 0.00000, 442.43930);
CreateObject(3557, 2230.52368, -1466.62061, 25.26813,   0.00000, 0.00000, 0.00000);
CreateObject(3558, 2254.58960, -1462.90637, 25.51506,   0.00000, 0.00000, 0.00000);
CreateObject(5520, 2248.92798, -1404.59863, 28.02925,   0.00000, 0.00000, 0.00000);
CreateObject(1297, 2257.09863, -1454.48364, 26.39063,   356.85840, 0.00000, -1.57080);
CreateObject(3515, 2246.08813, -1437.06860, 25.51240,   0.00000, 0.00000, 0.00000);
Reply
#2

It would be better for tdm servers , but its cool
Reply
#3

Quote:
Originally Posted by IDarkness
View Post
It would be better for tdm servers , but its cool
Thanks
Reply
#4

Nice job but im not going to rep you because you asked for it.
Reply
#5

For RP the fences are to high and not needed. Also its empty. For TDM It's a great map. I will RP you. You deserve it :d
Reply
#6

RP? Gang HQ? Wow.

Nothing ghetto, high fences, misplaced fence, and electrical gates, really?

Can be used for TDM, but impossible for RP.

But the mapping looks nice, and don't ask for reputation.
Reply
#7

nice work dude.

Quote:
Originally Posted by LivingLikeYouDo
View Post
RP? Gang HQ? Wow.

Nothing ghetto, high fences, misplaced fence, and electrical gates, really?

Can be used for TDM, but impossible for RP.

But the mapping looks nice, and don't ask for reputation.
Your wrong! because have you seen NG:RP server it's filled with gang maps with high fences.
Reply
#8

Nice TDM Map
Reply
#9

Good job
Reply


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