[FilterScript] Phone Textdraw (clickable, GTA IV design)
#1

Clickable and enterable/removable text has been scripted. You only need to integrate it in your phone system.

You can do so by using "EnteredPhoneNumb" and convert it to an integer using strval.

pawn Код:
#include <a_samp>
#include <zcmd>

new PlayerText:phTextD[32][MAX_PLAYERS];
new bool: UsingPhone[MAX_PLAYERS];
new bool: CallingNum[MAX_PLAYERS];
new EnteredPhoneNumb[MAX_PLAYERS][7];

CMD:showphone(playerid, params[])
{
    if(!UsingPhone[playerid])
    {
        LoadPhoneVisuals(playerid);

        for(new i; i < sizeof(phTextD); i ++)
        {
            PlayerTextDrawShow(playerid, phTextD[i][playerid]);
        }
       
        SelectTextDraw(playerid, 0x616161FF);
        UsingPhone[playerid] = true;
    }

    else if(UsingPhone[playerid])
    {
        for(new i; i < sizeof(phTextD); i ++)
        {
            PlayerTextDrawDestroy(playerid, phTextD[i][playerid]);
        }

        CancelSelectTextDraw(playerid);
        UsingPhone[playerid] = false;
    }

    return true;
}

stock LoadPhoneVisuals(playerid)
{
                    ///////////////////////////////////
                    // -- // PHONE SHAPE/BOXES // -- //
                    ///////////////////////////////////

    phTextD[0][playerid] = CreatePlayerTextDraw(playerid, 596.333190, 290.625885, "case");
    PlayerTextDrawLetterSize(playerid, phTextD[0][playerid], 0.000000, 16.345470);
    PlayerTextDrawTextSize(playerid, phTextD[0][playerid], 517.000000, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[0][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[0][playerid], 255);
    PlayerTextDrawFont(playerid, phTextD[0][playerid], 0);
    PlayerTextDrawSetProportional(playerid, phTextD[0][playerid], 1);

    phTextD[1][playerid] = CreatePlayerTextDraw(playerid, 592.000366, 304.314910, "screen");
    PlayerTextDrawLetterSize(playerid, phTextD[1][playerid], 0.000000, 6.029420);
    PlayerTextDrawTextSize(playerid, phTextD[1][playerid], 520.666687, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[1][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[1][playerid], 1822335999);
    PlayerTextDrawFont(playerid, phTextD[1][playerid], 0);

    phTextD[2][playerid] = CreatePlayerTextDraw(playerid, 592.666503, 364.463134, "num_pad");
    PlayerTextDrawLetterSize(playerid, phTextD[2][playerid], 0.000000, 7.598971);
    PlayerTextDrawTextSize(playerid, phTextD[2][playerid], 520.333312, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[2][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[2][playerid], 387389439);
    PlayerTextDrawFont(playerid, phTextD[2][playerid], 0);

                    ////////////////////////////////////
                    // -- // PHONE SCREEN STUFF // -- //
                    ////////////////////////////////////

    phTextD[19][playerid] = CreatePlayerTextDraw(playerid, 536.999633, 289.125976, "Badger");
    PlayerTextDrawLetterSize(playerid, phTextD[19][playerid], 0.311333, 1.268148);
    PlayerTextDrawColor(playerid, phTextD[19][playerid], 572662527);
    PlayerTextDrawBackgroundColor(playerid, phTextD[19][playerid], 51);

    phTextD[3][playerid] = CreatePlayerTextDraw(playerid, 524.666625, 303.229583, "IIII");
    PlayerTextDrawLetterSize(playerid, phTextD[3][playerid], 0.202666, 0.608592);
    PlayerTextDrawColor(playerid, phTextD[3][playerid], -1);
    PlayerTextDrawBackgroundColor(playerid, phTextD[3][playerid], 51);
    PlayerTextDrawFont(playerid, phTextD[3][playerid], 2);

    phTextD[4][playerid] = CreatePlayerTextDraw(playerid, 535.666748, 322.725921, "Whiz");
    PlayerTextDrawLetterSize(playerid, phTextD[4][playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, phTextD[4][playerid], 1);
    PlayerTextDrawColor(playerid, phTextD[4][playerid], 1822335999);
    PlayerTextDrawBackgroundColor(playerid, phTextD[4][playerid], 51);

    phTextD[5][playerid] = CreatePlayerTextDraw(playerid, 525.000122, 345.444519, "");
    PlayerTextDrawLetterSize(playerid, phTextD[5][playerid], 0.5, 1.2);
    PlayerTextDrawSetShadow(playerid, phTextD[5][playerid], 0);
    PlayerTextDrawSetOutline(playerid, phTextD[5][playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, phTextD[5][playerid], 51);

                    ///////////////////////////////////
                    // -- // PHONE NUMPAD KEYS // -- //
                    ///////////////////////////////////

    phTextD[7][playerid] = CreatePlayerTextDraw(playerid, 545.333312, 366.537017, "num_1");
    PlayerTextDrawUseBox(playerid, phTextD[7][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[7][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[7][playerid], 0);
    PlayerTextDrawLetterSize(playerid, phTextD[7][playerid], 0.000000, 1.434774);
    PlayerTextDrawTextSize(playerid, phTextD[7][playerid], 523.666564, 0.000000);

    phTextD[8][playerid] = CreatePlayerTextDraw(playerid, 545.333007, 383.544525, "num_2");
    PlayerTextDrawLetterSize(playerid, phTextD[8][playerid], 0.000000, 1.434774);
    PlayerTextDrawTextSize(playerid, phTextD[8][playerid], 523.666381, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[8][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[8][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[8][playerid], 0);

    phTextD[9][playerid] = CreatePlayerTextDraw(playerid, 545.333374, 400.551849, "num_3");
    PlayerTextDrawLetterSize(playerid, phTextD[9][playerid], 0.000000, 1.434774);
    PlayerTextDrawTextSize(playerid, phTextD[9][playerid], 523.666687, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[9][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[9][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[9][playerid], 0);

    phTextD[10][playerid] = CreatePlayerTextDraw(playerid, 545.333251, 417.559387, "num_4");
    PlayerTextDrawLetterSize(playerid, phTextD[10][playerid], 0.000000, 1.434774);
    PlayerTextDrawTextSize(playerid, phTextD[10][playerid], 523.666625, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[10][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[10][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[10][playerid], 0);

    phTextD[11][playerid] = CreatePlayerTextDraw(playerid, 589.666625, 366.537017, "num_5");
    PlayerTextDrawLetterSize(playerid, phTextD[11][playerid], 0.000000, 1.422016);
    PlayerTextDrawTextSize(playerid, phTextD[11][playerid], 567.666625, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[11][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[11][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[11][playerid], 0);

    phTextD[12][playerid] = CreatePlayerTextDraw(playerid, 589.666687, 383.544586, "num_6");
    PlayerTextDrawLetterSize(playerid, phTextD[12][playerid], 0.000000, 1.422016);
    PlayerTextDrawTextSize(playerid, phTextD[12][playerid], 567.666687, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[12][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[12][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[12][playerid], 0);

    phTextD[13][playerid] = CreatePlayerTextDraw(playerid, 589.666564, 400.551940, "num_7");
    PlayerTextDrawLetterSize(playerid, phTextD[13][playerid], 0.000000, 1.422016);
    PlayerTextDrawTextSize(playerid, phTextD[13][playerid], 567.666625, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[13][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[13][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[13][playerid], 0);

    phTextD[14][playerid] = CreatePlayerTextDraw(playerid, 589.666748, 417.559204, "num_8");
    PlayerTextDrawLetterSize(playerid, phTextD[14][playerid], 0.000000, 1.422015);
    PlayerTextDrawTextSize(playerid, phTextD[14][playerid], 567.666748, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[14][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[14][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[14][playerid], 0);

    phTextD[15][playerid] = CreatePlayerTextDraw(playerid, 569.666809, 382.714874, "num_9");
    PlayerTextDrawLetterSize(playerid, phTextD[15][playerid], 0.000000, -2.160291);
    PlayerTextDrawTextSize(playerid, phTextD[15][playerid], 543.333312, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[15][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[15][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[15][playerid], 0);

    phTextD[16][playerid] = CreatePlayerTextDraw(playerid, 569.666687, 383.544494, "num_10");
    PlayerTextDrawLetterSize(playerid, phTextD[16][playerid], 0.000000, 1.434771);
    PlayerTextDrawTextSize(playerid, phTextD[16][playerid], 543.333374, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[16][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[16][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[16][playerid], 0);

    phTextD[17][playerid] = CreatePlayerTextDraw(playerid, 569.666625, 400.551818, "num_11");
    PlayerTextDrawLetterSize(playerid, phTextD[17][playerid], 0.000000, 1.434774);
    PlayerTextDrawTextSize(playerid, phTextD[17][playerid], 543.333312, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[17][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[17][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[17][playerid], 0);

    phTextD[18][playerid] = CreatePlayerTextDraw(playerid, 569.666259, 417.559356, "num_12");
    PlayerTextDrawLetterSize(playerid, phTextD[18][playerid], 0.000000, 1.401441);
    PlayerTextDrawTextSize(playerid, phTextD[18][playerid], 543.333068, 0.000000);
    PlayerTextDrawUseBox(playerid, phTextD[18][playerid], true);
    PlayerTextDrawBoxColor(playerid, phTextD[18][playerid], 858993663);
    PlayerTextDrawFont(playerid, phTextD[18][playerid], 0);

                    //////////////////////////////////////
                    // -- // PHONE NUMPAD NUMBERS // -- //
                    /////////////////////////////////////

    phTextD[20][playerid] = CreatePlayerTextDraw(playerid, 528.666625, 365.451965, "1");
    PlayerTextDrawTextSize(playerid, phTextD[20][playerid], 540.0, 12.0);
    PlayerTextDrawLetterSize(playerid, phTextD[20][playerid], 0.449999, 1.600000);
    PlayerTextDrawSetSelectable(playerid, phTextD[20][playerid], true);
    PlayerTextDrawBackgroundColor(playerid, phTextD[20][playerid], 51);

    phTextD[21][playerid] = CreatePlayerTextDraw(playerid, 550.999206, 365.037048, "2");
    PlayerTextDrawTextSize(playerid, phTextD[21][playerid], 560.0, 12.0);
    PlayerTextDrawLetterSize(playerid, phTextD[21][playerid], 0.449999, 1.600000);
    PlayerTextDrawSetSelectable(playerid, phTextD[21][playerid], true);
    PlayerTextDrawBackgroundColor(playerid, phTextD[21][playerid], 51);

    phTextD[22][playerid] = CreatePlayerTextDraw(playerid, 573.333435, 365.037109, "3");
    PlayerTextDrawTextSize(playerid, phTextD[22][playerid], 580.0, 12.0);
    PlayerTextDrawLetterSize(playerid, phTextD[22][playerid], 0.449999, 1.600000);
    PlayerTextDrawSetSelectable(playerid, phTextD[22][playerid], true);
    PlayerTextDrawBackgroundColor(playerid, phTextD[22][playerid], 51);

    phTextD[23][playerid] = CreatePlayerTextDraw(playerid, 528.999938, 382.044555, "4");
    PlayerTextDrawTextSize(playerid, phTextD[23][playerid], 540.0, 12.0);
    PlayerTextDrawLetterSize(playerid, phTextD[23][playerid], 0.449999, 1.600000);
    PlayerTextDrawSetSelectable(playerid, phTextD[23][playerid], true);
    PlayerTextDrawBackgroundColor(playerid, phTextD[23][playerid], 51);

    phTextD[24][playerid] = CreatePlayerTextDraw(playerid, 551.333129, 382.044403, "5");
    PlayerTextDrawTextSize(playerid, phTextD[24][playerid], 560.0, 12.0);
    PlayerTextDrawLetterSize(playerid, phTextD[24][playerid], 0.449999, 1.600000);
    PlayerTextDrawSetSelectable(playerid, phTextD[24][playerid], true);
    PlayerTextDrawBackgroundColor(playerid, phTextD[24][playerid], 51);

    phTextD[25][playerid] = CreatePlayerTextDraw(playerid, 573.999633, 382.459411, "6");
    PlayerTextDrawTextSize(playerid, phTextD[25][playerid], 580.0, 12.0);
    PlayerTextDrawLetterSize(playerid, phTextD[25][playerid], 0.449999, 1.600000);
    PlayerTextDrawBackgroundColor(playerid, phTextD[25][playerid], 51);
    PlayerTextDrawSetSelectable(playerid, phTextD[25][playerid], true);

    phTextD[26][playerid] = CreatePlayerTextDraw(playerid, 528.999816, 399.881317, "7");
    PlayerTextDrawLetterSize(playerid, phTextD[26][playerid], 0.449999, 1.600000);
    PlayerTextDrawBackgroundColor(playerid, phTextD[26][playerid], 51);
    PlayerTextDrawTextSize(playerid, phTextD[26][playerid], 540.0, 12.0);
    PlayerTextDrawSetSelectable(playerid, phTextD[26][playerid], true);

    phTextD[27][playerid] = CreatePlayerTextDraw(playerid, 551.666442, 399.466644, "8");
    PlayerTextDrawLetterSize(playerid, phTextD[27][playerid], 0.449999, 1.600000);
    PlayerTextDrawBackgroundColor(playerid, phTextD[27][playerid], 51);
    PlayerTextDrawTextSize(playerid, phTextD[27][playerid], 560.0, 12.0);
    PlayerTextDrawSetSelectable(playerid, phTextD[27][playerid], true);

    phTextD[28][playerid] = CreatePlayerTextDraw(playerid, 574.000000, 399.466827, "9");
    PlayerTextDrawLetterSize(playerid, phTextD[28][playerid], 0.449999, 1.600000);
    PlayerTextDrawBackgroundColor(playerid, phTextD[28][playerid], 51);
    PlayerTextDrawTextSize(playerid, phTextD[28][playerid], 580.0, 12.0);
    PlayerTextDrawSetSelectable(playerid, phTextD[28][playerid], true);

    phTextD[29][playerid] = CreatePlayerTextDraw(playerid, 551.333312, 416.474090, "0");
    PlayerTextDrawLetterSize(playerid, phTextD[29][playerid], 0.449999, 1.600000);
    PlayerTextDrawBackgroundColor(playerid, phTextD[29][playerid], 51);
    PlayerTextDrawTextSize(playerid, phTextD[29][playerid], 560.0, 12.0);
    PlayerTextDrawSetSelectable(playerid, phTextD[29][playerid], true);

    phTextD[30][playerid] = CreatePlayerTextDraw(playerid, 528.666687, 416.059234, "-");
    PlayerTextDrawLetterSize(playerid, phTextD[30][playerid], 0.449999, 1.600000);
    PlayerTextDrawBackgroundColor(playerid, phTextD[30][playerid], 51);
    PlayerTextDrawTextSize(playerid, phTextD[30][playerid], 540.0, 12.0);
    PlayerTextDrawSetSelectable(playerid, phTextD[30][playerid], true);

    phTextD[31][playerid] = CreatePlayerTextDraw(playerid, 574.333251, 415.644378, "~g~c");
    PlayerTextDrawLetterSize(playerid, phTextD[31][playerid], 0.449999, 1.600000);
    PlayerTextDrawBackgroundColor(playerid, phTextD[31][playerid], 51);
    PlayerTextDrawTextSize(playerid, phTextD[31][playerid], 580.0, 12.0);
    PlayerTextDrawSetSelectable(playerid, phTextD[31][playerid], true);

    return true;
}

// Dialing Sound: PlayerPlaySound(playerid, 3600, 0, 0, 0);
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
    if(playertextid == phTextD[20][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "1");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }
   
    if(playertextid == phTextD[21][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "2");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }
   
    if(playertextid == phTextD[22][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "3");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }
   
    if(playertextid == phTextD[23][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "4");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }

    if(playertextid == phTextD[24][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "5");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }

    if(playertextid == phTextD[25][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "6");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }

    if(playertextid == phTextD[26][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "7");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }

    if(playertextid == phTextD[27][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "8");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }
   
    if(playertextid == phTextD[28][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "9");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }
   
    if(playertextid == phTextD[29][playerid])
    {
        PlayerPlaySound(playerid, 1058, 0, 0, 0);
        strcat(EnteredPhoneNumb[playerid], "0");
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }
   
    if(playertextid == phTextD[30][playerid])
    {
        new numbs = strlen(EnteredPhoneNumb[playerid]);
   
        if(numbs == 1) strdel(EnteredPhoneNumb[playerid], 0, 1);
        if(numbs == 2) strdel(EnteredPhoneNumb[playerid], 1, 2);
        if(numbs == 3) strdel(EnteredPhoneNumb[playerid], 2, 3);
        if(numbs == 4) strdel(EnteredPhoneNumb[playerid], 3, 4);
        if(numbs == 5) strdel(EnteredPhoneNumb[playerid], 4, 5);
        if(numbs == 6) strdel(EnteredPhoneNumb[playerid], 5, 6);
       
        PlayerPlaySound(playerid, 1137, 0, 0, 0);
        PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
    }
   
    if(playertextid == phTextD[31][playerid])
    {
        if(!CallingNum[playerid])
        {
            PlayerPlaySound(playerid, 3600, 0, 0, 0);
            CallingNum[playerid] = true;

            PlayerTextDrawSetString(playerid, phTextD[5][playerid], "Dialing");
            PlayerTextDrawSetString(playerid, phTextD[31][playerid], "~r~h");
        }

        else if(CallingNum[playerid])
        {
            PlayerPlaySound(playerid, 1058, 0, 0, 0);
            CallingNum[playerid] = false;

            PlayerTextDrawSetString(playerid, phTextD[5][playerid], EnteredPhoneNumb[playerid]);
            PlayerTextDrawSetString(playerid, phTextD[31][playerid], "~g~c");
        }

    }

    return true;
}
Video with full features: [ame]http://www.youtube.com/watch?v=RtMUsd7Lrfs[/ame]

More info here: http://forum.sa-mp.com/showthread.ph...41#post3105541
Reply
#2

Nice IDea!! Can Be used in RPs Servers (y)
Reply
#3

Very simple and clean, I like it.
Reply
#4

How to see the other person's phone number?
Reply
#5

Cool
Reply
#6

Quote:
Originally Posted by JonyNguyen
Посмотреть сообщение
How to see the other person's phone number?
You'll have to script that yourself.
Reply
#7

Nice on Mionee! Looks pretty neat
Reply
#8

Impressive - Have a rep++ for your hard work.
Reply
#9

Great Work. Keep it up

+REP
Reply
#10

Its pretty good. Nice work.
Reply
#11

Great job
Reply
#12

Good Job +REP
Reply
#13

This is amazing.
Nice work, Repped.
Reply
#14

Very simple, yet effective, Good work
Reply
#15

How can i do this functionally? tell me where to add the line.... in gamemode or fs ?

Код:
if(strcmp(cmd, "/call", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_WHITE, "[Usage:] /call [phonenumber]");
				return 1;
			}
			if(PlayerInfo[playerid][pPhoneNumber] == 0)
			{
				SendClientMessage(playerid, COLOR_GREY, "[Error:] You do not have a phone");
				return 1;
			}
			if(PlayerInfo[playerid][pSex] == 1)
			{
				PlayerActionMessage(playerid,15.0,"takes a cell phone from his pocket and dials a number");
			}
			else
			{
				PlayerActionMessage(playerid,15.0,"takes a cell phone from her pocket and dials a number");
			}
			SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
			new phonenumb = strval(tmp);
			if(phonenumb == 911)
			{
				SendClientMessage(playerid, COLOR_WHITE, "[Operator:] Do you require emergency assistance?");
				SendClientMessage(playerid, COLOR_WHITE, "[Info:] Type yes or no");
				Mobile[playerid] = 911;
				return 1;
			}
			if(phonenumb == 411)
			{
				SendClientMessage(playerid, COLOR_WHITE, "[Operator:] Hello, Los Santos Transport Company, how may i be of assistance?");
				SendClientMessage(playerid, COLOR_WHITE, "[Info:] Please keep your call brief and all in one sentence");
				Mobile[playerid] = 411;
				return 1;
			}
			if(phonenumb == 211)
			{
				SendClientMessage(playerid, COLOR_WHITE, "[Operator:] Hello, San Andreas News Network, how may i be of assistance?");
				SendClientMessage(playerid, COLOR_WHITE, "[Info:] Please keep your call brief and all in one sentence");
				Mobile[playerid] = 211;
				return 1;
			}
			if(phonenumb == PlayerInfo[playerid][pPhoneNumber])
			{
				SendClientMessage(playerid, COLOR_GREY, "[Error:] That line is being used");
				return 1;
			}
			if(Mobile[playerid] != 255)
			{
				SendClientMessage(playerid, COLOR_GREY, "[Error:] You are already on a call");
				return 1;
			}
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i))
				{
					if(PlayerInfo[i][pPhoneNumber] == phonenumb && phonenumb != 0)
					{
						giveplayerid = i;
						Mobile[playerid] = giveplayerid;
						if(IsPlayerConnected(giveplayerid))
						{
						    if(giveplayerid != INVALID_PLAYER_ID)
						    {
						        if(PhoneOnline[giveplayerid])
						        {
						            SendClientMessage(playerid, COLOR_GREY, "[Error:] That player's phone is turned off");
						            return 1;
						        }
								if(Mobile[giveplayerid] == 255)
								{
									format(string, sizeof(string), "[Phone:] Dialing... - ContactID: %s (%d)", GetPlayerNameEx(playerid),PlayerInfo[playerid][pPhoneNumber]);
									SendClientMessage(giveplayerid, COLOR_WHITE, string);
									PlayerActionMessage(giveplayerid,15.0,"'s phone starts ringing");
                                    StartedCall[playerid] = 1;
                                    StartedCall[giveplayerid] = 0;
									return 1;
								}
							}
						}
						else
						{
							SendClientMessage(playerid, COLOR_GREY, "[Error:] That player is on another phone call");
						}
					}
				}
			}
		}
		return 1;
	}
Reply
#16

Nice Work
Reply
#17

Nice job. Looks cool.
Reply
#18

Nice works
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