14.08.2014, 11:40
Problem: Okey, basically im trying to do a robbery in some shop as in Pizza ( Idlewood ). I've did this code and it seemed alright for me and in Pawn ir worked fine. I've tried testing it in my test server and the checkpoint is there and when i go in it a message pops up, this part is good. But when i try and do the command to rob the store nothing happens. I'll post pictures step by step too.
If you can help me fixing it please.
Pictures:
http://imgur.com/SNaqGHN,Vlqgosq,DhQ89qK,Jh9oM5P#1
Code:
If you can help me fixing it please.
Pictures:
http://imgur.com/SNaqGHN,Vlqgosq,DhQ89qK,Jh9oM5P#1
Code:
pawn Код:
#include <a_samp>
#include <streamer>
#include <zcmd>
#define COLOR_RED 0xFF0000AA
#define COLOR_BLUE 0x0000FFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GREEN 0x33AA33AA
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define COLOR_ORANGE 0xFFA500AA
new CP_pizza; // The name of the checkpoint add whatever you want :)
new ROBBING_PIZZA[MAX_PLAYERS]; //used when you rob
new pizzarobbedrecently =0; // to make the players wait before robbing more
stock GivePlayerScore( playerid, score ) SetPlayerScore( playerid, GetPlayerScore( playerid ) + score );
forward ServerRobbery();
public OnFilterScriptInit()
{
SetTimer("ServerRobbery",1000,1);// Ticks every 1 second
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
CP_pizza = CreateDynamicCP( 378.2259, -114.4946, 1001.4922, 2.0, -1, -1, -1, 40.0);
return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid) //Add this anywhere
{
if(checkpointid == CP_pizza) //Checking if player is in the checkpoint "Tatoo"
{
SendClientMessage(playerid, COLOR_RED, "Start robbery by typing /robpizza"); //Sending message so that player knows that to rob. he must type this command
}
return 1;
}
CMD:robpizza(playerid, params[])
{
if(!IsPlayerInDynamicCP(playerid, CP_pizza)) return SendClientMessage(playerid, COLOR_RED,"You are not in ....");
{
if(pizzarobbedrecently >=1) //checking if tatoo shop has been robbed recently
{
SendClientMessage(playerid, COLOR_RED, "Well Stacked Pizza has been robbed recently"); // sending error message
}
ROBBING_PIZZA[playerid] = 60; // setting the robbery timer
pizzarobbedrecently =180; // Time the players needs to wait for starting an another robbery in the same place
}
return 1;
}
public ServerRobbery()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)) // checking if player connected
{
//ROBBERIES
if(ROBBING_PIZZA[i] > 1) // Checking if robbery time is above 1
{
ROBBING_PIZZA[i] --; // Decreasing time
new time[20]; //adding time variable
format(time,sizeof(time),"Robbery Time: %d",ROBBING_PIZZA[i]);
GameTextForPlayer(i,time,500,3); //shows gametext showing the time remaining for the robbery
}
if(ROBBING_PIZZA[i] == 1) // IF the timer reached 1
{
new string[64], pName[MAX_PLAYER_NAME];// getting player name
GetPlayerName(i,pName,MAX_PLAYER_NAME);
SendClientMessage(i, COLOR_GREEN, "Robbery Complete"); //sending message to the player that robbery was complete
SetPlayerWantedLevel(i, GetPlayerWantedLevel(i) + 1); //giving player 1 wanted level
ROBBING_PIZZA[i] =0; // RESET timer
new mrand =random(50000);
GivePlayerScore(i,1);
format(string,sizeof(string),"[ROBBERY] %s(%d) has robbed a total of $%d from Well Stacked Pizza!",pName,i,mrand);
SendClientMessageToAll(COLOR_RED,string);
GivePlayerMoney(i, mrand);
}
}
}
return 1;
}
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
if(checkpointid == CP_pizza) // checking if the player is leaving the CP tatoo
{
if(ROBBING_PIZZA[playerid] >= 1) //checking if the person was robbing and his robbery timer was above 1
{
SendClientMessage(playerid, COLOR_RED, "[ERROR]Robbery Failed"); //Error message that he failed
ROBBING_PIZZA[playerid] =0; // Setting Robbing_tatoo to 0. to stop the counter
return 1;
}
}
return 1;
}
// #pragma unused params // we dont need the params