08.08.2014, 06:54
My error is :[09:52:08] sscanf warning: Strings without a length are deprecated, please add a destination size. , it appears when i do command /gdeposit.
The command is:
The command is:
Код HTML:
CMD:gdeposit(playerid, params[]) { if(playerVariables[playerid][pStatus] != 1) return 1; if(playerVariables[playerid][pGroup] != 0) { new item[9], string[64], amount; if(sscanf(params, "sd", item, amount)) { SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/gdeposit [money/materials/drugs] [amount]"); format(string, sizeof(string), "Safe balance: $%d, %d materials, %d drugs.", groupVariables[playerVariables[playerid][pGroup]][gSafe][0], groupVariables[playerVariables[playerid][pGroup]][gSafe][1], groupVariables[playerVariables[playerid][pGroup]][gSafe][2]); SendClientMessage(playerid, COLOR_GREY, string); } else { if(amount > 0) { if(IsPlayerInRangeOfPoint(playerid, 5.0, groupVariables[playerVariables[playerid][pGroup]][gSafePos][0], groupVariables[playerVariables[playerid][pGroup]][gSafePos][1], groupVariables[playerVariables[playerid][pGroup]][gSafePos][2])) { if(strcmp(item, "money", true) == 0) { if(playerVariables[playerid][pMoney] >= amount) { playerVariables[playerid][pMoney] -= amount; groupVariables[playerVariables[playerid][pGroup]][gSafe][0] += amount; format(string, sizeof(string), "You have deposited $%d in your group safe.", amount); SendClientMessage(playerid, COLOR_WHITE, string); saveGroup(playerVariables[playerid][pGroup]); GetPlayerName(playerid, szPlayerName, MAX_PLAYER_NAME); format(string, sizeof(string), "* %s deposits $%d in their group safe.", szPlayerName, amount); nearByMessage(playerid, COLOR_PURPLE, string); } else { SendClientMessage(playerid, COLOR_WHITE, "You don't have that amount of money."); } } else if(strcmp(item, "materials", true) == 0 ) { if(playerVariables[playerid][pMaterials] >= amount) { playerVariables[playerid][pMaterials] -= amount; groupVariables[playerVariables[playerid][pGroup]][gSafe][1] += amount; format(string, sizeof(string), "You have deposited %d materials in your group safe.", amount); SendClientMessage(playerid, COLOR_WHITE, string); saveGroup(playerVariables[playerid][pGroup]); GetPlayerName(playerid, szPlayerName, MAX_PLAYER_NAME); format(string, sizeof(string), "* %s deposits %d materials in their group safe.", szPlayerName, amount); nearByMessage(playerid, COLOR_PURPLE, string); } else { SendClientMessage(playerid, COLOR_WHITE, "You don't have that amount of materials."); } } else if(strcmp(item, "drugs", true) == 0 ) { if(playerVariables[playerid][pDrugs] >= amount) { playerVariables[playerid][pDrugs] -= amount; groupVariables[playerVariables[playerid][pGroup]][gSafe][2] += amount; format(string, sizeof(string), "You have deposited %d drugs in your group safe.", amount); SendClientMessage(playerid, COLOR_WHITE, string); saveGroup(playerVariables[playerid][pGroup]); GetPlayerName(playerid, szPlayerName, MAX_PLAYER_NAME); format(string, sizeof(string), "* %s deposits %d drugs in their group safe.", szPlayerName, amount); nearByMessage(playerid, COLOR_PURPLE, string); } else { SendClientMessage(playerid, COLOR_WHITE, "You don't have that amount of drugs"); } } } else { SendClientMessage(playerid, COLOR_WHITE, "You must be at your group safe to do this."); } } } } return 1; }