Posts: 10
Threads: 4
Joined: Feb 2014
Reputation:
0
07.08.2014, 18:11
(
Последний раз редактировалось Eggward; 07.08.2014 в 19:04.
)
Okay so. All toys work correctly when rotating them, besides the bandana mask. One of their scripters said the only thing that the server does is that it saves the changes done to them, but all the things are processed through SA:MP.
Posts: 1,099
Threads: 79
Joined: Nov 2011
Reputation:
0
No they don't, or atleast you're doing it wrong. Z will determine the position at the 3rd dimension, as in if the Bandana is going to go up or down, X will do the right - left Y will do the front - back.
If you're using some editor or anything like that I've faced issues sometimes, simply delete the object and put it on editor mode again.
Posts: 10
Threads: 4
Joined: Feb 2014
Reputation:
0
So the server I play on, has these axis not working corectly. And all of them are processed through SAMP.
Posts: 10
Threads: 4
Joined: Feb 2014
Reputation:
0
Okay so. All toys work correctly when rotating them, besides the bandana mask. One of their scripters said the only thing that the server does is that it saves the changes done to them, but all the things are processed through SA:MP.
Posts: 1,099
Threads: 79
Joined: Nov 2011
Reputation:
0
May I have the model ID of this bandana?
Posts: 1,099
Threads: 79
Joined: Nov 2011
Reputation:
0
SetPlayerAttachedObject(playerid,0,18913,2,0.08399 9,0.016000,0.001000,-88.299949,-2.899996,-94.499969,1.000000,1.000000,1.000000);
Works fine for me. I did this via an editor.