05.08.2014, 15:38
I've tried using this and well when i tried going in checkpoint the only message that pops up is:
Start robbery by typing /robpizza
When i try and type /robpizza, nothing happens. Can someone help?
Start robbery by typing /robpizza
When i try and type /robpizza, nothing happens. Can someone help?
pawn Код:
#include <a_samp>
#include <streamer>
#include <zcmd>
#define COLOR_RED 0xFF0000AA
#define COLOR_BLUE 0x0000FFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GREEN 0x33AA33AA
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define COLOR_ORANGE 0xFFA500AA
new CP_pizza; // The name of the checkpoint add whatever you want :)
new ROBBING_PIZZA[MAX_PLAYERS]; //used when you rob
new pizzarobbedrecently =0; // to make the players wait before robbing more
stock GivePlayerScore( playerid, score ) SetPlayerScore( playerid, GetPlayerScore( playerid ) + score );
forward ServerRobbery();
public OnGameModeInit()
{
SetTimer("ServerRobbery",1000,1);// Ticks every 1 second
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
CP_pizza = CreateDynamicCP( 378.2259, -114.4946, 1001.4922, 2.0, .interiorid = 5);
return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid) //Add this anywhere
{
if(checkpointid == CP_pizza) //Checking if player is in the checkpoint "Tatoo"
{
SendClientMessage(playerid, COLOR_RED, "Start robbery by typing /robpizza"); //Sending message so that player knows that to rob. he must type this command
}
return 1;
}
CMD:robpizza(playerid, params[])
{
#pragma unused params // we dont need the params
if(IsPlayerInDynamicCP(playerid, CP_pizza)) // Checking if player is in the checkpoint
{
if(pizzarobbedrecently >=1) //checking if tatoo shop has been robbed recently
{
SendClientMessage(playerid, COLOR_RED, "Well Stacked Pizza has been robbed recently"); // sending error message
}
ROBBING_PIZZA[playerid] = 60; // setting the robbery timer
pizzarobbedrecently =180; // Time the players needs to wait for starting an another robbery in the same place
}
return 1;
}
public ServerRobbery()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)) // checking if player connected
{
//ROBBERIES
if(ROBBING_PIZZA[i] > 1) // Checking if robbery time is above 1
{
ROBBING_PIZZA[i] --; // Decreasing time
new time[20]; //adding time variable
format(time,sizeof(time),"Robbery Time: %d",ROBBING_PIZZA[i]);
GameTextForPlayer(i,time,500,3); //shows gametext showing the time remaining for the robbery
}
if(ROBBING_PIZZA[i] == 1) // IF the timer reached 1
{
new string[64], pName[MAX_PLAYER_NAME];// getting player name
GetPlayerName(i,pName,MAX_PLAYER_NAME);
SendClientMessage(i, COLOR_GREEN, "Robbery Complete"); //sending message to the player that robbery was complete
SetPlayerWantedLevel(i, GetPlayerWantedLevel(i) + 1); //giving player 1 wanted level
ROBBING_PIZZA[i] =0; // RESET timer
new mrand =random(50000);
GivePlayerScore(i,1);
format(string,sizeof(string),"[ROBBERY] %s(%d) has robbed a total of $%d from Well Stacked Pizza! LOL!",pName,i,mrand);
SendClientMessageToAll(COLOR_RED,string);
GivePlayerMoney(i, mrand);
}
}
}
return 1;
}
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
if(checkpointid == CP_pizza) // checking if the player is leaving the CP pizza
{
if(ROBBING_PIZZA[playerid] >= 1) //checking if the person was robbing and his robbery timer was above 1
{
SendClientMessage(playerid, COLOR_RED, "[ERROR]Robbery Failed"); //Error message that he failed
ROBBING_PIZZA[playerid] =0; // Setting Robbing_tatoo to 0. to stop the counter
return 1;
}
}
return 1;
}