[Ajuda] Error ao Compilar
#1

Ola Alguem Pode me Ajudar a Resolve estes Erros quando vo Compilar

Код:
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(28) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(28) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(29) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(29) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(30) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(30) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(44) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(44) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(44) : error 029: invalid expression, assumed zero
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(44) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


10 Errors.
Codigo:
Код:
#include <a_samp>
//news dos textdraws
new Text:Textdraw0;
new hourtwohaha, minutetwohaha;
new Text:HealthBar[MAX_PLAYERS];
new Text:ArmourBar[MAX_PLAYERS];
new Text:TextDrawDetorn;

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
* * print("\n--------------------------------------");
* * print(" Blank Filterscript by your name here");
* * print("--------------------------------------\n");
* * return 1;
}

public OnFilterScriptExit()
{
* * return 1;
}

#else

main()
{
* * print("\n----------------------------------");
* * print(" Blank Gamemode by your name here");
* * print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
AddPlayerClass(280,1594.3829,-1675.4155,5.8906,265.8557,23,9999999,25,9999999,31,9999999); //policia militar
SetTimer("AtualizarBars",1000,true);
return 1;
}

public OnPlayerConnect(playerid)
{
* * * * HealthBar[playerid] = TextDrawCreate(548.000000, 66.000000, "100");
* * * * TextDrawBackgroundColor(HealthBar[playerid], 255);
* * * * TextDrawFont(HealthBar[playerid], 1);
* * * * TextDrawLetterSize(HealthBar[playerid], 0.280000, 1.000000);
* * * * TextDrawColor(HealthBar[playerid], -1);
* * * * TextDrawSetOutline(HealthBar[playerid], 1);
* * * * TextDrawSetProportional(HealthBar[playerid], 1);

* * * * ArmourBar[playerid] = TextDrawCreate(548.000000, 43.000000, "100");
* * * * TextDrawBackgroundColor(ArmourBar[playerid], 255);
* * * * TextDrawFont(ArmourBar[playerid], 1);
* * * * TextDrawLetterSize(ArmourBar[playerid], 0.290000, 1.100000);
* * * * TextDrawColor(ArmourBar[playerid], -1);
* * * * TextDrawSetOutline(ArmourBar[playerid], 1);
* * * * TextDrawSetProportional(ArmourBar[playerid], 1);

* * * * Textdraw0 = TextDrawCreate(532.000000, 405.000000, "ELEMENT OFICIAL");
* * * * TextDrawBackgroundColor(Textdraw0, 255);
* * * * TextDrawFont(Textdraw0, 1);
* * * * TextDrawLetterSize(Textdraw0, 0.359998, 2.099998);
* * * * TextDrawColor(Textdraw0, -7601921);
* * * * TextDrawSetOutline(Textdraw0, 1);
* * * * TextDrawSetProportional(Textdraw0, 1);
* * * * return 1;
}

public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, TextDrawDetorn);
return 1;
}

forward AtualizarBars();
public AtualizarBars()
{

* * * * for(new playerid; playerid<GetMaxPlayers(); playerid++)
* * * * {
* * * * if(IsPlayerConnected(playerid))
* * * * {
* * * * new Float:Health;
* * * * new HealthString[15];
* * * * GetPlayerHealth(playerid,Health);
* * * * format(HealthString, 15, " * * * %d",floatround(Health));
* * * * TextDrawSetString(HealthBar[playerid],HealthString);
* * * * TextDrawShowForPlayer(playerid,HealthBar[playerid]);
* * * * new Float:Armour;
* * * * GetPlayerArmour(playerid,Armour);
* * * * if(Armour > 0)
* * * * {
* * * * new ArmourString[15];
* * * * format(ArmourString, 15, " * * * %d",floatround(Armour));
* * * * TextDrawSetString(ArmourBar[playerid],ArmourString);
* * * * TextDrawShowForPlayer(playerid,ArmourBar[playerid]);
* * * * }
return 1;
}
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#2

pawn Код:
#include <a_samp>
#define MAX_PLAYERS 500
//news dos textdraws
new Text:Textdraw0;
//new hourtwohaha, minutetwohaha;
new Text:HealthBar[MAX_PLAYERS];
new Text:ArmourBar[MAX_PLAYERS];
new Text:TextDrawDetorn;

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
AddPlayerClass(280,1594.3829,-1675.4155,5.8906,265.8557,23,9999999,25,9999999,31,9999999); //policia militar
SetTimer("AtualizarBars",1000,true);
return 1;
}

public OnPlayerConnect(playerid)
{
    HealthBar[playerid] = TextDrawCreate(548.000000, 66.000000, "100");
    TextDrawBackgroundColor(HealthBar[playerid], 255);
    TextDrawFont(HealthBar[playerid], 1);
    TextDrawLetterSize(HealthBar[playerid], 0.280000, 1.000000);
    TextDrawColor(HealthBar[playerid], -1);
    TextDrawSetOutline(HealthBar[playerid], 1);
    TextDrawSetProportional(HealthBar[playerid], 1);

    ArmourBar[playerid] = TextDrawCreate(548.000000, 43.000000, "100");
    TextDrawBackgroundColor(ArmourBar[playerid], 255);
    TextDrawFont(ArmourBar[playerid], 1);
    TextDrawLetterSize(ArmourBar[playerid], 0.290000, 1.100000);
    TextDrawColor(ArmourBar[playerid], -1);
    TextDrawSetOutline(ArmourBar[playerid], 1);
    TextDrawSetProportional(ArmourBar[playerid], 1);

    Textdraw0 = TextDrawCreate(532.000000, 405.000000, "ELEMENT OFICIAL");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 1);
    TextDrawLetterSize(Textdraw0, 0.359998, 2.099998);
    TextDrawColor(Textdraw0, -7601921);
    TextDrawSetOutline(Textdraw0, 1);
    TextDrawSetProportional(Textdraw0, 1);
    return 1;
}

public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, TextDrawDetorn);
return 1;
}

forward AtualizarBars();
public AtualizarBars()
{

    for(new playerid; playerid<GetMaxPlayers(); playerid++)
    {
        if(IsPlayerConnected(playerid))
        {
            new Float:Health;
            new HealthString[15];
            GetPlayerHealth(playerid,Health);
            format(HealthString, 15, " * * * %d",floatround(Health));
            TextDrawSetString(HealthBar[playerid],HealthString);
            TextDrawShowForPlayer(playerid,HealthBar[playerid]);
            new Float:Armour;
            GetPlayerArmour(playerid,Armour);
            if(Armour > 0)
            {
                new ArmourString[15];
                format(ArmourString, 15, " * * * %d",floatround(Armour));
                TextDrawSetString(ArmourBar[playerid],ArmourString);
                TextDrawShowForPlayer(playerid,ArmourBar[playerid]);
            }
        }
    }
    return 1;
}
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#3

De onde surgiram estes asteriscos? lol
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