31.07.2014, 02:39
Ola Alguem Pode me Ajudar a Resolve estes Erros quando vo Compilar
Codigo:
Код:
C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(28) : error 029: invalid expression, assumed zero C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(28) : error 029: invalid expression, assumed zero C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(29) : error 029: invalid expression, assumed zero C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(29) : error 029: invalid expression, assumed zero C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(30) : error 029: invalid expression, assumed zero C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(30) : error 029: invalid expression, assumed zero C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(44) : error 029: invalid expression, assumed zero C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(44) : error 029: invalid expression, assumed zero C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(44) : error 029: invalid expression, assumed zero C:\Users\Administrator\Desktop\MDZ\filterscripts\contador.pwn(44) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 10 Errors.
Код:
#include <a_samp> //news dos textdraws new Text:Textdraw0; new hourtwohaha, minutetwohaha; new Text:HealthBar[MAX_PLAYERS]; new Text:ArmourBar[MAX_PLAYERS]; new Text:TextDrawDetorn; #if defined FILTERSCRIPT public OnFilterScriptInit() { * * print("\n--------------------------------------"); * * print(" Blank Filterscript by your name here"); * * print("--------------------------------------\n"); * * return 1; } public OnFilterScriptExit() { * * return 1; } #else main() { * * print("\n----------------------------------"); * * print(" Blank Gamemode by your name here"); * * print("----------------------------------\n"); } #endif public OnGameModeInit() { AddPlayerClass(280,1594.3829,-1675.4155,5.8906,265.8557,23,9999999,25,9999999,31,9999999); //policia militar SetTimer("AtualizarBars",1000,true); return 1; } public OnPlayerConnect(playerid) { * * * * HealthBar[playerid] = TextDrawCreate(548.000000, 66.000000, "100"); * * * * TextDrawBackgroundColor(HealthBar[playerid], 255); * * * * TextDrawFont(HealthBar[playerid], 1); * * * * TextDrawLetterSize(HealthBar[playerid], 0.280000, 1.000000); * * * * TextDrawColor(HealthBar[playerid], -1); * * * * TextDrawSetOutline(HealthBar[playerid], 1); * * * * TextDrawSetProportional(HealthBar[playerid], 1); * * * * ArmourBar[playerid] = TextDrawCreate(548.000000, 43.000000, "100"); * * * * TextDrawBackgroundColor(ArmourBar[playerid], 255); * * * * TextDrawFont(ArmourBar[playerid], 1); * * * * TextDrawLetterSize(ArmourBar[playerid], 0.290000, 1.100000); * * * * TextDrawColor(ArmourBar[playerid], -1); * * * * TextDrawSetOutline(ArmourBar[playerid], 1); * * * * TextDrawSetProportional(ArmourBar[playerid], 1); * * * * Textdraw0 = TextDrawCreate(532.000000, 405.000000, "ELEMENT OFICIAL"); * * * * TextDrawBackgroundColor(Textdraw0, 255); * * * * TextDrawFont(Textdraw0, 1); * * * * TextDrawLetterSize(Textdraw0, 0.359998, 2.099998); * * * * TextDrawColor(Textdraw0, -7601921); * * * * TextDrawSetOutline(Textdraw0, 1); * * * * TextDrawSetProportional(Textdraw0, 1); * * * * return 1; } public OnPlayerSpawn(playerid) { TextDrawShowForPlayer(playerid, TextDrawDetorn); return 1; } forward AtualizarBars(); public AtualizarBars() { * * * * for(new playerid; playerid<GetMaxPlayers(); playerid++) * * * * { * * * * if(IsPlayerConnected(playerid)) * * * * { * * * * new Float:Health; * * * * new HealthString[15]; * * * * GetPlayerHealth(playerid,Health); * * * * format(HealthString, 15, " * * * %d",floatround(Health)); * * * * TextDrawSetString(HealthBar[playerid],HealthString); * * * * TextDrawShowForPlayer(playerid,HealthBar[playerid]); * * * * new Float:Armour; * * * * GetPlayerArmour(playerid,Armour); * * * * if(Armour > 0) * * * * { * * * * new ArmourString[15]; * * * * format(ArmourString, 15, " * * * %d",floatround(Armour)); * * * * TextDrawSetString(ArmourBar[playerid],ArmourString); * * * * TextDrawShowForPlayer(playerid,ArmourBar[playerid]); * * * * } return 1; }