Textdraw Issue
#1

Hello is there anybody that knows why this is happning




That is a part of my login screen, The rest of it dissapears but that one bar stays, could you please help. Below is all the code for the textdraws that are used.


pawn Код:
new Text:Loginbox[ 11 ];

ShowMainMenuGUI(playerid)
{
    InsideMainMenu[playerid] = true;

    MainMenuUpdateForPlayer(playerid);

    for(new i = 0; i < 10; i++)
    {
        TextDrawShowForPlayer(playerid, Loginbox[i]);
    }
}

HideMainMenuGUI(playerid)
{
    InsideMainMenu[playerid] = false;

    for(new i = 0; i < 10; i++)
    {
        TextDrawHideForPlayer(playerid, Loginbox[i]);
    }

}







    //Login screens
    Loginbox[0] = TextDrawCreate(641.666687, 1.500000, "usebox");
    TextDrawLetterSize(Loginbox[0], 0.000000, 14.847120);
    TextDrawTextSize(Loginbox[0], -2.000000, 0.000000);
    TextDrawAlignment(Loginbox[0], 1);
    TextDrawColor(Loginbox[0], 0);
    TextDrawUseBox(Loginbox[0], true);
    TextDrawBoxColor(Loginbox[0], -1061109710);
    TextDrawSetShadow(Loginbox[0], 0);
    TextDrawSetOutline(Loginbox[0], 0);
    TextDrawFont(Loginbox[0], 0);
    textdrawscount++;
   
    Loginbox[1] = TextDrawCreate(641.666687, 1.085185, "usebox");
    TextDrawLetterSize(Loginbox[1], 0.000000, 49.415019);
    TextDrawTextSize(Loginbox[1], 519.000000, 0.000000);
    TextDrawAlignment(Loginbox[1], 1);
    TextDrawColor(Loginbox[1], 0);
    TextDrawUseBox(Loginbox[1], true);
    TextDrawBoxColor(Loginbox[1], -1061109710);
    TextDrawSetShadow(Loginbox[1], 0);
    TextDrawSetOutline(Loginbox[1], 0);
    TextDrawFont(Loginbox[1], 0);
    textdrawscount++;

    Loginbox[2] = TextDrawCreate(641.000000, 450.329772, "usebox");
    TextDrawLetterSize(Loginbox[2], 0.000000, -15.480452);
    TextDrawTextSize(Loginbox[2], -2.666665, 0.000000);
    TextDrawAlignment(Loginbox[2], 1);
    TextDrawColor(Loginbox[2], 0);
    TextDrawUseBox(Loginbox[2], true);
    TextDrawBoxColor(Loginbox[2], -1061109710);
    TextDrawSetShadow(Loginbox[2], 0);
    TextDrawSetOutline(Loginbox[2], 0);
    TextDrawFont(Loginbox[2], 0);
    textdrawscount++;

    Loginbox[3] = TextDrawCreate(118.000015, 1.500000, "usebox");
    TextDrawLetterSize(Loginbox[3], 0.000000, 49.415019);
    TextDrawTextSize(Loginbox[3], -4.333280, 0.000000);
    TextDrawAlignment(Loginbox[3], 1);
    TextDrawColor(Loginbox[3], 0);
    TextDrawUseBox(Loginbox[3], true);
    TextDrawBoxColor(Loginbox[3], -1061109710);
    TextDrawSetShadow(Loginbox[3], 0);
    TextDrawSetOutline(Loginbox[3], 0);
    TextDrawFont(Loginbox[3], 0);
    textdrawscount++;

    Loginbox[4] = TextDrawCreate(117.333343, 142.537017, "usebox");
    TextDrawLetterSize(Loginbox[4], 0.000000, -0.915842);
    TextDrawTextSize(Loginbox[4], 519.333251, 0.000000);
    TextDrawAlignment(Loginbox[4], 1);
    TextDrawColor(Loginbox[4], 0);
    TextDrawUseBox(Loginbox[4], true);
    TextDrawBoxColor(Loginbox[4], 255);
    TextDrawSetShadow(Loginbox[4], 0);
    TextDrawSetOutline(Loginbox[4], 0);
    TextDrawFont(Loginbox[4], 0);
    textdrawscount++;
   
    Loginbox[5] = TextDrawCreate(120.666671, 137.559249, "usebox");
    TextDrawLetterSize(Loginbox[5], 0.000000, 19.317903);
    TextDrawTextSize(Loginbox[5], 114.666671, 0.000000);
    TextDrawAlignment(Loginbox[5], 1);
    TextDrawColor(Loginbox[5], 0);
    TextDrawUseBox(Loginbox[5], true);
    TextDrawBoxColor(Loginbox[5], 255);
    TextDrawSetShadow(Loginbox[5], 0);
    TextDrawSetOutline(Loginbox[5], 0);
    TextDrawFont(Loginbox[5], 0);
    textdrawscount++;

    Loginbox[6] = TextDrawCreate(522.333374, 310.122222, "usebox");
    TextDrawLetterSize(Loginbox[6], 0.000000, 0.144238);
    TextDrawTextSize(Loginbox[6], 115.000000, 0.000000);
    TextDrawAlignment(Loginbox[6], 1);
    TextDrawColor(Loginbox[6], 0);
    TextDrawUseBox(Loginbox[6], true);
    TextDrawBoxColor(Loginbox[6], 255);
    TextDrawSetShadow(Loginbox[6], 0);
    TextDrawSetOutline(Loginbox[6], 0);
    TextDrawFont(Loginbox[6], 0);
    textdrawscount++;

    Loginbox[7] = TextDrawCreate(523.333557, 137.559280, "usebox");
    TextDrawLetterSize(Loginbox[7], 0.000000, 19.325719);
    TextDrawTextSize(Loginbox[7], 517.000183, 0.000000);
    TextDrawAlignment(Loginbox[7], 1);
    TextDrawColor(Loginbox[7], 0);
    TextDrawUseBox(Loginbox[7], true);
    TextDrawBoxColor(Loginbox[7], 255);
    TextDrawSetShadow(Loginbox[7], 0);
    TextDrawSetOutline(Loginbox[7], 0);
    TextDrawFont(Loginbox[7], 0);
    textdrawscount++;

    Loginbox[8] = TextDrawCreate(289.666595, 63.881454, "- Roleplay");
    TextDrawLetterSize(Loginbox[8], 0.605666, 3.296591);
    TextDrawAlignment(Loginbox[8], 1);
    TextDrawColor(Loginbox[8], -1);
    TextDrawSetShadow(Loginbox[8], 0);
    TextDrawSetOutline(Loginbox[8], 2);
    TextDrawBackgroundColor(Loginbox[8], 255);
    TextDrawFont(Loginbox[8], 2);
    TextDrawSetProportional(Loginbox[8], 1);
    textdrawscount++;

    Loginbox[9] = TextDrawCreate(259.666656, 63.051837, "U");
    TextDrawLetterSize(Loginbox[9], 0.798333, 3.744593);
    TextDrawAlignment(Loginbox[9], 1);
    TextDrawColor(Loginbox[9], -2147450625);
    TextDrawSetShadow(Loginbox[9], 0);
    TextDrawSetOutline(Loginbox[9], 2);
    TextDrawBackgroundColor(Loginbox[9], 255);
    TextDrawFont(Loginbox[9], 2);
    TextDrawSetProportional(Loginbox[9], 1);
    textdrawscount++;

    Loginbox[10] = TextDrawCreate(178.333328, 21.570369, "Welcome to");
    TextDrawLetterSize(Loginbox[10], 0.449999, 1.600000);
    TextDrawAlignment(Loginbox[10], 1);
    TextDrawColor(Loginbox[10], -1);
    TextDrawSetShadow(Loginbox[10], 0);
    TextDrawSetOutline(Loginbox[10], 1);
    TextDrawBackgroundColor(Loginbox[10], 51);
    TextDrawFont(Loginbox[10], 2);
    TextDrawSetProportional(Loginbox[10], 1);
    textdrawscount++;
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#2

Please help
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#3

Bump :/
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#4

Quote:
Originally Posted by JessThompson
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Bump :/
u cant bump each hour anyways so it doesnt appear at all? if so make sure u put under onplayerconnect TextDrawShowForPlayer(playerid, yourtextdrawname);
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#5

Yes it does appear but does not diapper when the player spawns look at the image and please read the text
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#6

You can hide it in
pawn Код:
public OnPlayerSpawn
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#7

But as you can see it does hide but the textdraw does not disaperar

HideMainMenuGUI(playerid)
{
InsideMainMenu[playerid] = false;

for(new i = 0; i < 10; i++)
{
TextDrawHideForPlayer(playerid, Loginbox[i]);
}

}


Edit and HideMainMenuGUI
is under my onplayerlogin
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#8

Help pleaseeeeeeeee
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#9

Quote:
Originally Posted by JessThompson
Посмотреть сообщение
Help pleaseeeeeeeee
now show all the TD codes cause i dont get ur defines i think ur doing sth wrong so show all in pastebin.com or php here
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#10

I have showed you up there look /\
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