is any one there to help me ?
#1

I need a system that checks the player is cuffed or not in my server cops can arrest criminal wihout doing cuff can i get this ? Criminal must be cuffed then he will be arrested otherwise No
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#2

https://sampwiki.blast.hk/wiki/GetPlayerSpecialAction

The action ID:

24 - SPECIAL_ACTION_CUFFED

thats if you use special actions to 'handcuff' them. Otherwise set a variable inside the /cuff command, and check it under /arrest or whatever you have it set as.
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#3

EDIT:Removed
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#4

here are my ar and cuff cmds pls add into it
Код:
CMD:cuff(playerid, params[])
{
	new rangepass = 0, vehiclepass = 0, wantedpass = 0, dutypass = 0, eventpass = 0, cuffedpass = 0;
    if(GetTeam{playerid} == CLASS_CIV || GetTeam{playerid} == CLASS_MEDIC) return SendClientMessage(playerid, RED, "Only law enforcement can cuff players.");
	if(HasBeenTied{playerid} == true) return SendClientMessage(playerid, RED, "You cant cuff players while your tied up.");
	if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, "You cant cuff players from a vehicle.");
	foreach(Player, i)
	{
	    if(i == playerid) continue;
	    new Float:x, Float:y, Float:z;
    	GetPlayerPos(i, x, y, z);
    	new Float:hp;
    	GetPlayerHealth(i, hp);
    	if(hp > 0.0)
    	if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z) && GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
    	{
    	 	rangepass++;
			if(GetPlayerWantedLevel(i) >= 4)
			{
				wantedpass++;
				if(!IsPlayerInAnyVehicle(i))
				{
			    	vehiclepass++;
					if(IsOnduty{i} == 0)
					{
					    dutypass++;
						if(IsAtEvent{i} == 0)
						{
                            eventpass++;
							if(HasBeenCuffed{i} == false)
							{
							    cuffedpass++;
								GameTextForPlayer(i, "~r~Cuffed", 3000, 5);
								SendClientMessage(i, RED, "You have been cuffed, use /breakcuffs to try break free.");
								GameTextForPlayer(playerid, "~g~Suspect Cuffed", 3000, 5);
								SetPlayerSpecialAction(i, SPECIAL_ACTION_CUFFED);
								HasBeenCuffed{i} = true;
								break;
							}
						}
					}
				}
			}
		}
	}
	if(rangepass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(wantedpass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(vehiclepass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(dutypass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(eventpass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(cuffedpass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	new astring[100];
	format(astring, sizeof(astring),"%s [%d] typed: /cuff", GetName(playerid), playerid);
	SendAdminMessage(GREY, astring);
	return true;
}
Код:
CMD:ar(playerid, params[])
{
	new rangepass = 0, vehiclepass = 0, wantedpass = 0, dutypass = 0, eventpass = 0, arrestpass = 0;
    if(GetTeam{playerid} == CLASS_CIV || GetTeam{playerid} == CLASS_MEDIC) return SendClientMessage(playerid, RED, "Only law enforcement can arrest players.");
	if(HasBeenTied{playerid} == true) return SendClientMessage(playerid, RED, "You cant arrest players while your tied up.");
	if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, "You cant arrest players from a vehicle.");
	foreach(Player, i)
	{
	    if(i == playerid) continue;
	    new Float:x, Float:y, Float:z;
    	GetPlayerPos(i, x, y, z);
    	new Float:hp;
    	GetPlayerHealth(i, hp);
    	if(hp > 0.0)
    	if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z) && GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
    	{
    	 	rangepass++;
			if(GetPlayerWantedLevel(i) >= 4)
			{
				wantedpass++;
				if(!IsPlayerInAnyVehicle(i))
				{
			    	vehiclepass++;
					if(IsOnduty{i} == 0)
					{
					    dutypass++;
						if(IsAtEvent{i} == 0)
						{
                            eventpass++;
							if(HasBeenArrested{i} == false)
							{
							    arrestpass++;
							    if(GetTeam{playerid} == CLASS_COPS)
								{
									PlayerInfo[i][pArrests] ++;
									TogglePlayerControllable(i, false);
									GameTextForPlayer(i, "~r~Arrested!", 3000, 5);
									format(fstr, sizeof(fstr), "Officer %s [%d] has just arrested you.", GetName(playerid), playerid);
									SendClientMessage(i, RED, fstr);
									GameTextForPlayer(playerid,"~w~Suspect ~g~Arrested.",5000,5);
        							SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
									new pay = random(10000) + 5000;
        							GivePlayerCash(playerid, pay);
        							PlayerInfo[playerid][pTakedowns] ++;
        							ApplyAnimation(playerid, "ped", "ARRESTgun", 4.1, 0, 1, 1, 1, 1);
									format(fstr2, sizeof(fstr2), "Suspect %s [%d] has been arrested by Officer %s [%d]", GetName(i), i, GetName(playerid), playerid);
									SendClientMessageToAll(LIGHTGREEN, fstr2);
									SetPlayerScore(i, GetPlayerScore(i) - 1);
									SetPlayerSpecialAction(i, SPECIAL_ACTION_HANDSUP);
									SetTimerEx("SendPlayerToJail", 3000, false, "d", i);
									HasBeenArrested{i} = true;

         							break;
								}
								else if(GetTeam{playerid} == CLASS_CIA)
								{
									PlayerInfo[i][pArrests] ++;
									TogglePlayerControllable(i, false);
									GameTextForPlayer(i, "~r~Arrested!", 3000, 5);
									SendClientMessage(i, RED, "You have been arrested by a Undercover CIA Agent.");
									GameTextForPlayer(playerid,"~w~Suspect ~g~Arrested.",5000,5);
        							SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
        							new pay = random(10000) + 5000;
        							GivePlayerCash(playerid, pay);
        							PlayerInfo[playerid][pTakedowns] ++;
        							ApplyAnimation(playerid, "ped", "ARRESTgun", 4.1, 0, 1, 1, 1, 1);
									format(fstr, sizeof(fstr), "Suspect %s [%d] has been arrested by a Undercover CIA Agent.", GetName(i), i);
									SendClientMessageToAll(LIGHTGREEN, fstr);
									SetPlayerScore(i, GetPlayerScore(i) - 1);
									SetPlayerSpecialAction(i, SPECIAL_ACTION_HANDSUP);
									SetTimerEx("SendPlayerToJail", 3000, false, "d", i);
									HasBeenArrested{i} = true;

         							break;
								}
								else if(GetTeam{playerid} == CLASS_FBI)
								{
									PlayerInfo[i][pArrests] ++;
									TogglePlayerControllable(i, false);
									GameTextForPlayer(i, "~r~Arrested!", 3000, 5);
									SendClientMessage(i, RED, "You have been arrested by a Undercover FBI Agent.");
									GameTextForPlayer(playerid,"~w~Suspect ~g~Arrested.",5000,5);
        							SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
        							new pay = random(10000) + 5000;
        							GivePlayerCash(playerid, pay);
        							PlayerInfo[playerid][pTakedowns] ++;
        							ApplyAnimation(playerid, "ped", "ARRESTgun", 4.1, 0, 1, 1, 1, 1);
									format(fstr, sizeof(fstr), "Suspect %s [%d] has been arrested by a Undercover FBI Agent.", GetName(i), i);
									SendClientMessageToAll(LIGHTGREEN, fstr);
									SetPlayerScore(i, GetPlayerScore(i) - 1);
									SetPlayerSpecialAction(i, SPECIAL_ACTION_HANDSUP);
									SetTimerEx("SendPlayerToJail", 3000, false, "d", i);
									HasBeenArrested{i} = true;

         							break;
								}
								else if(GetTeam{playerid} == CLASS_ARMY)
								{
									PlayerInfo[i][pArrests] ++;
									TogglePlayerControllable(i, false);
									GameTextForPlayer(i, "~r~Arrested!", 3000, 5);
									SendClientMessage(i, RED, "You have been arrested by a New Vegas Army Soldier.");
									GameTextForPlayer(playerid,"~w~Suspect ~g~Arrested.",5000,5);
        							SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
        							new pay = random(10000) + 5000;
        							GivePlayerCash(playerid, pay);
        							PlayerInfo[playerid][pTakedowns] ++;
        							ApplyAnimation(playerid, "ped", "ARRESTgun", 4.1, 0, 1, 1, 1, 1);
									format(fstr, sizeof(fstr), "Suspect %s [%d] has been arrested by a New Vegas Army Soldier.", GetName(i), i);
									SendClientMessageToAll(LIGHTGREEN, fstr);
									SetPlayerScore(i, GetPlayerScore(i) - 1);
									SetPlayerSpecialAction(i, SPECIAL_ACTION_HANDSUP);
									SetTimerEx("SendPlayerToJail", 3000, false, "d", i);
									HasBeenArrested{i} = true;

         							break;
								}
							}
						}
					}
				}
			}
		}
	}
	if(rangepass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(wantedpass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(vehiclepass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(dutypass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(eventpass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	else if(arrestpass == 0)
	{
		SendClientMessage(playerid, RED, "No wanted players in range.");
	}
	new astring[100];
	format(astring, sizeof(astring),"%s [%d] typed: /ar", GetName(playerid), playerid);
	SendAdminMessage(GREY, astring);
	return true;
}
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