[Help] Weapon Holster Filterscript
#1

Hey guys, I need a little help for a holster filterscript. It only show the weapons on ID 0 I I can see why, maybe one of you lovely people can help me.

This is the code:
Код:
#include <a_samp>
#define TIME 250 //Timer for check if player is cycling through weapons or received another weapon (in ms)
#define playercommand //comment this line to disable the /holdingweapon command for players
forward Enable(playerid);
forward Disable(playerid);
forward AttachWeapon();
forward HoldingWeaponsForAll(boolean);
new wep[MAX_PLAYERS] = -1, timer, weps[12], d[MAX_PLAYERS] = 100, d1 = 100, camera[MAX_PLAYERS];
public OnFilterScriptInit() {
        timer = SetTimer("AttachWeapon", TIME, 1);
        return print("[FS]HoldingWeapons Loaded!");
}

public OnFilterScriptExit() {
        for(new i; i < MAX_PLAYERS+1; i++) if(IsPlayerConnected(i)) if(!IsPlayerNPC(i))     for(new a; a < 10; a++)     if(IsPlayerAttachedObjectSlotUsed(i, a)) RemovePlayerAttachedObject(i, a);
        return print("[FS]HoldingWeapons Unloaded!");
}

public AttachWeapon(){
        for(new i; i < MAX_PLAYERS+1; i++){
            if(IsPlayerNPC(i)) return 1;
            if(IsPlayerInAnyVehicle(i)) {
                        for(new a; a < 9; a++) if(IsPlayerAttachedObjectSlotUsed(i, a)) RemovePlayerAttachedObject(i, a);
                        wep[i] = -1;
                        return 1;
                }
                if(!d[i]) return 1;
                if(camera[i]) return 1;

            if(wep[i] != GetPlayerWeapon(i)) for(new a; a < 12; a++){
                GetPlayerWeaponData(i, a, weps[a], weps[6]);
                        switch(a){
                            case 0: {
                                if(IsPlayerAttachedObjectSlotUsed(i, 0)) RemovePlayerAttachedObject(i, 0);
                                if(weps[a] == 1 && GetPlayerWeapon(i) != 1) SetPlayerAttachedObject( i, 0, 331, 6, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
                            }
                            case 1: {
                                if(IsPlayerAttachedObjectSlotUsed(i, 1)) RemovePlayerAttachedObject(i, 1);
                                switch(weps[a]){
                                                case 4: if(GetPlayerWeapon(i) != 4) SetPlayerAttachedObject( i, 0, 335, 11, 0.142010, -0.100988, 0.055910, 76.125000, 75.876144, 1.143326, 1.000000, 1.000000, 1.000000 );
                                                case 8: if(GetPlayerWeapon(i) != 8) SetPlayerAttachedObject( i, 1, 339, 15, 0.088326, 0.066626, 0.148351, 191.990447, 341.412963, 0.000000, 1.000000, 1.000000, 1.000000 );
                                        }
                            }
                            case 2: {
                                if(IsPlayerAttachedObjectSlotUsed(i, 2)) RemovePlayerAttachedObject(i, 2);
                                switch(weps[a]){
                                                case 22: if(GetPlayerWeapon(i) != 22) SetPlayerAttachedObject( i, 2, 346, 8, -0.028010, -0.033822, 0.097883, 270.000000, 15.999426, 354.161499, 1.000000, 1.000000, 1.000000 );
                                                case 23: if(GetPlayerWeapon(i) != 23) SetPlayerAttachedObject( i, 2, 346, 8, -0.028010, -0.033822, 0.097883, 270.000000, 15.999426, 354.161499, 1.000000, 1.000000, 1.000000 );
                                                case 24: if(GetPlayerWeapon(i) != 24) SetPlayerAttachedObject( i, 2, 348, 8, -0.040643, -0.048525, 0.085376, 270.000000, 8.253683, 0.000000, 1.000000, 1.000000, 1.000000 );
                                        }
                            }
                            case 3: {
                                if(IsPlayerAttachedObjectSlotUsed(i, 3)) RemovePlayerAttachedObject(i, 3);
                                switch(weps[a]){
                                                case 25: if(GetPlayerWeapon(i) != 25) SetPlayerAttachedObject( i, 3, 349, 16, 0.219280, 0.195271, 0.396286, 70.920410, 274.673919, 253.978057, 1.000000, 1.000000, 1.000000 );
                                                case 26: if(GetPlayerWeapon(i) != 26) SetPlayerAttachedObject( i, 3, 350, 16, 0.090676, 0.085271, -0.075131, 0.000000, 289.166870, 355.209869, 1.000000, 1.000000, 1.000000 );
                                                case 27: if(GetPlayerWeapon(i) != 27) SetPlayerAttachedObject( i, 3, 351, 16, 0.100795, 0.057224, -0.082939, 180.000000, 243.483581, 180.000000, 1.000000, 1.000000, 1.000000 );
                                        }
                            }
                            case 4: {
                                if(IsPlayerAttachedObjectSlotUsed(i, 4)) RemovePlayerAttachedObject(i, 4);
                                switch(weps[a]){
                                                case 28: if(GetPlayerWeapon(i) != 28) SetPlayerAttachedObject( i, 4, 352, 7, 0.138560, -0.033982, -0.047630, 281.671447, 276.618591, 4.068862, 1.000000, 1.000000, 1.000000 );
                                                case 29: if(GetPlayerWeapon(i) != 29) SetPlayerAttachedObject( i, 4, 353, 7, 0.008329, -0.067031, -0.060214, 289.865051, 17.391622, 7.667663, 1.000000, 1.000000, 1.000000 );
                                                case 32: if(GetPlayerWeapon(i) != 32) SetPlayerAttachedObject( i, 4, 372, 7, 0.056180, -0.008887, -0.007959, 270.000000, 13.921591, 5.905599, 1.000000, 1.000000, 1.000000 );
                                        }
                            }
                            case 5: {
                                if(IsPlayerAttachedObjectSlotUsed(i, 5)) RemovePlayerAttachedObject(i, 5);
                                switch(weps[a]){
                                                case 30: if(GetPlayerWeapon(i) != 30) SetPlayerAttachedObject( i, 5, 355, 1, -0.130044, -0.127836, 0.025491, 2.044970, 6.239807, 6.833646, 1.000000, 1.000000, 1.000000 );
                                                case 31: if(GetPlayerWeapon(i) != 31) SetPlayerAttachedObject( i, 5, 356, 16, 0.019280, 0.118553, 0.396286, 70.920410, 274.673919, 253.978057, 1.000000, 1.000000, 1.000000 );
                                        }
                            }
                            case 8: {
                                if(IsPlayerAttachedObjectSlotUsed(i, 6)) RemovePlayerAttachedObject(i, 6);
                                switch(weps[a]){
                                                case 16: if(GetPlayerWeapon(i) != 16) SetPlayerAttachedObject( i, 6, 342, 16, -0.110845, -0.041751, 0.087840, 55.051963, 84.884071, 247.221984, 1.000000, 1.000000, 1.000000 );
                                                case 17: if(GetPlayerWeapon(i) != 17) SetPlayerAttachedObject( i, 6, 1672, 16, -0.110606, -0.054021, 0.036716, 215.687911, 354.659393, 90.000000, 1.000000, 1.000000, 1.000000 );
                                                case 18: if(GetPlayerWeapon(i) != 18) SetPlayerAttachedObject( i, 6, 344, 15, 0.029351, -0.208807, -0.164047, 0.000000, 359.932037, 0.000000, 1.000000, 1.000000, 1.000000 );
                                        }
                            }
                            case 9: {
                                if(IsPlayerAttachedObjectSlotUsed(i, 7)) RemovePlayerAttachedObject(i, 7);
                                switch(weps[a]){
                                                case 43: if(GetPlayerWeapon(i) != 43) SetPlayerAttachedObject( i, 7, 367, 1, 0.227036, 0.171111, -0.085516, 270.000000, 0.000000, 180.000000, 1.000000, 1.000000, 1.000000 );
                                                case 41: if(GetPlayerWeapon(i) != 41) SetPlayerAttachedObject( i, 7, 365, 12, 0.174919, -0.004211, -0.142508, 0.000000, 270.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
                                        }
                            }
                            case 11: {
                                if(IsPlayerAttachedObjectSlotUsed(i, 8)) RemovePlayerAttachedObject(i, 8);
                                if(weps[a] == 44 || weps[a] == 45) if(GetPlayerWeapon(i) != 44 && GetPlayerWeapon(i) != 45) SetPlayerAttachedObject( i, 8, 369, 2, 0.000000, 0.078037, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
                            }
                        }
            }
            wep[i] = GetPlayerWeapon(i);
        }
        return 1;
}

public Disable(playerid) {
    d[playerid] = 0;
    wep[playerid] = -1;
    for(new a = 0; a < 9; a++) if(IsPlayerAttachedObjectSlotUsed(playerid, a)) RemovePlayerAttachedObject(playerid, a);
        return 1;
}

public Enable(playerid) {
    d[playerid] = 1;
        return 1;
}

public HoldingWeaponsForAll(boolean) {
        if(boolean == 0){
                if(!d1) return 1;
                for(new i; i < MAX_PLAYERS+1; i++) for(new a; a < 9; a++) if(IsPlayerAttachedObjectSlotUsed(i, a)) RemovePlayerAttachedObject(i, a);
                KillTimer(timer);
                d1 = 0;
            return 1;
        }
        if(boolean == 1){
                if(d1) return 1;
                timer = SetTimer("AttachWeapon", TIME, 1);
                d1 = 1;
                return 1;
        }
        return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){
    if(newkeys == 128 && oldkeys != 128 && GetPlayerWeapon(playerid) == 43) {
        camera[playerid] = 1;
        for(new a = 0; a < 9; a++) if(IsPlayerAttachedObjectSlotUsed(playerid, a)) RemovePlayerAttachedObject(playerid, a);
    }
        if(newkeys != 128 && oldkeys == 128 && GetPlayerWeapon(playerid) == 43) camera[playerid] = 0;
        return 1;
}
Thanks!
Reply
#2

Really need help please!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)