15.07.2014, 08:21
(
Последний раз редактировалось KubiPL; 15.07.2014 в 17:46.
)
1. After set player skin and goto him, sometimes we can see skin before SetPlayerSkin (or SetSpawnInfo).
2.
Well, I just checked count of CreateObject and its 49 created on server. When I'm creating new object it's get very high ID like 470, 980 and it reach 0xFFFF. There isn't any object at ID 50-999, what the hell?
Tested with deleted all objects that aren't created:
So I have only 45 objects (CreateObject) and:
gives me 0xFFFF (Invalid)
Edit:
So, player object pool and global object pool is the same pool, why?
That should have individual pools like it is in Create3DText and CreatePlayer3DText, but objects are always per-player in client game, so maybe this can be set only at server side?
BTW, at client network information objects uses 49 slots and still I cannot add any objects.
2.
Well, I just checked count of CreateObject and its 49 created on server. When I'm creating new object it's get very high ID like 470, 980 and it reach 0xFFFF. There isn't any object at ID 50-999, what the hell?
Tested with deleted all objects that aren't created:
Код:
[15/07/2014 19:12:35] [OBJ] Removing object 0 due to CObjectPool issue [15/07/2014 19:12:35] [OBJ] Removing object 46 due to CObjectPool issue
Код:
new id = CreateObject(3000, x, y, z-0.5, 0.0, 0.0, a);
Edit:
So, player object pool and global object pool is the same pool, why?
That should have individual pools like it is in Create3DText and CreatePlayer3DText, but objects are always per-player in client game, so maybe this can be set only at server side?
BTW, at client network information objects uses 49 slots and still I cannot add any objects.