SA-MP GetPlayerState! Help with RaceCheckPoint!
#1

How can i enter in a race checkpoint As Driver state And On_foot state?

i've mad a robbery system with racecheckpoints when i enter in a vehicle and then if i get off from vehicle i can't pick the racecheckpoint!
and if again i enter in same vehicle i can enter in robbeyr*racecheckpoint .
*i can't complete robbery in other vehicle! and Onfoot!

MISSION!

PHP код:
forward OnPlayerMission();
public 
OnPlayerMission()
{
    new 
string[256];
    new 
RandomLv random(sizeof(LvHideOutSpawns));
    new 
RandomLs random(sizeof(LsHideOutSpawns));
    new 
RandomSf random(sizeof(SfHideOutSpawns));
    for(new 
0GetMaxPlayers(); i++)
    {
        if(
IsPlayerConnected(i) && !IsPlayerNPC(i) && PlayerInfo[i][pSpawn] == 1)
        {
            switch (
PlayerInfo[i][pMission])
            {
                case 
MISSION_TYPE_COURIER_2:
                {
                
PlayerInfo[i][pMissionMinute] ++;
                if (
PlayerInfo[i][pMissionMinute] == 60)
                {
                
PlayerInfo[i][pMissionMinute] = 0;
                
PlayerInfo[i][pMissionHour] ++;
                }
                if (
PlayerInfo[i][pMissionHour] < 10)
                
format(stringsizeof(string), "~p~0%d",PlayerInfo[i][pMissionHour]);
                else
                
format(stringsizeof(string), "~p~%d",PlayerInfo[i][pMissionHour]);
                if (
PlayerInfo[i][pMissionMinute] < 10)
                
format(stringsizeof(string), "~p~%s:0%d",string,PlayerInfo[i][pMissionMinute]);
                else
                
format(stringsizeof(string), "~p~%s:%d",string,PlayerInfo[i][pMissionMinute]);
                
format(stringsizeof(string), "~b~Courier Mission~n~~w~- %s",string);
                
TextDrawSetString(StatsDisplay[i], string);
                }
                case 
MISSION_TYPE_TRUCK_2:
                {
                
PlayerInfo[i][pMissionMinute] ++;
                if (
PlayerInfo[i][pMissionMinute] == 60)
                {
                
PlayerInfo[i][pMissionMinute] = 0;
                
PlayerInfo[i][pMissionHour] ++;
                }
                if (
PlayerInfo[i][pMissionHour] < 10)
                
format(stringsizeof(string), "~p~0%d",PlayerInfo[i][pMissionHour]);
                else
                
format(stringsizeof(string), "~p~%d",PlayerInfo[i][pMissionHour]);
                if (
PlayerInfo[i][pMissionMinute] < 10)
                
format(stringsizeof(string), "~p~%s:0%d",string,PlayerInfo[i][pMissionMinute]);
                else
                
format(stringsizeof(string), "~p~%s:%d",string,PlayerInfo[i][pMissionMinute]);
                
format(stringsizeof(string), "~b~Delivery Mission~n~~w~- %s",string);
                
TextDrawSetString(StatsDisplay[i], string);
                }
                case 
MISSION_TYPE_STORE_ROBBERY:
                {
                if (
PlayerInfo[i][pHoldup] > 0)
                {
                
PlayerInfo[i][pHoldup] --;
                if (
PlayerInfo[i][pHoldup] > 25)
                {
                
GameTextForPlayer(i,"~w~ROBBERY IN PROGRESS~n~~y~OPENING CASH REGISTER"50003);
                }
                if (
PlayerInfo[i][pHoldup] == 25 || PlayerInfo[i][pHoldup] == 20 || PlayerInfo[i][pHoldup] == 15 || PlayerInfo[i][pHoldup] == 10 || PlayerInfo[i][pHoldup] == 5)
                {
                
PlayerInfo[i][pHoldupAmount] += random(1000) + random(1000) + random(1000) + random(1000);
                }
                if (
PlayerInfo[i][pHoldup] > && PlayerInfo[i][pHoldup] < 25)
                {
                
format(stringsizeof(string), "~w~ROBBERY IN PROGRESS~n~~y~ROBBED $%d",PlayerInfo[i][pHoldupAmount]);
                
GameTextForPlayer(i,string50003);
                }
                if (
PlayerInfo[i][pHoldup] == 1)
                {
                
DisablePlayerCheckpoint(HoldupCheckpoint[i]);
                 new 
Houseid PlayerInfo[i][pLastOutSideID];
                
HouseData[Houseid][h_Robberies] ++;
                
HouseData[Houseid][h_RobWaitTime] = 60;
                
PlayerInfo[i][pHoldupWaitTime] = 60;
                
format(stringsizeof(string), "Attention All Units!  %s Has Been Robbed By %s (%d).",PlayerInfo[i][pLocation],PlayerInfo[i][pName],i);
                
SendClientMessageToTeam(TEAM_LAW,COLOR_DISPATCHstring);
                
format(stringsizeof(string), "Holdup Complete.  You Have Robbed $%d From The %s.",PlayerInfo[i][pHoldupAmount] ,HouseInfo[Houseid][h_HouseIntName]);
                
SendClientMessage(iCOLOR_SERVER_HELP_MSGstring);
                
format(stringsizeof(string), "~w~HOLDUP COMPLETE~n~~y~ROBBED $%d",PlayerInfo[i][pHoldupAmount]);
                
GameTextForPlayer(i,string50003);
                
GivePlayerMoney(iPlayerInfo[i][pHoldupAmount]);
                
PlayerInfo[i][pEarnings] += PlayerInfo[i][pHoldupAmount];
                
format(stringsizeof(string), "Crime: Robbery");
                
ReportCrimeTOPolice(i,string);
                
PlayerInfo[i][pMission] = 0;
                
PlayerInfo[i][pHoldup] = 0;
                
PlayerInfo[i][pHoldupAmount] = 0;
                }
                }
                }
// End of first case
                
case MISSION_TYPE_HOUSE_ROBBERY:
                {
                if (
PlayerInfo[i][pHoldup] > 0)
                {
                
PlayerInfo[i][pHoldup] --;
                if (
PlayerInfo[i][pHoldup] > 25)
                {
                
GameTextForPlayer(i,"~w~ROBBERY IN PROGRESS~n~~y~STAY IN THE~n~~r~RED CHECKPOINT"50003);
                }
                if (
PlayerInfo[i][pHoldup] == 25 || PlayerInfo[i][pHoldup] == 20 || PlayerInfo[i][pHoldup] == 15 || PlayerInfo[i][pHoldup] == 10 || PlayerInfo[i][pHoldup] == 5)
                {
                
PlayerInfo[i][pHoldupAmount] += random(1000) + random(1000) + random(1000) + random(1000);
                }
                if (
PlayerInfo[i][pHoldup] > && PlayerInfo[i][pHoldup] < 25)
                {
                
format(stringsizeof(string), "~w~ROBBERY IN PROGRESS~n~~y~ROBBED $%d",PlayerInfo[i][pHoldupAmount]);
                
GameTextForPlayer(i,string50003);
                }
                if (
PlayerInfo[i][pHoldup] == 1)
                {
                
DisablePlayerCheckpoint(i);
                new 
Houseid PlayerInfo[i][pLastOutSideID];
                
HouseData[Houseid][h_Robberies] ++;
                
HouseData[Houseid][h_RobWaitTime] = 60;
                
PlayerInfo[i][pHoldupWaitTime] = 60;
                
format(stringsizeof(string), "Attention All Units!  %s Has Been Robbed By %s (%d).",PlayerInfo[i][pLocation],PlayerInfo[i][pName],i);
                
SendClientMessageToTeam(TEAM_LAW,COLOR_DISPATCHstring);
                
format(stringsizeof(string), "Robbery Complete.  You Have Robbed $%d From The %s.",PlayerInfo[i][pHoldupAmount] ,HouseInfo[Houseid][h_HouseIntName]);
                
SendClientMessage(iCOLOR_SERVER_HELP_MSGstring);
                
format(stringsizeof(string), "~w~ROBBERY COMPLETE~n~~y~ROBBED $%d",PlayerInfo[i][pHoldupAmount]);
                
GameTextForPlayer(i,string50003);
                
GivePlayerMoney(iPlayerInfo[i][pHoldupAmount]);
                
PlayerInfo[i][pEarnings] += PlayerInfo[i][pHoldupAmount];
                
format(stringsizeof(string), "Crime: Robbery");
                
ReportCrimeTOPolice(i,string);
                
PlayerInfo[i][pMission] = 0;
                
PlayerInfo[i][pHoldup] = 0;
                
PlayerInfo[i][pHoldupAmount] = 0;
                }
                }
                }
// End of second case
                
case MISSION_TYPE_ROBBERY:
                {
                if (
PlayerInfo[i][pHoldup] > 0)
                {
                if (
PlayerInfo[i][pHoldup] > 1)
                {
                
PlayerInfo[i][pHoldup] --;
                
GameTextForPlayer(i,"~w~ROBBERY IN PROGRESS~n~~y~STAY IN THE~n~~r~RED CHECKPOINT"50003);
                
PlayerInfo[i][pHoldupAmount] += random(1000) + random(1000) + random(1000) + random(1000) + random(1000);
                }
                if (
PlayerInfo[i][pHoldup] == 1)
                {
                 new 
Houseid PlayerInfo[i][pLastOutSideID];
                
HouseData[Houseid][h_Robberies] ++;
                
HouseData[Houseid][h_RobWaitTime] = 60;
                
PlayerInfo[i][pHoldupWaitTime] = 60;
                
format(stringsizeof(string), "Robbery Complete.  You Have Robbed $%d From %s.",PlayerInfo[i][pHoldupAmount] ,HouseInfo[Houseid][h_HouseIntName]);
                
SendClientMessage(iCOLOR_SERVER_HELP_MSGstring);
                
format(stringsizeof(string), "~w~ROBBERY COMPLETE~n~~y~ROBBED $%d",PlayerInfo[i][pHoldupAmount]);
                
GameTextForPlayer(i,string50003);
                
GivePlayerMoney(iPlayerInfo[i][pHoldupAmount]);
                
PlayerInfo[i][pEarnings] += PlayerInfo[i][pHoldupAmount];
                
format(stringsizeof(string), "Crime: Robbery");
                
ReportCrimeTOPolice(i,string);
                
PlayerInfo[i][pMission] = 0;
                
PlayerInfo[i][pHoldup] = 0;
                
format(stringsizeof(string), "Attention All Units!  %s Has Been Robbed By %s (%d).",HouseInfo[Houseid][h_HouseIntName],PlayerInfo[i][pName],i);
                
SendClientMessageToTeam(TEAM_LAW,COLOR_DISPATCHstring);
                
format(stringsizeof(string), "~b~%s (%d) ~w~Has Robbed ~g~$%d ~w~From ~b~%s~w~.",PlayerInfo[i][pName],i,PlayerInfo[i][pHoldupAmount],HouseInfo[Houseid][h_HouseIntName]);
                
SendClientOnScreenTextToAll(string);
                
PlayerInfo[i][pHoldupAmount] = 0;
                }
                }
                }
//End Of Robbery Mission Check
                
case MISSION_TYPE_CHURCH_ROBBERY:
                {
                if (
PlayerInfo[i][pHoldup] > 0)
                {
                if (
PlayerInfo[i][pHoldup] > 1)
                {
                
PlayerInfo[i][pHoldup] --;
                
GameTextForPlayer(i,"~w~ROBBERY IN PROGRESS~n~~y~STAY IN THE~n~~r~RED CHECKPOINT"50003);
                
PlayerInfo[i][pHoldupAmount] += random(1000) + random(1000) + random(1000) + random(1000) + random(1000);
                }
                if (
PlayerInfo[i][pHoldup] == 1)
                {
                 new 
Houseid PlayerInfo[i][pLastOutSideID];
                
HouseData[Houseid][h_Robberies] ++;
                
HouseData[Houseid][h_RobWaitTime] = 60;
                
PlayerInfo[i][pHoldupWaitTime] = 60;
                
format(stringsizeof(string), "Robbery Complete.  You Have Robbed $%d From The Church Of CnR.",PlayerInfo[i][pHoldupAmount]);
                
SendClientMessage(iCOLOR_SERVER_HELP_MSGstring);
                
format(stringsizeof(string), "~w~ROBBERY COMPLETE~n~~y~ROBBED $%d",PlayerInfo[i][pHoldupAmount]);
                
GameTextForPlayer(i,string50003);
                
GivePlayerMoney(iPlayerInfo[i][pHoldupAmount]);
                
PlayerInfo[i][pEarnings] += PlayerInfo[i][pHoldupAmount];
                
format(stringsizeof(string), "Crime: Church Robbery");
                
ReportCrimeTOPolice(i,string);
                
PlayerInfo[i][pMission] = 0;
                
PlayerInfo[i][pHoldup] = 0;
                
format(stringsizeof(string), "Attention All Units!  The CnR Church Has Been Robbed By %s (%d).",HouseInfo[Houseid][h_HouseIntName],PlayerInfo[i][pName],i);
                
SendClientMessageToTeam(TEAM_LAW,COLOR_DISPATCHstring);
                
format(stringsizeof(string), "~b~%s (%d) ~w~Has Robbed ~g~$%d ~w~From ~r~The Church Of CnR.",PlayerInfo[i][pName],i,PlayerInfo[i][pHoldupAmount]);
                
SendClientOnScreenTextToAll(string);
                
PlayerInfo[i][pHoldupAmount] = 0;
                }
                }
                }
//End Of Robbery Mission Check
                
case MISSION_TYPE_CASINO_ROBBERY_1:
                {
                if (
PlayerInfo[i][pHoldup] > 0)
                {
                if (
PlayerInfo[i][pHoldup] > 2)// && PlayerInfo[i][pHoldup] <= 70
                
{
                
PlayerInfo[i][pHoldup] --;
                
GameTextForPlayer(i,"~w~ROBBERY IN PROGRESS~n~~y~STAY IN THE~n~~r~RED CHECKPOINT"50003);
                
PlayerInfo[i][pHoldupAmount] += random(1000) + random(1000) + random(1000) + random(1000) + random(1000);
                }
                if (
PlayerInfo[i][pHoldup] == 2)
                {
                 new 
Houseid PlayerInfo[i][pLastOutSideID];
                
HouseData[Houseid][h_Robberies] ++;
                
HouseData[Houseid][h_RobWaitTime] = 60;
                
PlayerInfo[i][pHoldupWaitTime] = 60;
                
format(stringsizeof(string), "The %s",HouseInfo[Houseid][h_HouseIntName]);
                
strmid(PlayerInfo[i][pHoldupVictim], string0128128);
                switch (
CURRENT_GAMEMODE)
                {
                    case 
LOS_SANTOS:
                    {
                    
SetPlayerRaceCheckpoint(i2LsHideOutSpawns[RandomLs][0], LsHideOutSpawns[RandomLs][1], LsHideOutSpawns[RandomLs][2], 0.00.00.0,4);
                    
PlayerInfo[i][pGPSX] = LsHideOutSpawns[RandomLs][0];
                    
PlayerInfo[i][pGPSY] = LsHideOutSpawns[RandomLs][1];
                    
PlayerInfo[i][pGPSZ] = LsHideOutSpawns[RandomLs][2];
                    
PlayerInfo[i][pGPS] = 1;
                    }
                    case 
LAS_VENTURAS:
                    {
                    
SetPlayerRaceCheckpoint(i2LvHideOutSpawns[RandomLv][0], LvHideOutSpawns[RandomLv][1], LvHideOutSpawns[RandomLv][2], 0.00.00.0,4);
                    
PlayerInfo[i][pGPSX] = LvHideOutSpawns[RandomLv][0];
                    
PlayerInfo[i][pGPSY] = LvHideOutSpawns[RandomLv][1];
                    
PlayerInfo[i][pGPSZ] = LvHideOutSpawns[RandomLv][2];
                    
PlayerInfo[i][pGPS] = 1;
                    }
                    case 
SAN_FIERRO:
                    {
                    
SetPlayerRaceCheckpoint(i2SfHideOutSpawns[RandomSf][0], SfHideOutSpawns[RandomSf][1], SfHideOutSpawns[RandomSf][2], 0.00.00.0,4);
                    
PlayerInfo[i][pGPSX] = SfHideOutSpawns[RandomSf][0];
                    
PlayerInfo[i][pGPSY] = SfHideOutSpawns[RandomSf][1];
                    
PlayerInfo[i][pGPSZ] = SfHideOutSpawns[RandomSf][2];
                    
PlayerInfo[i][pGPS] = 1;
                    }
                }
                
GameTextForPlayer(i,"~y~BRING THE SAFE TO THE~n~~r~RED CHECKPOINT"50003);
                 
ShowTextDrawMenu(iTD_MENU_INFO,"~g~Casino Robbery"80);
                
format(stringsizeof(string), "~w~You Have Successfully Robbed The Safe~n~From ~p~%s~n~~w~Bring The Safe To Your Hideout In ~p~%s~n~Enter The ~r~Checkpoint ~w~To Collect The Money~n~~w~You Have ~g~4 Hours ~w~To Reach Your Hideout",PlayerInfo[i][pHoldupVictim],PlayerInfo[i][pHideout]);//~n~~w~Loose The ~b~Police ~w~To Lower Your Wanted Level~n~~w~Press ~y~2 ~w~For Robbery Information
                
ShowTextDrawMenuItems(i0string" "" ",0);
                
TextDrawSetString(StatsDisplay[i], "~b~Casino Robbery~n~~g~Get To Hideout");
                
TextDrawShowForPlayer(iStatsDisplay[i]);
                
PlayerInfo[i][pHoldupHour] = 4;
                
PlayerInfo[i][pHoldupMinute] = 0;
                
PlayerInfo[i][pHoldup] = 1;
                
PlayerInfo[i][pMission] = MISSION_TYPE_CASINO_ROBBERY_2;
                }
                }
                }
//End Of Casino Mission Check
                
case MISSION_TYPE_CASINO_ROBBERY_2:
                {
                if (
PlayerInfo[i][pHoldup] == 1)
                {
                if (
PlayerInfo[i][pHoldupHour] >= && PlayerInfo[i][pHoldupMinute] > 0)
                {
                
PlayerInfo[i][pHoldupMinute] --;
                }
                if (
PlayerInfo[i][pHoldupHour] > && PlayerInfo[i][pHoldupMinute] == 0)
                {
                
PlayerInfo[i][pHoldupHour] --;
                
PlayerInfo[i][pHoldupMinute] = 59;
                }
                if (
PlayerInfo[i][pHoldupHour] == && PlayerInfo[i][pHoldupMinute] == 1)
                {
                
GameTextForPlayer(i,"MISSION FAILED"50003);
                
SendClientMessage(i,COLOR_SERVER_HELP_MSG"Casino Robbery Failed");
                
PlayerInfo[i][pHoldup] = 0;
                
PlayerInfo[i][pHoldupHour] = 0;
                
PlayerInfo[i][pHoldupMinute] = 0;
                
PlayerInfo[i][pHoldupAmount] = 0;
                
PlayerInfo[i][pMission] = 0;
                
PlayerInfo[i][pRaceCheckpoint] = 0;
                
DisablePlayerRaceCheckpoint(i);
                
TextDrawHideForPlayer(iStatsDisplay[i]);
                }
                }
                }
                
                
                
                
                case 
MISSION_TYPE_BANK_ROBBERY_1:
                {
                if (
PlayerInfo[i][pHoldup] > 0)
                {
                
/*if (PlayerInfo[i][pHoldup] > 70)
                {
                GameTextForPlayer(i,"~w~ROBBERY IN PROGRESS~n~~y~STAY IN THE~n~~r~RED CHECKPOINT", 5000, 3);
                }//OPENING SAFE
                if (PlayerInfo[i][pHoldup] == 70 || PlayerInfo[i][pHoldup] == 65 || PlayerInfo[i][pHoldup] == 60 || PlayerInfo[i][pHoldup] == 55 || PlayerInfo[i][pHoldup] == 50 || PlayerInfo[i][pHoldup] == 45
                || PlayerInfo[i][pHoldup] == 40 || PlayerInfo[i][pHoldup] == 35 || PlayerInfo[i][pHoldup] == 30 || PlayerInfo[i][pHoldup] == 25 || PlayerInfo[i][pHoldup] == 20 || PlayerInfo[i][pHoldup] == 15 || PlayerInfo[i][pHoldup] == 10 || PlayerInfo[i][pHoldup] == 5)
                {
                PlayerInfo[i][pHoldupAmount] += RobberyCash;
                }*/
                
if (PlayerInfo[i][pHoldup] > 2)// && PlayerInfo[i][pHoldup] <= 70
                
{
                
PlayerInfo[i][pHoldup] --;
                
GameTextForPlayer(i,"~w~ROBBERY IN PROGRESS~n~~y~STAY IN THE~n~~r~RED CHECKPOINT"50003);
                
PlayerInfo[i][pHoldupAmount] += RobberyCash;
                }
                if (
PlayerInfo[i][pHoldup] == 2)
                {
                 new 
Houseid PlayerInfo[i][pLastOutSideID];
                
HouseData[Houseid][h_Robberies] ++;
                
HouseData[Houseid][h_RobWaitTime] = 60;
                
PlayerInfo[i][pHoldupWaitTime] = 60;
                
format(stringsizeof(string), "%s",HouseInfo[Houseid][h_HouseIntName]);
                
strmid(PlayerInfo[i][pHoldupVictim], string0128128);
                switch (
CURRENT_GAMEMODE)
                {
                    case 
LOS_SANTOS:
                    {
                    
SetPlayerRaceCheckpoint(i2LsHideOutSpawns[RandomLs][0], LsHideOutSpawns[RandomLs][1], LsHideOutSpawns[RandomLs][2], 0.00.00.0,4);
                    
PlayerInfo[i][pGPSX] = LsHideOutSpawns[RandomLs][0];
                    
PlayerInfo[i][pGPSY] = LsHideOutSpawns[RandomLs][1];
                    
PlayerInfo[i][pGPSZ] = LsHideOutSpawns[RandomLs][2];
                    
PlayerInfo[i][pGPS] = 1;
                    }
                    case 
LAS_VENTURAS:
                    {
                    
SetPlayerRaceCheckpoint(i2LvHideOutSpawns[RandomLv][0], LvHideOutSpawns[RandomLv][1], LvHideOutSpawns[RandomLv][2], 0.00.00.0,4);
                    
PlayerInfo[i][pGPSX] = LvHideOutSpawns[RandomLv][0];
                    
PlayerInfo[i][pGPSY] = LvHideOutSpawns[RandomLv][1];
                    
PlayerInfo[i][pGPSZ] = LvHideOutSpawns[RandomLv][2];
                    
PlayerInfo[i][pGPS] = 1;
                    }
                    case 
SAN_FIERRO:
                    {
                    
SetPlayerRaceCheckpoint(i2SfHideOutSpawns[RandomSf][0], SfHideOutSpawns[RandomSf][1], SfHideOutSpawns[RandomSf][2], 0.00.00.0,4);
                    
PlayerInfo[i][pGPSX] = SfHideOutSpawns[RandomSf][0];
                    
PlayerInfo[i][pGPSY] = SfHideOutSpawns[RandomSf][1];
                    
PlayerInfo[i][pGPSZ] = SfHideOutSpawns[RandomSf][2];
                    
PlayerInfo[i][pGPS] = 1;
                    }
                }
                
GameTextForPlayer(i,"~y~BRING THE SAFE TO THE~n~~r~RED CHECKPOINT"50003);
                 
ShowTextDrawMenu(iTD_MENU_INFO,"~g~Bank Robbery"80);
                
format(stringsizeof(string), "~w~You Have Successfully Robbed The Safe~n~From ~p~%s~n~~w~Bring The Safe To Your Hideout In ~p~%s~n~Enter The ~r~Checkpoint ~w~To Collect The Money~n~~w~You Have ~g~4 Hours ~w~To Reach Your Hideout",PlayerInfo[i][pHoldupVictim],PlayerInfo[i][pHideout]);//~n~~w~Loose The ~b~Police ~w~To Lower Your Wanted Level~n~~w~Press ~y~2 ~w~For Robbery Information
                
ShowTextDrawMenuItems(i0string" "" ",0);
                
TextDrawSetString(StatsDisplay[i], "~b~Bank Robbery~n~~g~Get To Hideout");
                
TextDrawShowForPlayer(iStatsDisplay[i]);
                
format(stringsizeof(string), "Crime: Robbery");
                
ReportCrimeTOPolice(i,string);
                
PlayerInfo[i][pHoldupHour] = 4;
                
PlayerInfo[i][pHoldupMinute] = 0;
                
PlayerInfo[i][pHoldup] = 1;
                
PlayerInfo[i][pMission] = MISSION_TYPE_BANK_ROBBERY_2;
                }
                }
                }
//End Of Bank Mission Check
                
case MISSION_TYPE_BANK_ROBBERY_2:
                {
                if (
PlayerInfo[i][pHoldup] == 1)
                {
                if (
PlayerInfo[i][pHoldupHour] >= && PlayerInfo[i][pHoldupMinute] > 0)
                {
                
PlayerInfo[i][pHoldupMinute] --;
                }
                if (
PlayerInfo[i][pHoldupHour] > && PlayerInfo[i][pHoldupMinute] == 0)
                {
                
PlayerInfo[i][pHoldupHour] --;
                
PlayerInfo[i][pHoldupMinute] = 59;
                }
                if (
PlayerInfo[i][pHoldupHour] == && PlayerInfo[i][pHoldupMinute] == 1)
                {
                
GameTextForPlayer(i,"MISSION FAILED"50003);
                
SendClientMessage(i,COLOR_SERVER_HELP_MSG"Bank Robbery Failed");
                
PlayerInfo[i][pHoldup] = 0;
                
PlayerInfo[i][pHoldupHour] = 0;
                
PlayerInfo[i][pHoldupMinute] = 0;
                
PlayerInfo[i][pHoldupAmount] = 0;
                
PlayerInfo[i][pMission] = 0;
                
PlayerInfo[i][pRaceCheckpoint] = 0;
                
DisablePlayerRaceCheckpoint(i);
                
TextDrawHideForPlayer(iStatsDisplay[i]);
                }
                }
                }
//End Of Bank Mission Check
            
}//End Of Switch
        
}
    }

OnPlayerEnterRaceCheckpoint

PHP код:
public OnPlayerEnterRaceCheckpoint(playerid)
{
    new 
string[256];
/*
SetPlayerRaceCheckpoint(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size)
Playerid    The ID of the player to set the checkpoint for
Type    type of checkpoint.0-Normal, 1-Finish, 2-Nothing(Only the checkpoint without anything on it), 3-Air normal, 4-Air finish
Float:x    X-Coordinate
Float:y    Y-Coordinate
Float:z    Z-Coordinate
Float:nextx    X-Coordinate of the next point, for the arrow facing direction
Float:nexty    Y-Coordinate of the next point, for the arrow facing direction
Float:nextz    Z-Coordinate of the next point, for the arrow facing direction
Float:size    Size (diameter) of the checkpoint
*/
    
switch (PlayerInfo[playerid][pMission])
    {
        case 
MISSION_TYPE_KIDNAP:
        {
        
DisablePlayerRaceCheckpoint(playerid);
        
PlayerInfo[playerid][pRaceCheckpoint] = 0;
        }
        case 
MISSION_TYPE_POLICE_RESPOND:
        {
        
DisablePlayerRaceCheckpoint(playerid);
        
PlayerInfo[playerid][pRaceCheckpoint] = 0;
        if (
Police_Responding_Id > -1)
        {
        
Police_Responding_Id = -1;
        
Police_Responding_Time 0;
        
Police_Responding_To_Crime 0;//0 = Backup call, 1 = 911 call, 2 = crime
        
strmid(Police_Responding_Text" "0128128);
        }
        }
        case 
MISSION_TYPE_COURIER_1:
        {
            if (
GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
            new 
Mission PlayerInfo[playerid][pMissionSlot];
            
PlayerInfo[playerid][pMissionBonus] = 200000;
            
//format(string, sizeof(string), "Deliver %s To %s",CourierMissionInfo[Mission][cm_goods],CourierMissionInfo[Mission][cm_del_location]);
            //SendClientMessage(playerid, COLOR_SERVER_HELP_MSG, string);
            
GameTextForPlayer(playerid,"~w~COURIER MISSION DELIVER TO THE~n~~r~CHECKPOINT",5000,3);
            
ShowTextDrawMenu(playeridTD_MENU_INFO,"~b~Courier Mission"100);
            
//format(string, sizeof(string), "Deliver ~p~%s~n~~w~To ~b~%s ~w~In ~p~%s~n~~w~Enter The ~r~Checkpoint ~w~At The Destination~n~Distance Bonus: ~g~$20000 ~W~- ~g~$45 / Game Minute~n~~w~Pickup Bonus ~g~$10000~w~~n~You Have ~p~12 Hours ~w~To Complete The Delivery~n~~w~Press ~y~2 ~w~For Delivery Information~n~~w~Type ~y~/cancel ~w~To Cancel Delivery",CourierMissionInfo[Mission][cm_goods],CourierMissionInfo[Mission][cm_del_location],CourierMissionInfo[Mission][cm_del_location_cont]);
            
format(stringsizeof(string), "Deliver ~p~%s~n~~w~To ~b~%s ~w~In ~p~%s~n~~w~Enter The ~r~Checkpoint ~w~At The Destination~n~Distance Bonus: ~g~$20000 ~W~- ~g~$45 / Game Minute~n~~w~Pickup Bonus ~g~$10000~n~ ",CourierMissionInfo[Mission][cm_goods],CourierMissionInfo[Mission][cm_del_location],CourierMissionInfo[Mission][cm_del_location_cont]);
            
ShowTextDrawMenuItems(playerid0string" "" ",0);
            
format(stringsizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~You Have ~p~12 Hours ~w~To Complete The Delivery~n~~w~Press ~y~2 ~w~For Delivery Information~n~~w~Type ~y~/cancel ~w~To Cancel Delivery");
            
TextDrawSetString(Menu_StatsCont[playerid], string);
            
TextDrawShowForPlayer(playeridMenu_StatsCont[playerid]);
            
PlayerInfo[playerid][pWantedLevel] = 6;
            
format(stringsizeof(string), "Crime: Smuggling Illegal Items");
            
ReportCrimeTOPolice(playerid,string);
            
SetPlayerWantedStats(playerid,"Smuggling Illegal Items");
            
SetPlayerRaceCheckpoint(playerid2CourierMissionInfo[Mission][cm_del_cp_x],CourierMissionInfo[Mission][cm_del_cp_y],CourierMissionInfo[Mission][cm_del_cp_z], 0,0,04);
            
PlayerInfo[playerid][pMission] = MISSION_TYPE_COURIER_2;
            }
        }
        case 
MISSION_TYPE_COURIER_2:
        {
            if (
GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
            new 
Mission PlayerInfo[playerid][pMissionSlot];
            
//Delivery Complete.  Received $26042 + $15890 Time Bonus.   Pickup Bonus: $11568
            //format(string, sizeof(string), "You Have Successfully Delivered  %s From %s To %s In %d Hours, %d Minutes.",CourierMissionInfo[Mission][cm_goods],CourierMissionInfo[Mission][cm_pkup_location],CourierMissionInfo[Mission][cm_del_location],PlayerInfo[playerid][pMissionHour],PlayerInfo[playerid][pMissionMinute]);
            //SendClientMessage(playerid, COLOR_SERVER_HELP_MSG, string);
            
GameTextForPlayer(playerid,"~w~COURIER MISSION COMPLETED!",5000,3);
            
ShowTextDrawMenu(playeridTD_MENU_INFO,"~b~Delivery Complete"50);
            
format(stringsizeof(string), "~p~%s ~w~Successfully Delivered~n~To ~b~%s ~w~In ~b~%s~n~ ~n~~w~Time: ~p~%d Hours, %d Minutes~n~~w~Received ~g~$25000 ~w~+ ~g~$32020 ~w~Bonus",CourierMissionInfo[Mission][cm_goods],CourierMissionInfo[Mission][cm_del_location],CourierMissionInfo[Mission][cm_del_location_cont],PlayerInfo[playerid][pMissionHour],PlayerInfo[playerid][pMissionMinute]);
            
ShowTextDrawMenuItems(playerid0string" "" ",0);
            
format(stringsizeof(string), "~b~%s (%d) ~w~Has Delivered ~p~%s ~w~From ~b~%s ~w~To~n~~b~%s ~w~In ~g~%d Hours, %d Minutes.",PlayerInfo[playerid][pName],playerid,CourierMissionInfo[Mission][cm_goods],CourierMissionInfo[Mission][cm_pkup_location],CourierMissionInfo[Mission][cm_del_location],PlayerInfo[playerid][pMissionHour],PlayerInfo[playerid][pMissionMinute]);
            
SendClientOnScreenText(playerid,string);
            
PlayerPlaySound(playerid10580.00.00.0);
            
DisablePlayerRaceCheckpoint(playerid);
            
PlayerInfo[playerid][pMission] = 0;
            
PlayerInfo[playerid][pRaceCheckpoint] = 0;
            
GivePlayerMoney(playerid,5000);
            
PlayerInfo[playerid][pEarnings] += 5000;
            
TextDrawHideForPlayer(playeridStatsDisplay[playerid]);
            }
        }
        case 
MISSION_TYPE_TRUCK_1:
        {
            if (
GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
            new 
Mission PlayerInfo[playerid][pMissionSlot];
            
PlayerInfo[playerid][pMissionBonus] = 200000;
            
//format(string, sizeof(string), "Deliver %s To %s",TruckMissionInfo[Mission][tm_goods],TruckMissionInfo[Mission][tm_del_location]);
            //SendClientMessage(playerid, COLOR_SERVER_HELP_MSG, string);
            
GameTextForPlayer(playerid,"~w~TRUCK DELIVERY DELIVER TO THE~n~~r~CHECKPOINT",5000,3);
            
ShowTextDrawMenu(playeridTD_MENU_INFO,"~b~Truck Delivery"70);
            
//format(string, sizeof(string), "Deliver ~p~%s~n~~w~To ~b~%s~n~~w~Enter The ~r~Checkpoint ~w~At The Destination~n~Distance Bonus: ~g~$20000 ~W~- ~g~$45 / Game Minute~n~~w~Pickup Bonus ~g~$10000~w~~n~You Have ~p~12 Hours ~w~To Complete The Delivery~n~~w~Press ~y~2 ~w~For Delivery Information~n~~w~Type ~y~/cancel ~w~To Cancel Delivery",TruckMissionInfo[Mission][tm_goods],TruckMissionInfo[Mission][tm_del_location]);//~n~Keep Your ~p~Trailer For A Bonus~w~
            
format(stringsizeof(string), "Deliver ~p~%s~n~~w~To ~b~%s~n~~w~Enter The ~r~Checkpoint ~w~At The Destination~n~Distance Bonus: ~g~$20000 ~W~- ~g~$45 / Game Minute~n~~w~Pickup Bonus ~g~$10000~n~ ",TruckMissionInfo[Mission][tm_goods],TruckMissionInfo[Mission][tm_del_location]);//~n~Keep Your ~p~Trailer For A Bonus~w~
            
ShowTextDrawMenuItems(playerid0string" "" ",0);
            
format(stringsizeof(string), " ~n~ ~n~ ~n~ ~n~ ~n~You Have ~p~12 Hours ~w~To Complete The Delivery~n~~w~Press ~y~2 ~w~For Delivery Information~n~~w~Type ~y~/cancel ~w~To Cancel Delivery");
            
TextDrawSetString(Menu_StatsCont[playerid], string);
            
TextDrawShowForPlayer(playeridMenu_StatsCont[playerid]);
            
//PlayerInfo[playerid][pWantedLevel] = 6;
            //format(string, sizeof(string), "Crime: Smuggling Illegal Items");
            //ReportCrimeTOPolice(playerid,string);
            //SetPlayerWantedStats(playerid,"Smuggling Illegal Items");
            
SetPlayerRaceCheckpoint(playerid2TruckMissionInfo[Mission][tm_del_cp_x],TruckMissionInfo[Mission][tm_del_cp_y],TruckMissionInfo[Mission][tm_del_cp_z], 0,0,04);
            
PlayerInfo[playerid][pMission] = MISSION_TYPE_TRUCK_2;
            
GivePlayerMoney(playerid,10000);
            
PlayerInfo[playerid][pEarnings] += 10000;
            }
        }
        case 
MISSION_TYPE_TRUCK_2:
        {
            if (
GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
            new 
Mission PlayerInfo[playerid][pMissionSlot];
            
//Delivery Complete.  Received $26042 + $15890 Time Bonus.   Pickup Bonus: $11568
            //format(string, sizeof(string), "You Have Successfully Delivered  %s From %s To %s In %d Hours, %d Minutes.",TruckMissionInfo[Mission][tm_goods],TruckMissionInfo[Mission][tm_pkup_location],TruckMissionInfo[Mission][tm_del_location],PlayerInfo[playerid][pMissionHour],PlayerInfo[playerid][pMissionMinute]);
            //SendClientMessage(playerid, COLOR_SERVER_HELP_MSG, string);
            
GameTextForPlayer(playerid,"~w~TRUCK DELIVERY COMPLETED!",5000,3);
            
ShowTextDrawMenu(playeridTD_MENU_INFO,"~b~Delivery Complete"70);
            
format(stringsizeof(string), "~p~%s ~w~Successully Delivered~n~~w~From ~b~%s ~w~To ~b~%s~n~~w~Time: ~p~%d Hours, %d Minutes~n~~w~Received ~g~$5678 ~w~+ ~g~$4907 ~w~Time Bonus~n~Pickup Bonus ~g~$14000",TruckMissionInfo[Mission][tm_goods],TruckMissionInfo[Mission][tm_pkup_location],TruckMissionInfo[Mission][tm_del_location],PlayerInfo[playerid][pMissionHour],PlayerInfo[playerid][pMissionMinute]);//~n~Keep Your ~p~Trailer For A Bonus~w~
            
ShowTextDrawMenuItems(playerid0string" "" ",0);
            
format(stringsizeof(string), "~b~%s (%d) ~w~Has Delivered ~p~%s ~w~From ~b~%s ~w~To~n~~b~%s ~w~In ~g~%d Hours, %d Minutes.",PlayerInfo[playerid][pName],playerid,TruckMissionInfo[Mission][tm_goods],TruckMissionInfo[Mission][tm_pkup_location],TruckMissionInfo[Mission][tm_del_location],PlayerInfo[playerid][pMissionHour],PlayerInfo[playerid][pMissionMinute]);
            
SendClientOnScreenText(playerid,string);
            
PlayerPlaySound(playerid10580.00.00.0);
            
DisablePlayerRaceCheckpoint(playerid);
            
PlayerInfo[playerid][pMission] = 0;
            
PlayerInfo[playerid][pRaceCheckpoint] = 0;
            
GivePlayerMoney(playerid,5000);
            
PlayerInfo[playerid][pEarnings] += 5000;
            
TextDrawHideForPlayer(playeridStatsDisplay[playerid]);
            }
        }
        case 
MISSION_TYPE_BANK_ROBBERY_2:
        {
            
format(stringsizeof(string), "~w~BANK ROBBERY COMPLETE~n~~y~ROBBED $%d",PlayerInfo[playerid][pHoldupAmount]);
            
GameTextForPlayer(playerid,string50003);
             
ShowTextDrawMenu(playeridTD_MENU_INFO,"~g~Bank Robbery"60);
            
format(stringsizeof(string), "~w~You Have Successfully Reached Your ~p~Hideout~n~~w~You Cracked The Safe And Found ~g~$%d~n~~w~You Have Evaded The ~b~Police~n~~w~Your ~r~Wanted Level ~w~Has Been Lowered",PlayerInfo[playerid][pHoldupAmount]);
            
ShowTextDrawMenuItems(playerid0string" "" ",0);
            
PlayerPlaySound(playerid10580.00.00.0);
            
DisablePlayerRaceCheckpoint(playerid);
            
PlayerInfo[playerid][pRaceCheckpoint] = 0;
            
PlayerInfo[playerid][pMission] = 0;
            
PlayerInfo[playerid][pHoldup] = 0;
            if (
PlayerInfo[playerid][pHoldupAmount] > 0)
            {
            
GivePlayerMoney(playerid,PlayerInfo[playerid][pHoldupAmount]);
            
PlayerInfo[playerid][pEarnings] += PlayerInfo[playerid][pHoldupAmount];
            }
            
format(stringsizeof(string), "Attention All Units!  %s Has Been Robbed By %s (%d).",PlayerInfo[playerid][pName],playerid,PlayerInfo[playerid][pHoldupVictim]);
            
SendClientMessageToTeam(TEAM_LAW,COLOR_DISPATCHstring);
            
format(stringsizeof(string), "~b~%s (%d) ~w~Has Robbed ~g~$%d ~w~From ~b~%s~w~.",PlayerInfo[playerid][pName],playerid,PlayerInfo[playerid][pHoldupAmount],PlayerInfo[playerid][pHoldupVictim]);
            
SendClientOnScreenTextToAll(string);
            
PlayerInfo[playerid][pHoldupAmount] = 0;
            
TextDrawHideForPlayer(playeridStatsDisplay[playerid]);
        }
        case 
MISSION_TYPE_CASINO_ROBBERY_2:
        {
            
format(stringsizeof(string), "~w~CASINO ROBBERY COMPLETE~n~~y~ROBBED $%d",PlayerInfo[playerid][pHoldupAmount]);
            
GameTextForPlayer(playerid,string50003);
             
ShowTextDrawMenu(playeridTD_MENU_INFO,"~g~Casino Robbery"60);
            
format(stringsizeof(string), "~w~You Have Successfully Reached Your ~p~Hideout~n~~w~You Cracked The Safe And Found ~g~$%d~n~~w~You Have Evaded The ~b~Police~n~~w~Your ~r~Wanted Level ~w~Has Been Lowered",PlayerInfo[playerid][pHoldupAmount]);
            
ShowTextDrawMenuItems(playerid0string" "" ",0);
            
PlayerPlaySound(playerid10580.00.00.0);
            
DisablePlayerRaceCheckpoint(playerid);
            
PlayerInfo[playerid][pRaceCheckpoint] = 0;
            
PlayerInfo[playerid][pMission] = 0;
            
PlayerInfo[playerid][pHoldup] = 0;
            if (
PlayerInfo[playerid][pHoldupAmount] > 0)
            {
            
GivePlayerMoney(playerid,PlayerInfo[playerid][pHoldupAmount]);
            
PlayerInfo[playerid][pEarnings] += PlayerInfo[playerid][pHoldupAmount];
            }
            
format(stringsizeof(string), "Attention All Units!  %s Has Been Robbed By %s (%d).",PlayerInfo[playerid][pName],playerid,PlayerInfo[playerid][pHoldupVictim]);
            
SendClientMessageToTeam(TEAM_LAW,COLOR_DISPATCHstring);
            
format(stringsizeof(string), "~b~%s (%d) ~w~Has Robbed ~g~$%d ~w~From ~b~%s~w~.",PlayerInfo[playerid][pName],playerid,PlayerInfo[playerid][pHoldupAmount],PlayerInfo[playerid][pHoldupVictim]);
            
SendClientOnScreenTextToAll(string);
            
PlayerInfo[playerid][pHoldupAmount] = 0;
            
TextDrawHideForPlayer(playeridStatsDisplay[playerid]);
        }
    }
    return 
1;

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