Custom Objects Crash
#1

Hi everybody,

When I start my SAMP with my custom objects the GTA is crashing. Why crashing and what's the solution? The objects are good in JernejL's Map Editor. This is the crash code, if it's help:

Код:
SA-MP 0.3z
Exception At Address: 0x015632B0
Base: 0x04100000

Registers:
EAX: 0x00000000	EBX: 0x00000000	ECX: 0xC9742400	EDX: 0x000000FF
ESI: 0x00000000	EDI: 0x0028FCF8	EBP: 0xFFFFFFFF	ESP: 0x0028FCAC
EFLAGS: 0x00210246

Stack:
+0000: 0x0028FCF8   0x00858BDC   0x0028FD03   0x0028FD04
+0010: 0x005B6310   0x0028FCF8   0x00000004   0x008E4998
+0020: 0x00000000   0x00000000   0xFFFFFFFF   0x00000000
+0030: 0x008E2CB0   0x00000001   0x0C001101   0x32524556
+0040: 0x00000100   0x00000002   0x00000407   0x536C6C41
+0050: 0x43504D41   0x00734C4F   0x006C6F63   0x00000000
+0060: 0x00000000   0x005B8315   0x008E4998   0x00000004
+0070: 0xFFFFFFFF   0x008E2C90   0x00000000   0x005B8E20
+0080: 0x0517C5B8   0x00B71848   0x0A614250   0x0028FF78
+0090: 0x0083D57B   0xFFFFFFFF   0x005B9282   0x00869AF8
+00A0: 0x00869B08   0x00869B20   0x00000000   0x00869B30
+00B0: 0x00000001   0x00863B10   0x758A6C30   0x00000000
+00C0: 0x008E2C90   0x41544144   0x50414D5C   0x4E4F5A2E
+00D0: 0x00880020   0xFFFFFFFF   0x0082425E   0x0082427B
+00E0: 0x00001800   0x008242A6   0x00001800   0x00000000
+00F0: 0x008211F7   0x00001800   0x49742400   0x005B3206
+0100: 0x00001800   0x0053BCA0   0x00863B10   0x00863A90
+0110: 0x00863B10   0x0000000A   0x0053E593   0x00863B10
+0120: 0x00748D50   0x75491245   0x00000000   0x0028FF88
+0130: 0x7EFDE000   0x01670000   0x00000008   0x016710F0
+0140: 0x00000008   0x00000100   0x00000008   0x00000102
+0150: 0x44000000   0x43C00000   0x00000000   0x00000000
+0160: 0x00000400   0x00000300   0x00000000   0x0028FE54
+0170: 0x003A0144   0x00000200   0x00000000   0x01380224
+0180: 0x0178A582   0x00000224   0x00000138   0x0000002C
+0190: 0x0028FE2C   0x00825EE4   0x75491245   0x00000000
+01A0: 0x7EFDE000   0xFFFFFFFF   0x00821D57   0x00000065
+01B0: 0x00000065   0x0028FF88   0x00824731   0x00400000
+01C0: 0x00000000   0x01963004   0x0000000A   0x00000094
+01D0: 0x00000006   0x00000000   0x00001770   0x00000002
+01E0: 0x76726500   0x20656369   0x6B636150   0x00003120
+01F0: 0x00000000   0x00000000   0x00000000   0x00000000
+0200: 0x00000000   0x00000000   0x00000000   0x00000000
+0210: 0x00000000   0x00000000   0x00000000   0x00000000
+0220: 0x00000000   0x00000000   0x00000000   0x00000000
+0230: 0x00000000   0x00000000   0x00000000   0x00000000
+0240: 0x00000000   0x00000000   0x00000000   0x00000000
+0250: 0x00000000   0x00000000   0x00000000   0x008245C8
+0260: 0x00000000   0x00000000   0x7EFDE000   0xC0000005
+0270: 0x00000000   0x01963004   0x00000044   0x01978F38

SCM Op: 0x0, lDbg: 0 LastRendObj: 0
Thanks for help,
Dfoglalo
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#2

Maybe you have some mods which are causing this?
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#3

My GTA has one mod: and this mod is my custom object only.
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#4

Try to run sa-mp with a clean GTA3.img, it should work fine. I have this issue too, when my GTA is modded I am not able to see several samp custom objects.
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#5

I wrote:

Quote:

My GTA has one mod: and this mod is my custom object only.

+ in the custom.img

I didn't edit the GTA3.img; my GTA3.img is intact.
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