pawn Код:
dcmd_v(playerid, params[])
{
new
idx,
iString[ 128 ];
if ( gPlayerStatus[ playerid ] != 0 )
{
format ( iString, 128, "[ERROR]: You are already using \"%s\".", aSelNames[ gPlayerStatus[ playerid ] - 1 ] );
SendClientMessage ( playerid, COLOR_RED, iString );
return true;
}
if ( params[ 0 ] == '\0' ) // Same effect as a !strlen check.
return SendClientMessage( playerid, COLOR_RED, "[USAGE]: /v MODELID/NAME or /vehicle MODELID/NAME" );
//***************
// Fix by Mike! *
//***************
idx = GetVehicleModelIDFromName( params );
if( idx == -1 )
{
idx = strval(iString);
if ( idx < MIN_VEHI_ID || idx > MAX_VEHI_ID )
return SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid MODELID/NAME");
}
if(curPlayerVehI[playerid] >= 0)
{
DestroyVehicle(curPlayerVehI[playerid]);
new
Float:x,
Float:y,
Float:z,
Float:a;
GetPlayerPos(playerid, x, y, z);
GetXYInFrontOfPlayer(playerid, x, y, VEHI_DIS);
GetPlayerFacingAngle(playerid, a);
curPlayerVehM[playerid] = idx;
curPlayerVehI[playerid] = CreateVehicle(idx, x, y, z + 2.0, a + 90.0, -1, -1, 5000);
LinkVehicleToInterior(curPlayerVehI[playerid], GetPlayerInterior(playerid));
curServerVehP[curPlayerVehI[playerid]][spawn] = true;
curServerVehP[curPlayerVehI[playerid]][vmodel] = idx;
curServerVehP[curPlayerVehI[playerid]][vInt] = GetPlayerInterior(playerid);
format(iString, 128, "[SUCCESS]: Spawned a \"%s\" (MODELID: %d, VEHICLEID: %d)", aVehicleNames[idx - MIN_VEHI_ID], idx, curPlayerVehI[playerid]);
SendClientMessage(playerid, COLOR_GREEN, iString);
return 1;
}
return true;
}