31.05.2014, 22:00
Hey,
I'm basically creating a /veh command.
The object of this command is to create a car for the administrator who executed the command.
Now, it works. But it will only spawn one vehicle. after that one is spawned, the command wont work at all.
I want to be able to spawn multiple vehicles at once...
My code:
I'm quite new to using loops with things like this so I'm eager to learn.
I'm basically creating a /veh command.
The object of this command is to create a car for the administrator who executed the command.
Now, it works. But it will only spawn one vehicle. after that one is spawned, the command wont work at all.
I want to be able to spawn multiple vehicles at once...
My code:
pawn Код:
#define MAX_TEMP_CARS 20
enum avInfo //Admin Vehicle Info
{
ModelID,
Colour[2],
Float:Posx,
Float:Posy,
Float:Posz,
Float:Posa,
Used,
ID
}
new CreatedCars[MAX_TEMP_CARS][avInfo];
CMD:veh(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] >= 5)
{
new model, colours[2], car;
if(sscanf(params, "iii", model, colours[0], colours[1])) return SendClientMessageEx(playerid, COLOR_WHITE, "[Server] Usage: /veh [model] [colour1] [colour2]");
if(model < 400 || model > 611) return SendClientMessageEx(playerid, COLOR_WHITE, "[Server] Error: Correct vehicle models range from 400 to 611.");
if(colours[0] < 0 || colours[0] > 255 || colours[1] < 0 || colours[1] > 255) return SendClientMessageEx(playerid, COLOR_WHITE, "[Server] Error: Correct vehicle colours range from 0 to 255.");
for(new i, j = MAX_TEMP_CARS; i != j; i++)
{
if(CreatedCars[i][Used] == 0)
{
SendClientMessageEx(playerid, COLOR_WHITE, "[Server] Spawning vehicle...");
GetPlayerPos(playerid, CreatedCars[i][Posx], CreatedCars[i][Posy], CreatedCars[i][Posz]);
GetPlayerFacingAngle(playerid, CreatedCars[i][Posa]);
CreatedCars[i][Used] = 1;
car = CreateVehicle(model, CreatedCars[i][Posx], CreatedCars[i][Posy], CreatedCars[i][Posz], CreatedCars[i][Posa], colours[0], colours[1], 0);
CreatedCars[i][ID] = car;
printf("%i", car);
SendClientMessageEx(playerid, COLOR_WHITE, "[Server] Vehicle spawned with ID: %i", car);
break;
}
return 1;
}
return 1;
}
else return SendClientMessageEx(playerid, COLOR_WHITE, "[Server] Insufficient permissions.");
}