25.05.2014, 19:46
I have an issue with my spawn location. However, it works in another script.
So, the thing is everything during the registration process goes good but when I choose my skin it spawns me in Blueberry. (Skin selection is the last part of the registration process) It should spawn me at the LS airport.
Skin Dialog
OnPlayerRequestClass
OnPlayerSpawn
OnPlayerRequestSpawn (Changed it to return 0
Thanks in advance!
So, the thing is everything during the registration process goes good but when I choose my skin it spawns me in Blueberry. (Skin selection is the last part of the registration process) It should spawn me at the LS airport.
Skin Dialog
pawn Код:
if(dialogid == DIALOG_SKIN)
{
if(response)
{
new skin = strval(inputtext);
if(skin < 0 || skin > 299)
{
ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_INPUT, "Skin Selection", "{FFFFFF}Select your skin.\n\n{FF0000}Invalid skin selected!", "Submit", "Quit");
}
else if(skin == 0 || skin == 1 || skin == 2 || skin == 8 || skin == 42 || skin == 50 || skin == 71 || skin == 165 || skin == 166 || skin == 240 || skin == 264 || skin == 265 || skin == 266 || skin == 267 || skin == 274 || skin == 275 || skin == 276 || skin == 277 || skin == 278 || skin == 279 || skin == 280 || skin == 281 || skin == 282 || skin == 283 || skin == 284 || skin == 285 || skin == 286 || skin == 287 || skin == 288)
{
ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_INPUT, "Skin Selection", "{FFFFFF}Select your skin.\n\n{FF0000}You may not use that skin!", "Submit", "Quit");
}
else
{
new string[54];
pInfo[playerid][pSkin] = strval(inputtext);
format(string, sizeof(string), "* [SERVER]: {FFFFFF}You've set your character's skin to %d", pInfo[playerid][pSkin]);
SendClientMessage(playerid, COLOR_WHITE, string);
TogglePlayerSpectating(playerid, 0);
TogglePlayerControllable(playerid, 1);
SetSpawnInfo(playerid, 0, pInfo[playerid][pSkin], 1685.8979, -2330.5691, -2.6797, 360, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
pInfo[playerid][pHealth] = 100;
SetPlayerScore(playerid, 1);
SetPlayerColor(playerid, TRANSPARENT_WHITE);
GivePlayerCash(playerid, 0);
SetCameraBehindPlayer(playerid);
pInfo[playerid][pInt] = 0;
pInfo[playerid][pVW] = 0;
pInfo[playerid][pLevel] = 1;
format(tmp2, sizeof(tmp2), "~g~Welcome ~n~~w~ %s", GetName(playerid));
GameTextForPlayer(playerid, tmp2, 5000, 1);
gPlayerLogged[playerid] = 1;
return 1;
}
}
if(!response)
{
format(qstring, sizeof(qstring), "* [AdmCMD]: You have chosen to 'Quit', you're always welcome to come back!");
SCM(playerid, COLOR_LIGHTRED, qstring);
SetTimerEx("kickbugfix", 1000, false, "i", playerid);
if(fexist(UserPath(playerid)))
{
fremove(UserPath(playerid));
}
}
}
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
SetSpawnInfo(playerid, 0, pInfo[playerid][pSkin], 1685.8979/*X*/, -2330.5691/*Y*/, -2.6797/*Z*/, 360, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
return 1;
}
pawn Код:
public OnPlayerSpawn(playerid)
{
SetPlayerSkin(playerid, pInfo[playerid][pSkin]);
SetPlayerPos(playerid, pInfo[playerid][pLastX], pInfo[playerid][pLastY], pInfo[playerid][pLastZ]);
SetPlayerFacingAngle(playerid, 360.0);
return 1;
}

pawn Код:
public OnPlayerRequestSpawn(playerid)
{
return 0;
}