21.05.2014, 18:25
(
Последний раз редактировалось DarknessKnight; 10.06.2014 в 16:04.
)
Nvm.
if(listitem == 0) //
{
new str[128];
format(str, sizeof str, "{FFFFFF}Evening Officer {00FF22}%s\n{FFFFFF}Are you clocking {00FF22}ON {FFFFFF}or {F81414}OFF{FFFFFF}?", pName(playerid));
ShowPlayerDialog(playerid, DIALOG_DUTY+1, DIALOG_STYLE_MSGBOX, "Select one", str, "On", "Off");// Change DIALOG_DUTY to the name of your Dialog.
}
if(dialogid == DIALOG_DUTY+1)
{
if(response)
{
if(GetPVarInt(playerid, #OnDuty) == 0)
{
format(string, sizeof(string), "Officer %s places on his uniform and is now on-duty.", pName(playerid), playerid);
SendLocalMessage(playerid, string, 10.0, -1, C_LBLUE);
GivePlayerWeapon(playerid, 24, 75);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 41, 1);
}
else {
SendClientMessage(playerid, -1, " You are already on-duty !");
}
}
else {
if(GetPVarInt(playerid, #OnDuty) == 1)
{
format(string, sizeof(string), "Officer %s removes his uniform and is now off-duty.", pName(playerid), playerid);
SendLocalMessage(playerid, string, 10.0, -1, C_LBLUE);
ResetPlayerWeapons(playerid);
}
else {
SendClientMessage(playerid, -1, " You are already off-duty !");
}
}
}