19.05.2014, 18:11
Hello,
I write the tird time here for the same problem:
My fs not load the files on scriptfiles of the player skill: (kills, skill points, weapon skill and armour skill)
The fs consist in a "skill system" where if you have got skill points can upgrade your level skills:
-------------------------------------
10 Kills = 1 Skill Point
-------------------------------------
Weapon skill (at spawn server give):
-level 1: fire extinguisher (100 ammo)
-level 2: C4 (15 ammo)
-level 3: bazooka (15 ammo)
-------------------------------------
Armour skill (at spawn server give):
-level 1: 10% armour
-level 2: 20% armour
-level 3: 30% armour
-level 4: 40% armour
-level 5: 50% armour
-level 6: 60% armour
-level 7: 70% armour
-level 8: 80% armour
-level 9: 90% armour
-level 10: 100% armour
Code Filterscript:
I write the tird time here for the same problem:
My fs not load the files on scriptfiles of the player skill: (kills, skill points, weapon skill and armour skill)
The fs consist in a "skill system" where if you have got skill points can upgrade your level skills:
-------------------------------------
10 Kills = 1 Skill Point
-------------------------------------
Weapon skill (at spawn server give):
-level 1: fire extinguisher (100 ammo)
-level 2: C4 (15 ammo)
-level 3: bazooka (15 ammo)
-------------------------------------
Armour skill (at spawn server give):
-level 1: 10% armour
-level 2: 20% armour
-level 3: 30% armour
-level 4: 40% armour
-level 5: 50% armour
-level 6: 60% armour
-level 7: 70% armour
-level 8: 80% armour
-level 9: 90% armour
-level 10: 100% armour
Code Filterscript:
Код:
// Weapon skills by DarK_FeneR #define FILTERSCRIPT #include <a_samp> #include <Dini> #include <Dutils> #include <Dudb> #define COLOR_RED 0xFF0000FF #define COLOR_BLUE 0x0004FFFF #define COLOR_GREEN 0x00FF55FF #define COLOR_YELLOW 0xEAFF00FF #define COLOR_ORANGE 0xFFB300FF #define COLOR_BLACK 0x000000FF #define COLOR_WHITE 0xFFFFFFFF #define DIALOG_SKILLS 15 #define savefolder "skills/%s.ini" //save skills folder #pragma unused ret_memcpy new Killz[MAX_PLAYERS]; //kills count new Skillz_Pt[MAX_PLAYERS]; //skill points new Skillz_Weap[MAX_PLAYERS]; //Level weapon skill new Skillz_Armour[MAX_PLAYERS]; //Level armour skill #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print("Weapon Skill FS by DarK_FeneR LOADED"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { print("\n--------------------------------------"); print("Weapon Skill FS by DarK_FeneR UNLOADED"); print("--------------------------------------\n"); return 1; } #else main() { print("\n----------------------------------"); print("Weapon Skill FS by DarK_FeneR"); print("----------------------------------\n"); } #endif public OnPlayerConnect(playerid) { new pname[128]; new file[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), savefolder,pname); if(!dini_Exists(file)) { dini_Create(file); dini_IntSet(file, "Kills", Killz[playerid]); dini_IntSet(file, "Skill_Pt", Skillz_Pt[playerid]); dini_IntSet(file, "Skill_Weap", Skillz_Weap[playerid]); dini_IntSet(file, "Skill_Armo", Skillz_Armour[playerid]); } return 1; } public OnPlayerDisconnect(playerid, reason) { new pname[128]; new file[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), savefolder,pname); if(!dini_Exists(file)) { } else { dini_IntSet(file, "Kills", Killz[playerid]); dini_IntSet(file, "Skill_Pt", Skillz_Pt[playerid]); dini_IntSet(file, "Skill_Weap", Skillz_Weap[playerid]); dini_IntSet(file, "Skill_Armo", Skillz_Armour[playerid]); } return 1; } public OnPlayerSpawn(playerid) { if(Killz[playerid]==10)//every 10 kills, give you 1 skill point { Skillz_Pt[playerid] ++; //give +1 skill point Killz[playerid]=0; //reset kills to 0 } if(Skillz_Weap[playerid]>=1) //if you have got level 1 of Weapon Skill { GivePlayerWeapon(playerid,42,100); //give fire exting with 100 ammo, too if(Skillz_Weap[playerid]>=2) //if you have got level 2 of Weapon Skill { GivePlayerWeapon(playerid,39,15); //give C4 with 15 ammo, too if(Skillz_Weap[playerid]==3) //if you have got level 3 of Weapon Skill { GivePlayerWeapon(playerid,35,15); //give bazooka with 15 ammo } } } if(Skillz_Armour[playerid]>=1) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,10); //give 10% armour } if(Skillz_Armour[playerid]>=2) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,20); //give 20% armour } if(Skillz_Armour[playerid]>=3) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,30); //give 30% armour } if(Skillz_Armour[playerid]>=4) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,40); //give 40% armour } if(Skillz_Armour[playerid]>=5) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,50); //give 50% armour } if(Skillz_Armour[playerid]>=6) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,60); //give 60% armour } if(Skillz_Armour[playerid]>=7) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,70); //give 70% armour } if(Skillz_Armour[playerid]>=8) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,80); //give 80% armour } if(Skillz_Armour[playerid]>=9) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,90); //give 90% armour } if(Skillz_Armour[playerid]>=10) //if you have got level 1 of Armour Skill { SetPlayerArmour(playerid,100); //give 100% armour } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/skills", true) == 0) { ShowPlayerDialog(playerid,DIALOG_SKILLS,DIALOG_STYLE_LIST,"Skill Menu","Armi\nVita","OK","ANNULLA"); //skills dialog return 1; } if(strcmp(cmdtext, "/skillspt", true) == 0) { if(IsPlayerAdmin(playerid))//if you are rcon admin { Skillz_Pt[playerid] = Skillz_Pt[playerid] + 5; //give you +5 skill points SendClientMessage(playerid,COLOR_GREEN,"[SKILL]Hai ricevuto 5 Punti SKill"); //skill point received } else { SendClientMessage(playerid,COLOR_GREEN,"[SKILL]Devi essere Rcon Admin per questo comando"); //Message "haven't permission to use this command" } return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(listitem == 0) { if(Skillz_Pt[playerid]>=1)//if you have got 1 or more skill points { if(Skillz_Weap[playerid]<=2)//if weapon skill are < or = 2 { Skillz_Pt[playerid] --; //take 1 skill point Skillz_Weap[playerid] ++; //Weapon skill level increase SendClientMessage(playerid,COLOR_GREEN,"[SKILL]Hai uppato la Skill Armi di 1 livello"); //success upgrade } else { SendClientMessage(playerid,COLOR_GREEN,"[SKILL]Hai gia la Skill al Massimo!"); //Maximum Skill } } else { SendClientMessage(playerid,COLOR_RED,"[SKILL]Non hai abbastanza Punti Skill per Uppare!");//Haven't got enough Skill point } } if(listitem == 1) { if(Skillz_Pt[playerid]>=1)//If they have more or equal to the price. { if(Skillz_Armour[playerid]<=9) { Skillz_Pt[playerid] --; //take 1 skill point Skillz_Armour[playerid] ++; //Armour skill level increase SendClientMessage(playerid,COLOR_GREEN,"[SKILL]Hai uppato la Skill Armatura di 1 livello"); //success upgrade } else { SendClientMessage(playerid,COLOR_GREEN,"[SKILL]Hai gia la Skill al Massimo!");//Maximum Skill } } else { SendClientMessage(playerid,COLOR_RED,"[SKILL]Non hai abbastanza Punti Skill per Uppare!"); //haven't got Enough Skill point } } return 1; } public OnPlayerDeath(playerid, killerid, reason) { Killz[killerid] ++; // The killer value will be increased return 1; }