08.05.2014, 16:01
Bom eu tenho um comando q й /criarcasa , ele funciona da seguinte forma ,
/criarcasa <preзo> <LV Max 1-10>
sу que eu quero q ele funcione assim
/criarcasa <LV Max 1-10>
tipo pra quem digitar o comando so colocar o level da casa e nao o preзo , o preзo fica pre-definido
entenderгo ? podem me ajudar ?
Comando Completo :
Preзos :
/criarcasa <preзo> <LV Max 1-10>
sу que eu quero q ele funcione assim
/criarcasa <LV Max 1-10>
tipo pra quem digitar o comando so colocar o level da casa e nao o preзo , o preзo fica pre-definido
entenderгo ? podem me ajudar ?
Comando Completo :
pawn Код:
// Lets the player add new houses
COMMAND:criarcasa(playerid, params[])
{
// Setup local variables
new HPrice, MaxLevel, HouseID;
// Send the command to all admins so they can see it
SendAdminText(playerid, "/criarcasa", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player's admin-level is at least 5
if (APlayerData[playerid][PlayerLevel] >= 4)
{
// Check if the player isn't inside a vehicle
if (GetPlayerVehicleSeat(playerid) == -1)
{
if (sscanf(params, "ii", HPrice, MaxLevel)) SendClientMessage(playerid, 0xFF0000AA, "Digite: \"/criarcasa <preco> >LevelMax (1-10)>\"");
else
{
// Check if the player entered a proper maxlevel
if ((MaxLevel >= 1) && (MaxLevel <= 10))
{
// Find the first free HouseID
for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
if (AHouseData[HouseID][PickupID] == 0) // Check if an empty house-index has been found (PickupID is 0)
break; // Stop searching, the first free HouseID has been found now
// Check if the house-limit hasn't been reached yet
if (HouseID < MAX_HOUSES)
{
// Setup some local variables
new Float:x, Float:y, Float:z, Msg[128];
// Get the player's position
GetPlayerPos(playerid, x, y, z);
// Set some default data
AHouseData[HouseID][HouseX] = x;
AHouseData[HouseID][HouseY] = y;
AHouseData[HouseID][HouseZ] = z;
AHouseData[HouseID][HouseLevel] = 1;
AHouseData[HouseID][HouseMaxLevel] = MaxLevel;
AHouseData[HouseID][HousePrice] = HPrice;
AHouseData[HouseID][Owned] = false;
// Add the pickup and 3DText at the location of the house-entrance (where the player is standing when he creates the house)
House_CreateEntrance(HouseID);
// Save the house
HouseFile_Save(HouseID);
// Inform the player that he created a new house
format(Msg, 128, "{808080}Voce Criou a Casa de Numero {FFFFFF}%i{808080}", HouseID);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
else
SendClientMessage(playerid, 0xFF0000FF, "O Maximo de Casas ja Foram Atingidas");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Digite um Level de 1 a 10");
}
}
else
SendClientMessage(playerid, 0xFF0000FF, "Voce nao pode Criar uma Casa dentro do Veiculo");
}
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
Preзos :
pawn Код:
1 : 100 mil
2 : 200 mil
3 : 350 mil
4 : 450 mil
5 : 600 mil
6 : 750 mil
7 : 850 mil
8 : 950 mil
9 : 1 milhao
10 : 1 milhao e meio