[Map] Army VS Terrorist
#1

Locations
Army - Area51
Terrorist - DesertStunt


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ScreenShots
Army Base












http://s7.postimg.org/jm92awjvv/mta_...2_11_34_48.png
http://s7.postimg.org/b59jzzf6z/mta_...2_11_35_05.png

Terrorist Base










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Codes
Code:
AddStaticVehicle(427,131.7998000,1927.0996100,19.4000000,180.0000000,-1,-1); //Enforcer
AddStaticVehicle(427,137.2998000,1927.0999800,19.4000000,180.0000000,-1,-1); //Enforcer
AddStaticVehicle(427,142.2998000,1927.0999800,19.4000000,180.0000000,-1,-1); //Enforcer
AddStaticVehicle(470,193.2998000,1920.2998000,17.8000000,180.0000000,95,10); //Patriot
AddStaticVehicle(427,126.3000000,1927.0999800,19.4000000,180.0000000,-1,-1); //Enforcer
AddStaticVehicle(470,202.3000000,1920.3000500,17.8000000,179.9950000,95,10); //Patriot
AddStaticVehicle(470,211.5000000,1920.3000500,17.8000000,179.9950000,95,10); //Patriot
AddStaticVehicle(470,220.2000000,1920.3000500,17.8000000,179.9950000,95,10); //Patriot
AddStaticVehicle(523,126.2998000,1937.8994100,18.9000000,175.9950000,-1,-1); //HPV1000
AddStaticVehicle(522,128.0000000,1937.6999500,18.9000000,178.0000000,132,4); //NRG-500
AddStaticVehicle(461,129.6000100,1937.8000500,19.0000000,180.0000000,255,255); //PCJ-600
AddStaticVehicle(523,131.3000000,1938.0000000,18.9000000,175.9950000,-1,-1); //HPV1000
AddStaticVehicle(522,133.0000000,1937.8000500,18.9000000,177.9950000,-1,-1); //NRG-500
AddStaticVehicle(461,134.6000100,1937.9000200,19.0000000,180.0000000,255,255); //PCJ-600
AddStaticVehicle(523,136.5000000,1938.0999800,18.9000000,175.9950000,-1,-1); //HPV1000
AddStaticVehicle(522,138.0000000,1937.9000200,18.9000000,177.9950000,3,-1); //NRG-500
AddStaticVehicle(461,139.8000000,1938.0000000,19.0000000,180.0000000,255,255); //PCJ-600
AddStaticVehicle(523,141.5000000,1938.1999500,18.9000000,175.9950000,-1,-1); //HPV1000
AddStaticVehicle(522,143.2000000,1937.8000500,18.9000000,177.9950000,-1,-1); //NRG-500
AddStaticVehicle(541,174.6000100,1823.5999800,17.3000000,180.0000000,88,89); //Bullet
AddStaticVehicle(506,183.8999900,1823.3000500,17.4000000,180.0000000,164,160); //Super GT
AddStaticVehicle(411,193.1000100,1823.8000500,17.4000000,182.0000000,32,32); //Infernus
AddStaticVehicle(402,201.8999900,1823.5000000,17.6000000,182.0000000,109,122); //Buffalo
AddStaticVehicle(596,225.8994100,1823.2998000,17.5000000,180.0000000,-1,-1); //Police Car (LSPD)
AddStaticVehicle(597,235.2000000,1823.4000200,17.5000000,180.0000000,-1,-1); //Police Car (SFPD)
AddStaticVehicle(598,216.8999900,1822.9000200,17.5000000,180.0000000,-1,-1); //Police Car (LVPD)
AddStaticVehicle(490,243.8999900,1823.3000500,18.0000000,176.0000000,-1,-1); //FBI Rancher
AddStaticVehicle(487,290.6992200,2538.0000000,16.9000000,177.9950000,132,4); //Maverick
AddStaticVehicle(425,365.6000100,2535.1001000,17.6000000,173.9960000,95,10); //Hunter
AddStaticVehicle(487,325.2998000,2537.0000000,16.9000000,179.9950000,132,4); //Maverick
AddStaticVehicle(411,343.3999900,2538.1001000,16.6000000,160.0000000,16,80); //Infernus
AddStaticVehicle(411,347.8999900,2538.0000000,16.6000000,159.9990000,16,80); //Infernus
AddStaticVehicle(411,352.6000100,2537.8999000,16.6000000,159.9990000,16,80); //Infernus
AddStaticVehicle(411,356.7999900,2537.8000500,16.6000000,159.9990000,16,80); //Infernus
AddStaticVehicle(411,339.7000100,2538.5000000,16.6000000,159.9990000,16,80); //Infernus
AddStaticVehicle(402,375.2000100,2538.1001000,16.5000000,198.0000000,109,122); //Buffalo
AddStaticVehicle(402,379.3999900,2538.1999500,16.5000000,197.9960000,109,122); //Buffalo
AddStaticVehicle(402,383.6000100,2538.3000500,16.5000000,197.9960000,109,122); //Buffalo
AddStaticVehicle(402,387.6000100,2538.3999000,16.5000000,197.9960000,109,122); //Buffalo
AddStaticVehicle(402,392.1000100,2538.5000000,16.5000000,197.9960000,109,122); //Buffalo
AddStaticVehicle(522,316.2000100,2537.3000500,16.5000000,0.0000000,48,79); //NRG-500
AddStaticVehicle(522,400.8999900,2537.0000000,16.5000000,238.0000000,48,79); //NRG-500
AddStaticVehicle(522,402.5000000,2539.1999500,16.5000000,237.9970000,48,79); //NRG-500
AddStaticVehicle(522,403.7999900,2541.0000000,16.5000000,237.9970000,48,79); //NRG-500
AddStaticVehicle(522,405.3999900,2542.8999000,16.5000000,237.9970000,48,79); //NRG-500
AddStaticVehicle(522,406.2999900,2544.6999500,16.5000000,237.9970000,48,79); //NRG-500
AddStaticVehicle(476,422.8999900,2510.3999000,18.2000000,90.0000000,170,157); //Rustler
AddStaticVehicle(476,422.8999900,2494.3000500,18.2000000,90.0000000,170,157); //Rustler
AddStaticVehicle(425,305.0996100,2053.3994100,21.4000000,180.0000000,95,10); //Hunter
AddStaticVehicle(476,314.7999900,1807.0999800,18.9000000,0.0000000,245,245); //Rustler
AddStaticVehicle(476,300.0996100,1806.2998000,18.9000000,0.0000000,245,245); //Rustler
AddStaticVehicle(451,386.2998000,2452.7998000,16.3000000,270.0000000,98,68); //Turismo
AddStaticVehicle(451,386.3994100,2458.2998000,16.3000000,270.0000000,98,68); //Turismo
AddStaticVehicle(451,386.5000000,2464.0000000,16.3000000,270.0000000,98,68); //Turismo
AddStaticVehicle(451,386.1000100,2469.5000000,16.3000000,270.0000000,98,68); //Turismo
AddStaticVehicle(461,423.1000100,2467.0000000,16.2000000,88.0000000,95,10); //PCJ-600
AddStaticVehicle(461,423.3999900,2461.1999500,16.2000000,87.9950000,95,10); //PCJ-600
AddStaticVehicle(461,423.3999900,2455.6999500,16.2000000,87.9950000,95,10); //PCJ-600
AddStaticVehicle(432,276.2000100,1951.5999800,17.2000000,270.0000000,95,10); //Rhino
AddStaticVehicle(432,275.8999900,1960.0999800,17.2000000,270.0000000,95,10); //Rhino
AddStaticVehicle(432,275.1000100,1983.9000200,17.2000000,270.0000000,95,10); //Rhino
AddStaticVehicle(432,274.7000100,1995.3000500,17.2000000,270.0000000,95,10); //Rhino
AddStaticVehicle(432,273.8999900,2017.4000200,17.2000000,270.0000000,95,10); //Rhino
AddStaticVehicle(432,273.5000000,2030.3000500,17.2000000,270.0000000,95,10); //Rhino
AddStaticVehicle(425,201.7000000,1890.5999800,18.5000000,0.0000000,95,10); //Hunter
AddStaticVehicle(425,225.5000000,1890.8000500,18.5000000,0.0000000,95,10); //Hunter
AddStaticVehicle(447,193.1000100,1930.0000000,23.3000000,0.0000000,32,32); //Seasparrow
AddStaticVehicle(447,201.8000000,1930.0000000,23.3000000,0.0000000,32,32); //Seasparrow
AddStaticVehicle(447,211.8000000,1930.0000000,23.3000000,0.0000000,32,32); //Seasparrow
AddStaticVehicle(447,219.8000000,1930.0000000,23.3000000,0.0000000,32,32); //Seasparrow
AddStaticVehicle(487,201.0000000,1835.3000500,23.5000000,0.0000000,165,169); //Maverick
AddStaticVehicle(487,176.3000000,1835.1999500,23.5000000,0.0000000,165,169); //Maverick
AddStaticVehicle(487,188.3000000,1835.0999800,23.5000000,0.0000000,165,169); //Maverick
AddStaticVehicle(497,331.7999900,1993.6999500,17.9000000,68.0000000,-1,-1); //Police Maverick
AddStaticVehicle(497,332.3999900,1981.0000000,17.9000000,68.0000000,-1,-1); //Police Maverick
AddStaticVehicle(497,331.7999900,1967.9000200,17.9000000,68.0000000,-1,-1); //Police Maverick
AddStaticVehicle(497,331.2999900,1955.1999500,17.9000000,68.0000000,-1,-1); //Police Maverick
AddStaticVehicle(548,333.8999900,1937.5999800,19.5000000,72.0000000,245,245); //Cargobob
AddStaticVehicle(548,334.0000000,1921.0999800,19.5000000,71.9990000,245,245); //Cargobob
AddStaticVehicle(548,333.5000000,1904.1999500,19.5000000,71.9990000,245,245); //Cargobob
AddStaticVehicle(548,331.7999900,1886.3000500,19.5000000,71.9990000,245,245); //Cargobob
AddStaticVehicle(522,233.3000000,1842.6999500,17.3000000,0.0000000,109,122); //NRG-500
AddStaticVehicle(522,177.0000000,1841.8000500,17.3000000,0.0000000,109,122); //NRG-500
AddStaticVehicle(411,148.7000000,1864.5999800,17.5000000,0.0000000,164,167); //Infernus
AddStaticVehicle(411,135.1000100,1850.3000500,17.5000000,90.0000000,89,110); //Infernus
AddStaticVehicle(402,134.8999900,1854.4000200,17.6000000,90.0000000,109,122); //Buffalo
AddStaticVehicle(402,135.0000000,1845.9000200,17.6000000,90.0000000,109,122); //Buffalo
AddStaticVehicle(488,143.5000000,1835.5999800,21.9000000,90.0000000,-1,129); //News Chopper
AddStaticVehicle(520,228.1000100,1955.3000500,18.6000000,336.0000000,-1,-1); //Hydra
AddStaticVehicle(520,217.8000000,1954.6999500,18.6000000,335.9950000,-1,-1); //Hydra
AddStaticVehicle(520,207.5000000,1955.3000500,18.6000000,335.9950000,-1,-1); //Hydra
AddStaticVehicle(520,197.3999900,1956.3000500,18.6000000,335.9950000,-1,-1); //Hydra
AddStaticVehicle(432,421.5000000,2441.8000500,16.6000000,2.0000000,95,10); //Rhino
AddStaticVehicle(432,404.7999900,2441.8000500,16.6000000,2.0000000,95,10); //Rhino
AddStaticVehicle(432,388.7000100,2441.8000500,16.6000000,2.0000000,95,10); //Rhino
AddStaticVehicle(432,413.0000000,2441.8000500,16.6000000,2.0000000,95,10); //Rhino
AddStaticVehicle(432,396.7999900,2441.8000500,16.6000000,2.0000000,95,10); //Rhino
AddStaticVehicle(411,423.2999900,2469.8999000,16.3000000,88.0000000,34,52); //Infernus
AddStaticVehicle(411,423.1000100,2464.3000500,16.3000000,87.9950000,34,52); //Infernus
AddStaticVehicle(411,423.1000100,2458.5000000,16.3000000,87.9950000,34,52); //Infernus
AddStaticVehicle(411,423.1000100,2452.5000000,16.3000000,87.9950000,34,52); //Infernus
AddStaticVehicle(522,386.6000100,2455.3999000,16.2000000,272.0000000,189,190); //NRG-500
AddStaticVehicle(522,386.7999900,2460.8999000,16.2000000,272.0000000,189,190); //NRG-500
AddStaticVehicle(522,387.0000000,2466.8999000,16.2000000,272.0000000,189,190); //NRG-500
AddStaticVehicle(520,336.7000100,2472.5000000,17.4000000,338.0000000,-1,-1); //Hydra
AddStaticVehicle(520,346.5000000,2472.1999500,17.4000000,338.0000000,-1,-1); //Hydra
AddStaticVehicle(520,355.5000000,2472.1001000,17.4000000,338.0000000,-1,-1); //Hydra
AddStaticVehicle(520,365.0000000,2471.6999500,17.4000000,338.0000000,-1,-1); //Hydra
AddStaticVehicle(447,322.6000100,2472.6001000,16.6000000,336.0000000,32,32); //Seasparrow
AddStaticVehicle(447,312.2000100,2473.8000500,16.6000000,335.9950000,32,32); //Seasparrow
AddStaticVehicle(447,301.2999900,2473.3000500,16.6000000,335.9950000,32,32); //Seasparrow
AddStaticVehicle(447,291.1000100,2474.5000000,16.6000000,335.9950000,32,32); //Seasparrow
CreateObject(9241,305.2000100,2054.5000000,18.7000000,0.0000000,0.0000000,92.0000000); //object(copbits_sfn) (1)
CreateObject(8355,305.8999900,1862.5999800,16.7000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (1)
CreateObject(8355,305.8994100,2000.8994100,16.7000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland18) (2)
CreateObject(8172,352.2998000,2502.0996100,15.8000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland07) (1)
CreateObject(8172,191.0996100,2502.0000000,15.8000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland07) (2)
CreateObject(8172,29.7998000,2502.1992200,15.8000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland07) (3)
CreateObject(8661,-60.0000000,2492.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (27)
CreateObject(8661,-60.0000000,2512.1001000,15.5000000,0.0000000,0.0000000,0.0000000); //object(gnhtelgrnd_lvs) (28)
CreateObject(3361,187.1000100,1931.3000500,19.0000000,0.0000000,0.0000000,180.0000000); //object(cxref_woodstair) (1)
Reply
#2

It's simple, but very nice.
I urge you to continue mapping, I'm sure you will be a great mapper.
Reply
#3

I am sorry but there are some problems ....

1 - The roads in area 51 are bugged , they will be moving once someone put them in his server .
2 - The area 51 will be hell laggy due to too many vehicles and objects
3 - AddStaticVehicle(432,275.8999900,1960.0999800,17.2 000000,270.0000000,95,10); //Rhino
This 10 is the respawn time of the vehicle so , when someone will take this vehicle and leave it for a while , like to capture something it will disappear within seconds ....
Reply
#4

nice
Reply
#5

Quote:
Originally Posted by iAnonymous
View Post
I am sorry but there are some problems ....

1 - The roads in area 51 are bugged , they will be moving once someone put them in his server .
2 - The area 51 will be hell laggy due to too many vehicles and objects
3 - AddStaticVehicle(432,275.8999900,1960.0999800,17.2 000000,270.0000000,95,10); //Rhino
This 10 is the respawn time of the vehicle so , when someone will take this vehicle and leave it for a while , like to capture something it will disappear within seconds ....
fixing them in v2.
Reply
#6

What's new ? Just adding cars ? Very simple to do it.

You just did a run way, and some garages


2nd
The Abandoned Air Field isn't for terrorist
Its for the army too
Reply
#7

What is the program you using to create maps ??
Reply
#8

Simple but great, thank you!!
Reply


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