27.04.2014, 06:12
Okay, I have made VIP System and Admin System. I made it like, when someone tries to spawn a hunter, hydra, or a rhino, it'll send him "Only VIP's / Admins can spawn 'carname'". But, I can't even spawn an infernus. Even though my admin level is 5. (max). I can't spawn hunters, hydras, rhinos too. But, When I set my VIP level to 1 or more. I can spawn everything ![Shocked](images/smilies/surprised.gif)
![](http://i61.tinypic.com/29wn9dj.png)
This is my vehicle spawner
![Shocked](images/smilies/surprised.gif)
![](http://i61.tinypic.com/29wn9dj.png)
This is my vehicle spawner
pawn Код:
function CreatePlayerVehicle(playerid, modelid)
{
if(modelid == 432 && PlayerInfo[playerid][pAdminLevel] == 0 || PlayerInfo[playerid][pVIPLevel] == 0)
{
SendClientMessage(playerid,COLOR_RED,"[ERROR] "GREY"Only VIP's/Admins can spawn Rhino's!");
PlayerPlaySound(playerid,1085,0.0,0.0,0.0);
return 0;
}
if(modelid == 425 && PlayerInfo[playerid][pAdminLevel] == 0 || PlayerInfo[playerid][pVIPLevel] == 0)
{
SendClientMessage(playerid,COLOR_RED,"[ERROR] "GREY"Only VIP's/Admins can spawn Hunter's!");
PlayerPlaySound(playerid,1085,0.0,0.0,0.0);
return 0;
}
if(modelid == 520 && PlayerInfo[playerid][pAdminLevel] == 0 || PlayerInfo[playerid][pVIPLevel] == 0)
{
SendClientMessage(playerid,COLOR_RED,"[ERROR] "GREY"Only VIP's/Admins can spawn Hydra's!");
PlayerPlaySound(playerid,1085,0.0,0.0,0.0);
return 0;
}
if(PlayerInfo[playerid][PlayerCar] != -1 && !IsVehicleOccupied(PlayerInfo[playerid][PlayerCar]))
{
DestroyVehicle(PlayerInfo[playerid][PlayerCar]);
PlayerInfo[playerid][PlayerCar] = -1;
}
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid, a);
GetPlayerPos(playerid, x, y, z);
PlayerInfo[playerid][PlayerCar] = CreateVehicle(modelid, x, y, z, a, random(255), random(255), -1);
SetVehicleVirtualWorld(PlayerInfo[playerid][PlayerCar],GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(PlayerInfo[playerid][PlayerCar], GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid, PlayerInfo[playerid][PlayerCar], 0);
return PlayerInfo[playerid][PlayerCar];
}