[HELP]Jobs Problem
#1

Hey
I need help with my filterscript Jobs
there my first job and my Pizzaboy
add or combine with hotdog seller
and get an error

Код:
D:\Abil Works\gamemodes\Mywork.pwn(623) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(625) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(630) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(635) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(640) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(645) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(650) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(655) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(660) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(665) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(670) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(675) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(680) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(685) : error 010: invalid function or declaration
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase
here My Script
Код:
public OnPlayerEnterCheckpoint(playerid)
{
//=============== HOT DOG SELLER ==============
	if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
   	{
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint1))
  		{
          	SetPlayerCheckpoint(playerid, HotPoint2, 7.0);
          	GameTextForPlayer(playerid, "~g~1 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint2))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint3, 7.0);
          	GameTextForPlayer(playerid, "~g~2 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint3))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint4, 7.0);
          	GameTextForPlayer(playerid, "~g~3 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint4))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint5, 7.0);
         	GameTextForPlayer(playerid, "~g~4 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint5))
     		{
          	SetPlayerCheckpoint(playerid, Refillpoint, 7.0);
          	GameTextForPlayer(playerid, "~g~5 Rumah Selesai, Ambil lagi hotdog di Radar!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,Refillpoint))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint6, 7.0);
          	GameTextForPlayer(playerid, "~g~Hotdog Terisi Kembali!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint6))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint7, 7.0);
          	GameTextForPlayer(playerid, "~g~6 Rumah Selesai!", 3000, 3);
         	}
  		if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint7))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint8, 7.0);
          	GameTextForPlayer(playerid, "~g~7 Rumah Selesai", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint8))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint9, 7.0);
          	GameTextForPlayer(playerid, "~g~8 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint9))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint10, 7.0);
          	GameTextForPlayer(playerid, "~g~9 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint10))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint11, 7.0);
          	GameTextForPlayer(playerid, "~g~10 Rumah Selesai, Kembali Ke Pangkalan!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint11))
   			{
             GivePlayerMoney(playerid, 3000);
             GameTextForPlayer(playerid, "~g~Kau di upah $4500,-!", 3000, 3);
             SendClientMessage(playerid, COLOR_RED, "{33FF33}[KERJA]:{FFFFFF} Kau Telah Menyelesaikan Pekerjaanmu! Kau Diupah{33FF33} 4500$");
         	 new veh;
         	 DisablePlayerCheckpoint(playerid);
    		 veh = GetPlayerVehicleID(playerid);
        	 SetVehicleToRespawn(veh);
         	 hotdog = 0;
     	}
   	}
}
//================= Pizzaboy ==================
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
   {
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint1))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint2, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}1 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint2))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint3, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}2 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint3))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint4, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}3 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint4))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint5, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}4 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint5))
     {
          SetPlayerCheckpoint(playerid, PizzaTakePoint, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}5 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint6))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint7, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}6 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint7))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint8, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}7 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint8))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint9, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}8 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint9))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint10, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}9 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint10))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint11, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}10 Pizza Telah Diantar");
  	 }
	 if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint11))
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint12, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}11 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint12))
     {
          SetPlayerCheckpoint(playerid, PizzaTakePoint, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}12 Pizza Telah Diantar, Kembali Ke pangkalan");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaTakePoint))
     {
	     GivePlayerMoney(playerid, 3000);
	     GameTextForPlayer(playerid, "~g~You collected a total of $3000,-!", 3000, 3);
		 SendClientMessage(playerid, COLOR_RED, "{33FF33}[KERJA]:{FFFFFF} Kau Telah Menyelesaikan Pekerjaanmu! Kau Diupah{33FF33} 3000$");
     	 veh = GetPlayerVehicleID(playerid);
         SetVehicleToRespawn(veh);
         DisablePlayerCheckpoint(playerid);
         pizza = 0;
     }
   }
}
please Help
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#2

You don't make proper use of IsPlayerInRangeOfPoint, should be used like this IsPlayerInRangeOfPoint(playerid,range,x,y,z);
Reply
#3

it has been in the right definition
Код:
//======== Pizza ===========
#define PizzaCheckPoint1 1946.1525,-2047.4603,12.9842
#define PizzaCheckPoint2 1887.2511,-2025.6620,12.9907
#define PizzaCheckPoint3 1801.9717,-2108.4243,12.9782
#define PizzaCheckPoint4 1712.8094,-2108.2202,12.9778
#define PizzaCheckPoint5 1758.9286,-2117.8645,13.1443
#define PizzaCheckPoint6 2249.7629,-1899.5115,13.1621
#define PizzaCheckPoint7 2273.7979,-1899.1754,12.9112
#define PizzaCheckPoint8 2464.2188,-2014.2488,12.8764
#define PizzaCheckPoint9 2487.6382,-2013.8530,12.8765
#define PizzaCheckPoint10 2508.4534,-2005.0922,12.8816
#define PizzaCheckPoint11 2394.3926,-1727.6661,12.9778
#define PizzaCheckPoint12 2385.1702,-1663.5616,12.9824
#define PizzaTakePoint 2093.0647,-1807.4172,13.1484

//======== HOTDOG ========= [Anjing Panas]
#define HotPoint1 2009.0814,-1728.1830,13.4533
#define HotPoint2 2009.0692,-1640.7626,13.4465
#define HotPoint3 2075.3311,-1643.5902,13.4073
#define HotPoint4 2138.3816,-1616.8345,13.4692
#define HotPoint5 2172.3430,-1675.6588,14.9697
#define HotPoint6 2308.7888,-1665.8096,14.3982
#define HotPoint7 2503.9426,-1658.8201,13.3568
#define HotPoint8 2376.7712,-1907.2572,13.2880
#define HotPoint9 2238.4990,-1902.2578,13.4472
#define HotPoint10 1131.9427,-2037.3005,68.9129
#define HotPoint11 1623.0204,-1858.5880,13.4557
#define Refillpoint 1618.9200,-1892.1852,13.4540
Reply
#4

Oh, I see, can you show what lines the errors occur
Reply
#5

This Error
Код:
D:\Abil Works\gamemodes\Mywork.pwn(623) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(625) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(630) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(635) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(640) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(645) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(650) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(655) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(660) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(665) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(670) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(675) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(680) : error 010: invalid function or declaration
D:\Abil Works\gamemodes\Mywork.pwn(685) : error 010: invalid function or declaration
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase
This Define
Код:
//======== Pizza ===========
#define PizzaCheckPoint1 1946.1525,-2047.4603,12.9842
#define PizzaCheckPoint2 1887.2511,-2025.6620,12.9907
#define PizzaCheckPoint3 1801.9717,-2108.4243,12.9782
#define PizzaCheckPoint4 1712.8094,-2108.2202,12.9778
#define PizzaCheckPoint5 1758.9286,-2117.8645,13.1443
#define PizzaCheckPoint6 2249.7629,-1899.5115,13.1621
#define PizzaCheckPoint7 2273.7979,-1899.1754,12.9112
#define PizzaCheckPoint8 2464.2188,-2014.2488,12.8764
#define PizzaCheckPoint9 2487.6382,-2013.8530,12.8765
#define PizzaCheckPoint10 2508.4534,-2005.0922,12.8816
#define PizzaCheckPoint11 2394.3926,-1727.6661,12.9778
#define PizzaCheckPoint12 2385.1702,-1663.5616,12.9824
#define PizzaTakePoint 2093.0647,-1807.4172,13.1484

//======== HOTDOG ========= [Anjing Panas]
#define HotPoint1 2009.0814,-1728.1830,13.4533
#define HotPoint2 2009.0692,-1640.7626,13.4465
#define HotPoint3 2075.3311,-1643.5902,13.4073
#define HotPoint4 2138.3816,-1616.8345,13.4692
#define HotPoint5 2172.3430,-1675.6588,14.9697
#define HotPoint6 2308.7888,-1665.8096,14.3982
#define HotPoint7 2503.9426,-1658.8201,13.3568
#define HotPoint8 2376.7712,-1907.2572,13.2880
#define HotPoint9 2238.4990,-1902.2578,13.4472
#define HotPoint10 1131.9427,-2037.3005,68.9129
#define HotPoint11 1623.0204,-1858.5880,13.4557
#define Refillpoint 1618.9200,-1892.1852,13.4540
Код:
public OnPlayerEnterCheckpoint(playerid) 
{
//=============== HOT DOG SELLER ==============
	if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
   	{
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint1))
  		{
          	SetPlayerCheckpoint(playerid, HotPoint2, 7.0);
          	GameTextForPlayer(playerid, "~g~1 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint2))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint3, 7.0);
          	GameTextForPlayer(playerid, "~g~2 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint3))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint4, 7.0);
          	GameTextForPlayer(playerid, "~g~3 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint4))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint5, 7.0);
         	GameTextForPlayer(playerid, "~g~4 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint5))
     		{
          	SetPlayerCheckpoint(playerid, Refillpoint, 7.0);
          	GameTextForPlayer(playerid, "~g~5 Rumah Selesai, Ambil lagi hotdog di Radar!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,Refillpoint))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint6, 7.0);
          	GameTextForPlayer(playerid, "~g~Hotdog Terisi Kembali!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint6))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint7, 7.0);
          	GameTextForPlayer(playerid, "~g~6 Rumah Selesai!", 3000, 3);
         	}
  		if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint7))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint8, 7.0);
          	GameTextForPlayer(playerid, "~g~7 Rumah Selesai", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint8))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint9, 7.0);
          	GameTextForPlayer(playerid, "~g~8 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint9))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint10, 7.0);
          	GameTextForPlayer(playerid, "~g~9 Rumah Selesai!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint10))
     		{
          	SetPlayerCheckpoint(playerid, HotPoint11, 7.0);
          	GameTextForPlayer(playerid, "~g~10 Rumah Selesai, Kembali Ke Pangkalan!", 3000, 3);
         	}
     	if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint11))
   			{
             GivePlayerMoney(playerid, 3000);
             GameTextForPlayer(playerid, "~g~Kau di upah $4500,-!", 3000, 3);
             SendClientMessage(playerid, COLOR_RED, "{33FF33}[KERJA]:{FFFFFF} Kau Telah Menyelesaikan Pekerjaanmu! Kau Diupah{33FF33} 4500$");
         	 new veh;
         	 DisablePlayerCheckpoint(playerid);
    		 veh = GetPlayerVehicleID(playerid);
        	 SetVehicleToRespawn(veh);
         	 hotdog = 0;
     	}
   	}
}
//================= Pizzaboy ==================
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448) // This Error 623
   {
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint1))// 625
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint2, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}1 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint2)) //This Error 630
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint3, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}2 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint3)) //This Error 635
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint4, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}3 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint4)) // 640
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint5, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}4 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint5)) //645
     {
          SetPlayerCheckpoint(playerid, PizzaTakePoint, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}5 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint6)) // 650
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint7, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}6 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint7)) //655
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint8, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}7 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint8)) //660
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint9, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}8 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint9)) //665
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint10, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}9 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint10))//670
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint11, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}10 Pizza Telah Diantar");
  	 }
	 if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint11))//675
     {
          SetPlayerCheckpoint(playerid, PizzaCheckPoint12, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}11 Pizza Telah Diantar");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaCheckPoint12))//680
     {
          SetPlayerCheckpoint(playerid, PizzaTakePoint, 7.0);
          SendClientMessage(playerid, COLOR_RED, "{00FF00}12 Pizza Telah Diantar, Kembali Ke pangkalan");
  	 }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,PizzaTakePoint))//685
     {
	     GivePlayerMoney(playerid, 3000);
	     GameTextForPlayer(playerid, "~g~You collected a total of $3000,-!", 3000, 3);
		 SendClientMessage(playerid, COLOR_RED, "{33FF33}[KERJA]:{FFFFFF} Kau Telah Menyelesaikan Pekerjaanmu! Kau Diupah{33FF33} 3000$");
     	 veh = GetPlayerVehicleID(playerid);
         SetVehicleToRespawn(veh);
         DisablePlayerCheckpoint(playerid);
         pizza = 0;
     }
   }
}
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