18.04.2014, 20:13
Hey I got a undefined system "playerid" in this
Код:
// Timer Name: VehicleUpdate() // TickRate: 15 secs. Timer:VehicleUpdate[15000]() { new engine,lights,alarm,doors,bonnet,boot,objective,modelid; for(new v = 0; v < MAX_VEHICLES; v++) if(GetVehicleModel(v)) { modelid = GetVehicleModel(v); GetVehicleParamsEx(v,engine,lights,alarm,doors,bonnet,boot,objective); switch(modelid) { case 520, 476, 593, 553, 513, 512, 577, 592, 511, 539, 464, 519: VehicleFuel[v] = 100; case 509, 481, 510: VehicleFuel[v] = 100, arr_Engine{v} = 1, SetVehicleParamsEx(v,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); } if(engine == VEHICLE_PARAMS_ON) { if(VehicleFuel[v] > 0.0 && !IsVIPcar(v) && !IsATruckerCar(v)) { new playerid; new vehicleid = GetPlayerVehicleID(playerid); /*SetPVarInt(playerid, "fuelonoff", 1); FuelBar[playerid] = CreateProgressBar(272, 402, 57.50, 3.20, 866792447, 100.0); SetProgressBarValue(FuelBa r[playerid], VehicleFuel[vehicleid]); ShowProgressBarForPlayer(playerid, FuelBar[playerid]);*/ TextDrawShowForPlayer(playerid, FuelText0[playerid]); TextDrawSetString(FuelText0[playerid],"~g~Fuel~w~100.0.", VehicleFuel[vehicleid]); } if(arr_Engine{v} == 0) SetVehicleParamsEx(v,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); } } } // Timer Name: FuelUpdate() // TickRate: 15 secs. Timer:FuelUpdate[15000](playerid) { new engine,lights,alarm,doors,bonnet,boot,objective,modelid; for(new v = 0; v < MAX_VEHICLES; v++) if(GetVehicleModel(v)) { modelid = GetVehicleModel(v); GetVehicleParamsEx(v,engine,lights,alarm,doors,bonnet,boot,objective); switch(modelid) { case 520, 476, 593, 553, 513, 512, 577, 592, 511, 539, 464, 519: VehicleFuel[v] = 100; case 509, 481, 510: VehicleFuel[v] = 100, arr_Engine{v} = 1, SetVehicleParamsEx(v,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); } if(engine == VEHICLE_PARAMS_ON) { if(VehicleFuel[v] > 0.0 && !IsVIPcar(v) && !IsATruckerCar(v)) { new vehicleid = GetPlayerVehicleID(playerid); /*SetPVarInt(playerid, "fuelonoff", 1); FuelBar[playerid] = CreateProgressBar(272, 402, 57.50, 3.20, 866792447, 100.0); SetProgressBarValue(FuelBa r[playerid], VehicleFuel[vehicleid]); ShowProgressBarForPlayer(playerid, FuelBar[playerid]);*/ TextDrawShowForPlayer(playerid, FuelText0[playerid]); TextDrawSetString(FuelText0[playerid],"~g~Fuel~w~100.0.", VehicleFuel[vehicleid]); } } } }