[Ajuda] Equipar nao funciona Ajuda ae
#1


Quando eu vo equipa ele diz Vocк sу pode equipar no cofre org de sua HQ
mais esta tudo serto salvei as cordenadas mais mesmo assim nao pega


Код:
	if(strcmp(cmd, "/equiparg", true) == 0)
	{
	    new org = GetPlayerOrg(playerid);
	    if(org == 5 || org == 6 || org == 10 || org == 11 || org == 12 || org == 13 || org == 15 || org == 16  || org == 17  || org == 18  || org == 19  || org == 20 )
        if(IsAGang(playerid))
    	{
	    	if(CofreOrg[org][Materiais] < 50)
    		{
	   			SendClientMessage(playerid,COLOR_GREY," O cofre de sua HQ tem menos de 50 materiais, compre mais com a mбfia ou deposite!");
	   			return true;
    		}
    		if(org == 5 || PlayerToPoint(3, playerid, 323.1665,1117.5167,1083.8828))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return true;
    		}
	        if(org == 6 || PlayerToPoint(3, playerid, 2497.8489,-1703.2598,1014.7422))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return true;
    		}
    		if(org == 10 || PlayerToPoint(3, playerid, 1141.5215,-10.6199,1000.6719))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return true;
    		}
    		if(org == 11 || PlayerToPoint(3, playerid, 451.3770,-83.9226,999.5547))//
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return true;
    		}
    		if(org == 12 || PlayerToPoint(3, playerid, 2173.2478,-2256.5645,13.3048))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return true;
    		}
    		if(org == 13 || PlayerToPoint(3, playerid, 2345.5767,-1184.8669,1027.9766))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return true;
    		}
    		if(org == 15 || PlayerToPoint(3, playerid, 508.4756,-80.5316,998.9609))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return true;
    		}
    		if(org == 16 || PlayerToPoint(3, playerid, 2811.7351,-1171.3318,1025.5703))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return true;
    		}
    		if(org == 17 || PlayerToPoint(3, playerid, 1266.1218,-780.0120,1084.0078))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return 1;
    		}
    		if(org == 18 || PlayerToPoint(3, playerid, -225.7658,1400.3685,27.7656))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return 1;
    		}
    		if(org == 19 || PlayerToPoint(3, playerid, 414.4804,2536.6851,10.0000))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return 1;
    		}
    		if(org == 20 || PlayerToPoint(3, playerid, 2551.3342,-1290.7883,1060.9844))
    		{
	   			SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
	   			return 1;
    		}
    	    new dorgas = CofreOrg[org][Materiais];
    		if(PlayerInfo[playerid][pLider] >= 1)
    		{
    		    CofreOrg[org][Materiais] = dorgas-50;
	    	    GivePlayerWeapon(playerid, 4, 1);
          		SetPlayerArmour(playerid, 100.0);
			    SetPlayerHealth(playerid, 100.0);
	    	    GivePlayerWeapon(playerid, 24, 800);
	    	    GivePlayerWeapon(playerid, 25, 400);
	    	    GivePlayerWeapon(playerid, 29, 400);
	    	    GivePlayerWeapon(playerid, 31, 600);
	    	    format(string, sizeof(string), "* Gangster %s pega seus equipamentos de lнder.", PlayerName(playerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    			return true;
	    	}
  			else if(PlayerInfo[playerid][pRank] <= 1)
    		{
    		    CofreOrg[org][Materiais] = dorgas-50;
        		SetPlayerArmour(playerid, 100.0);
			    SetPlayerHealth(playerid, 100.0);
    	    	GivePlayerWeapon(playerid, 24, 120);
    	    	GivePlayerWeapon(playerid, 25, 140);
    	    	GivePlayerWeapon(playerid, 29, 130);
    	    	GivePlayerWeapon(playerid, 31, 250);
    	    	format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    			return true;
			}
  			else if(PlayerInfo[playerid][pRank] == 2)
    		{
    		    CofreOrg[org][Materiais] = dorgas-50;
        		SetPlayerArmour(playerid, 100.0);
			    SetPlayerHealth(playerid, 100.0);
    	    	GivePlayerWeapon(playerid, 24, 120);
    	    	GivePlayerWeapon(playerid, 25, 140);
    	    	GivePlayerWeapon(playerid, 29, 130);
    	    	GivePlayerWeapon(playerid, 31, 250);
    	    	format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    			return true;
			}
  			else if(PlayerInfo[playerid][pRank] == 3)
    		{
    		    CofreOrg[org][Materiais] = dorgas-50;
        		SetPlayerArmour(playerid, 100.0);
			    SetPlayerHealth(playerid, 100.0);
    	    	GivePlayerWeapon(playerid, 24, 170);
    	    	GivePlayerWeapon(playerid, 25, 200);
    	    	GivePlayerWeapon(playerid, 29, 180);
    	    	GivePlayerWeapon(playerid, 31, 320);
    	    	format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    			return true;
			}
  			else if(PlayerInfo[playerid][pRank] == 4)
    		{
    		    CofreOrg[org][Materiais] = dorgas-50;
    		   	SetPlayerArmour(playerid, 100.0);
			    SetPlayerHealth(playerid, 100.0);
    	    	GivePlayerWeapon(playerid, 24, 230);
    	    	GivePlayerWeapon(playerid, 25, 230);
    	    	GivePlayerWeapon(playerid, 29, 210);
    	    	GivePlayerWeapon(playerid, 31, 380);
    	    	format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    			return true;
			}
  			else if(PlayerInfo[playerid][pRank] == 5)
    		{
    		    CofreOrg[org][Materiais] = dorgas-50;
        		SetPlayerArmour(playerid, 100.0);
			    SetPlayerHealth(playerid, 100.0);
    	    	GivePlayerWeapon(playerid, 24, 500);
    	    	GivePlayerWeapon(playerid, 25, 300);
    	    	GivePlayerWeapon(playerid, 29, 300);
    	    	GivePlayerWeapon(playerid, 31, 500);
                GivePlayerWeapon(playerid, 34, 150);
    	    	format(string, sizeof(string), "* Gangster %s pega seus equipamentos.", PlayerName(playerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    			return true;
			}
    	}
    	return true;
	}
Reply
#2

PHP код:
if(strcmp(cmd"/equiparg"true) == 0)
    {
        new 
org GetPlayerOrg(playerid);
        if(
org == || org == || org == 10 || org == 11 || org == 12 || org == 13 || org == 15 || org == 16  || org == 17  || org == 18  || org == 19  || org == 20 )
        if(
IsAGang(playerid))
        {
            if(
CofreOrg[org][Materiais] < 50)
            {
                   
SendClientMessage(playerid,COLOR_GREY," O cofre de sua HQ tem menos de 50 materiais, compre mais com a mбfia ou deposite!");
                   return 
true;
            }
            if(
org == && !PlayerToPoint(3playerid323.1665,1117.5167,1083.8828))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == && !PlayerToPoint(3playerid2497.8489,-1703.2598,1014.7422))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 10 && !PlayerToPoint(3playerid1141.5215,-10.6199,1000.6719))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 11 && !PlayerToPoint(3playerid451.3770,-83.9226,999.5547))//
            
{
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 12 && !PlayerToPoint(3playerid2173.2478,-2256.5645,13.3048))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 13 && !PlayerToPoint(3playerid2345.5767,-1184.8669,1027.9766))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 15 && !PlayerToPoint(3playerid508.4756,-80.5316,998.9609))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 16 && !PlayerToPoint(3playerid2811.7351,-1171.3318,1025.5703))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 17 && !PlayerToPoint(3playerid1266.1218,-780.0120,1084.0078))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 18 && !PlayerToPoint(3playerid, -225.7658,1400.3685,27.7656))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 19 && !PlayerToPoint(3playerid414.4804,2536.6851,10.0000))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            if(
org == 20 && !PlayerToPoint(3playerid2551.3342,-1290.7883,1060.9844))
            {
                   
SendClientMessage(playerid,COLOR_GREY," Vocк sу pode equipar no cofre org de sua HQ!");
                   return 
true;
            }
            new 
dorgas CofreOrg[org][Materiais];
            if(
PlayerInfo[playerid][pLider] >= 1)
            {
                
CofreOrg[org][Materiais] = dorgas-50;
                
GivePlayerWeapon(playerid41);
                  
SetPlayerArmour(playerid100.0);
                
SetPlayerHealth(playerid100.0);
                
GivePlayerWeapon(playerid24800);
                
GivePlayerWeapon(playerid25400);
                
GivePlayerWeapon(playerid29400);
                
GivePlayerWeapon(playerid31600);
                
format(stringsizeof(string), "* Gangster %s pega seus equipamentos de lнder."PlayerName(playerid));
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 
true;
            }
              else if(
PlayerInfo[playerid][pRank] <= 1)
            {
                
CofreOrg[org][Materiais] = dorgas-50;
                
SetPlayerArmour(playerid100.0);
                
SetPlayerHealth(playerid100.0);
                
GivePlayerWeapon(playerid24120);
                
GivePlayerWeapon(playerid25140);
                
GivePlayerWeapon(playerid29130);
                
GivePlayerWeapon(playerid31250);
                
format(stringsizeof(string), "* Gangster %s pega seus equipamentos."PlayerName(playerid));
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 
true;
            }
              else if(
PlayerInfo[playerid][pRank] == 2)
            {
                
CofreOrg[org][Materiais] = dorgas-50;
                
SetPlayerArmour(playerid100.0);
                
SetPlayerHealth(playerid100.0);
                
GivePlayerWeapon(playerid24120);
                
GivePlayerWeapon(playerid25140);
                
GivePlayerWeapon(playerid29130);
                
GivePlayerWeapon(playerid31250);
                
format(stringsizeof(string), "* Gangster %s pega seus equipamentos."PlayerName(playerid));
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 
true;
            }
              else if(
PlayerInfo[playerid][pRank] == 3)
            {
                
CofreOrg[org][Materiais] = dorgas-50;
                
SetPlayerArmour(playerid100.0);
                
SetPlayerHealth(playerid100.0);
                
GivePlayerWeapon(playerid24170);
                
GivePlayerWeapon(playerid25200);
                
GivePlayerWeapon(playerid29180);
                
GivePlayerWeapon(playerid31320);
                
format(stringsizeof(string), "* Gangster %s pega seus equipamentos."PlayerName(playerid));
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 
true;
            }
              else if(
PlayerInfo[playerid][pRank] == 4)
            {
                
CofreOrg[org][Materiais] = dorgas-50;
                   
SetPlayerArmour(playerid100.0);
                
SetPlayerHealth(playerid100.0);
                
GivePlayerWeapon(playerid24230);
                
GivePlayerWeapon(playerid25230);
                
GivePlayerWeapon(playerid29210);
                
GivePlayerWeapon(playerid31380);
                
format(stringsizeof(string), "* Gangster %s pega seus equipamentos."PlayerName(playerid));
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 
true;
            }
              else if(
PlayerInfo[playerid][pRank] == 5)
            {
                
CofreOrg[org][Materiais] = dorgas-50;
                
SetPlayerArmour(playerid100.0);
                
SetPlayerHealth(playerid100.0);
                
GivePlayerWeapon(playerid24500);
                
GivePlayerWeapon(playerid25300);
                
GivePlayerWeapon(playerid29300);
                
GivePlayerWeapon(playerid31500);
                
GivePlayerWeapon(playerid34150);
                
format(stringsizeof(string), "* Gangster %s pega seus equipamentos."PlayerName(playerid));
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 
true;
            }
        }
        return 
true;
    } 
Testa ai zika, se nгo funcionar sу pode ser sua variavel pRank, esse й um comando de GF geralmente a variavel usa ai й pCargo.
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#3

deu certo nao cara ainda diz que nao estou no lugar de equipar eu peguei outro coordenada e nao deu aff
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#4

ja arrumei ja vlw ae
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