y_ini problem.
#1

ok before the topic, I want to say sorry to samp community for bumping the topic three times. I'm really sorry, I never expected that long wait.

On topic:
so i have refreshed my whole script, and tried to start it again from scratch. I followed kush's tutorial and, it saves on the PATH.

1) I am connected to my server "<< Pivot has been connected bla bla >>"
2) I will register for a new password.
3) Dialog will show, "Great! Your Y_INI works perfectly bla bla!"
4) now, I will set my own score to 20000 via command.
5) /rcon gmx.
6) when I am prompted to put my pass, it says "Incorrect password".
7) I checked my PATH, which is Players/%s.ini.
My .ini file as it shows:
Код:
[pdata]
Password = 320144332
Cash = 0
Admin = 0
Kills = 0
Deaths = 0
Headshots = 0
Score = 0
VIP = 0
Bankmoney = 0
9) My whole script, as it shows:
pawn Код:
//Credits to ******, Dracoblue and Kush.

    #include <a_samp>
    #include <YSI\y_ini>

    #define DIALOG_REGISTER 1
    #define DIALOG_LOGIN 2
    #define DIALOG_SUCCESS_1 3
    #define DIALOG_SUCCESS_2 4

    #define PATH "/Players/%s.ini"

    #define COL_WHITE "{FFFFFF}"
    #define COL_RED "{F81414}"
    #define COL_GREEN "{00FF22}"
    #define COL_LIGHTBLUE "{00CED1}"

    enum pInfo
    {
        pPass,
        pCash,
        pAdmin,
        pKills,
        pDeaths,
        pHeadshots,
        pScore,
        pVIP,
        pBankmoney,
        pClass
    }
    new PlayerInfo[MAX_PLAYERS][pInfo];

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Headshots",PlayerInfo[playerid][pHeadshots]);
    INI_Int("Score",PlayerInfo[playerid][pScore]);
    INI_Int("VIP",PlayerInfo[playerid][pVIP]);
    INI_Int("Bankmoney",PlayerInfo[playerid][pBankmoney]);
    return 1;
}

    stock UserPath(playerid)
    {
        new string[128],playername[MAX_PLAYER_NAME];
        GetPlayerName(playerid,playername,sizeof(playername));
        format(string,sizeof(string),PATH,playername);
        return string;
    }

    /*Credits to Dracoblue*/
    stock udb_hash(buf[]) {
        new length=strlen(buf);
        new s1 = 1;
        new s2 = 0;
        new n;
        for (n=0; n<length; n++)
        {
           s1 = (s1 + buf[n]) % 65521;
           s2 = (s2 + s1)     % 65521;
        }
        return (s2 << 16) + s1;
    }

    main()
    {
            print("\n----------------------------------");
            print(" Blank Gamemode by your name here");
            print("----------------------------------\n");
    }

    public OnGameModeInit()
    {
            SetGameModeText("Blank Script");
            return 1;
    }

    public OnGameModeExit()
    {
            return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {
            return 1;
    }

    public OnPlayerConnect(playerid)
    {
        if(fexist(UserPath(playerid)))
        {
            INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
            ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
        }
        else
        {
            ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
        }
        return 1;
    }

    public OnPlayerDisconnect(playerid, reason)
    {
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"pdata");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"Headshots",PlayerInfo[playerid][pHeadshots]);
    INI_WriteInt(File,"Score",GetPlayerScore(playerid));
    INI_WriteInt(File,"VIP",PlayerInfo[playerid][pVIP]);
    INI_WriteInt(File,"Bankmoney",PlayerInfo[playerid][pVIP]);
    INI_Close(File);
    return 1;
    }

    public OnPlayerSpawn(playerid)
    {
            return 1;
    }

    public OnPlayerDeath(playerid, killerid, reason)
    {
        PlayerInfo[killerid][pKills]++;
        PlayerInfo[playerid][pDeaths]++;
        return 1;
    }

    public OnVehicleSpawn(vehicleid)
    {
            return 1;
    }

    public OnVehicleDeath(vehicleid, killerid)
    {
            return 1;
    }

    public OnPlayerText(playerid, text[])
    {
            return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {
            if (strcmp("/mycommand", cmdtext, true, 10) == 0)
            {
                    // Do something here
                    return 1;
            }
            return 0;
    }

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
            return 1;
    }

    public OnPlayerExitVehicle(playerid, vehicleid)
    {
            return 1;
    }

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
            return 1;
    }

    public OnPlayerEnterCheckpoint(playerid)
    {
            return 1;
    }

    public OnPlayerLeaveCheckpoint(playerid)
    {
            return 1;
    }

    public OnPlayerEnterRaceCheckpoint(playerid)
    {
            return 1;
    }

    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
            return 1;
    }

    public OnRconCommand(cmd[])
    {
            return 1;
    }

    public OnPlayerRequestSpawn(playerid)
    {
            return 1;
    }

    public OnObjectMoved(objectid)
    {
            return 1;
    }

    public OnPlayerObjectMoved(playerid, objectid)
    {
            return 1;
    }

    public OnPlayerPickUpPickup(playerid, pickupid)
    {
            return 1;
    }

    public OnVehicleMod(playerid, vehicleid, componentid)
    {
            return 1;
    }

    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
            return 1;
    }

    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
            return 1;
    }

    public OnPlayerSelectedMenuRow(playerid, row)
    {
            return 1;
    }

    public OnPlayerExitedMenu(playerid)
    {
            return 1;
    }

    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
            return 1;
    }

    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
            return 1;
    }

    public OnRconLoginAttempt(ip[], password[], success)
    {
            return 1;
    }

    public OnPlayerUpdate(playerid)
    {
            return 1;
    }

    public OnPlayerStreamIn(playerid, forplayerid)
    {
            return 1;
    }

    public OnPlayerStreamOut(playerid, forplayerid)
    {
            return 1;
    }

    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
            return 1;
    }

    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
            return 1;
    }

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
        switch( dialogid )
        {
            case DIALOG_REGISTER:
            {
                if (!response) return Kick(playerid);
                if(response)
                {
                    if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                    new INI:File = INI_Open(UserPath(playerid));
                    INI_SetTag(File,"pdata");
                    INI_WriteInt(File,"Password",udb_hash(inputtext));
                    INI_WriteInt(File,"Cash",0);
                    INI_WriteInt(File,"Admin",0);
                    INI_WriteInt(File,"Kills",0);
                    INI_WriteInt(File,"Deaths",0);
                    INI_WriteInt(File,"Headshots",0);
                    INI_WriteInt(File,"Score",0);
                    INI_WriteInt(File,"VIP",0);
                    INI_WriteInt(File,"Bankmoney",0);
                    INI_Close(File);

                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
                            }
            }

            case DIALOG_LOGIN:
            {
                if ( !response ) return Kick ( playerid );
                if( response )
                {
                    if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                    {
                        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                        GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                        SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
                        ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                    }
                    return 1;
                }
            }
        }
        return 1;
    }

    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
            return 1;
    }
I never expected this on Y_INI. never knew this problem. but other(mine) Y_INI scripts are fully functional.
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#2

Problem is in here:
(udb_hash(inputtext) == PlayerInfo[playerid][pPass]

and here is your answer..
https://sampforum.blast.hk/showthread.php?tid=326954

BTW just suggestion use whirpool...
Reply
#3

I dont have this line.
INI_WriteInt(File, "Password", PlayerInfo[playerid][Password]);

Let me try Whirlpool. btw thanks for your answer.
Reply
#4

You are always welcome That's how this community is made We are trying to help each other
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