[FilterScript] Logo Samp 0.3z
#1

Hello everyone I bring you this little filter script done by me only fun, and do not have much a say about her but she has only two commands are they /texton and /textoff otherwise the rest you will see in this image the topic

-Info :

pawn Код:
/*
                                FS - Logo Samp 0.3z
                               
                               
                               
                                =============================
                                Made By : Diogo123
                                Nick Samp : [Gv]Tw0.P4c___.
                                =============================
                               
                               
                               
                                Date:28/03/2014


                                Aggregated commands: 02
                                                            /TextOn
                                                            /TextOff
                                                           
                                (If lag occurs if many texts ..)


                                *Details: I know there is already an fs of this genus
                                wanted to put my before they speak what is plagiarism ._.


                                *Important:I also know that is not that great but has a job and it was fun to do.
                               
                               
                                Other credits : Zeex ( Zcmd )


*/
pawn Код:
//Code

#include "a_samp"
#include "zcmd"

new Text:Textdraw0,Text:Textdraw1,Text:Textdraw2,Text:Textdraw3, Text:Textdraw4, Text:Textdraw5, Text:Textdraw6, Text:Textdraw7, Text:Textdraw8, Text:Textdraw9,Text:Textdraw10, Text:Textdraw11;

public OnGameModeInit()
{
    Textdraw0 = TextDrawCreate(488.000000, 307.000000, "S");
    TextDrawBackgroundColor(Textdraw0, -1);
    TextDrawFont(Textdraw0, 0);
    TextDrawLetterSize(Textdraw0, 0.679998, 2.099999);
    TextDrawColor(Textdraw0, 255);
    TextDrawSetOutline(Textdraw0, 1);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetSelectable(Textdraw0, 0);

    Textdraw1 = TextDrawCreate(506.000000, 295.000000, "a");
    TextDrawBackgroundColor(Textdraw1, -1);
    TextDrawFont(Textdraw1, 0);
    TextDrawLetterSize(Textdraw1, 0.589999, 2.700000);
    TextDrawColor(Textdraw1, 255);
    TextDrawSetOutline(Textdraw1, 1);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetSelectable(Textdraw1, 0);

    Textdraw2 = TextDrawCreate(516.000000, 295.000000, "n");
    TextDrawBackgroundColor(Textdraw2, -1);
    TextDrawFont(Textdraw2, 0);
    TextDrawLetterSize(Textdraw2, 0.599999, 2.200000);
    TextDrawColor(Textdraw2, 255);
    TextDrawSetOutline(Textdraw2, 1);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetSelectable(Textdraw2, 0);

    Textdraw3 = TextDrawCreate(526.000000, 292.000000, "A");
    TextDrawBackgroundColor(Textdraw3, -1);
    TextDrawFont(Textdraw3, 0);
    TextDrawLetterSize(Textdraw3, 0.529999, 2.099999);
    TextDrawColor(Textdraw3, 255);
    TextDrawSetOutline(Textdraw3, 1);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetSelectable(Textdraw3, 0);

    Textdraw4 = TextDrawCreate(542.000000, 293.000000, "n");
    TextDrawBackgroundColor(Textdraw4, -1);
    TextDrawFont(Textdraw4, 0);
    TextDrawLetterSize(Textdraw4, 0.599999, 2.200000);
    TextDrawColor(Textdraw4, 255);
    TextDrawSetOutline(Textdraw4, 1);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetSelectable(Textdraw4, 0);

    Textdraw5 = TextDrawCreate(553.000000, 299.000000, "d");
    TextDrawBackgroundColor(Textdraw5, -1);
    TextDrawFont(Textdraw5, 0);
    TextDrawLetterSize(Textdraw5, 0.689998, 1.600000);
    TextDrawColor(Textdraw5, 255);
    TextDrawSetOutline(Textdraw5, 1);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetSelectable(Textdraw5, 0);

    Textdraw6 = TextDrawCreate(564.000000, 299.000000, "r");
    TextDrawBackgroundColor(Textdraw6, -1);
    TextDrawFont(Textdraw6, 0);
    TextDrawLetterSize(Textdraw6, 0.609999, 1.899999);
    TextDrawColor(Textdraw6, 255);
    TextDrawSetOutline(Textdraw6, 1);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetSelectable(Textdraw6, 0);

    Textdraw7 = TextDrawCreate(574.000000, 299.000000, "e");
    TextDrawBackgroundColor(Textdraw7, -1);
    TextDrawFont(Textdraw7, 0);
    TextDrawLetterSize(Textdraw7, 0.599999, 2.299999);
    TextDrawColor(Textdraw7, 255);
    TextDrawSetOutline(Textdraw7, 1);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetSelectable(Textdraw7, 0);

    Textdraw8 = TextDrawCreate(583.000000, 304.000000, "a");
    TextDrawBackgroundColor(Textdraw8, -1);
    TextDrawFont(Textdraw8, 0);
    TextDrawLetterSize(Textdraw8, 0.609999, 2.199999);
    TextDrawColor(Textdraw8, 255);
    TextDrawSetOutline(Textdraw8, 1);
    TextDrawSetProportional(Textdraw8, 1);
    TextDrawSetSelectable(Textdraw8, 0);

    Textdraw9 = TextDrawCreate(594.000000, 311.000000, "s");
    TextDrawBackgroundColor(Textdraw9, -1);
    TextDrawFont(Textdraw9, 0);
    TextDrawLetterSize(Textdraw9, 0.609999, 1.700000);
    TextDrawColor(Textdraw9, 255);
    TextDrawSetOutline(Textdraw9, 1);
    TextDrawSetProportional(Textdraw9, 1);
    TextDrawSetSelectable(Textdraw9, 0);

    Textdraw10 = TextDrawCreate(501.000000, 320.000000, "Multiplayer");
    TextDrawBackgroundColor(Textdraw10, 255);
    TextDrawFont(Textdraw10, 1);
    TextDrawLetterSize(Textdraw10, 0.490000, 3.199999);
    TextDrawColor(Textdraw10, -10288897);
    TextDrawSetOutline(Textdraw10, 1);
    TextDrawSetProportional(Textdraw10, 1);
    TextDrawSetSelectable(Textdraw10, 0);

    Textdraw11 = TextDrawCreate(525.000000, 348.000000, "0.3z");
    TextDrawBackgroundColor(Textdraw11, 255);
    TextDrawFont(Textdraw11, 1);
    TextDrawLetterSize(Textdraw11, 0.470000, 2.400000);
    TextDrawColor(Textdraw11, 257556479);
    TextDrawSetOutline(Textdraw11, 1);
    TextDrawSetProportional(Textdraw11, 1);
    TextDrawSetSelectable(Textdraw11, 0);
   
    for(new i; i < MAX_PLAYERS; i ++)
    {
        if(IsPlayerConnected(i))
        {
            TextDrawShowForPlayer(i, Textdraw0);
            TextDrawShowForPlayer(i, Textdraw1);
            TextDrawShowForPlayer(i, Textdraw2);
            TextDrawShowForPlayer(i, Textdraw3);
            TextDrawShowForPlayer(i, Textdraw4);
            TextDrawShowForPlayer(i, Textdraw5);
            TextDrawShowForPlayer(i, Textdraw6);
            TextDrawShowForPlayer(i, Textdraw7);
            TextDrawShowForPlayer(i, Textdraw8);
            TextDrawShowForPlayer(i, Textdraw9);
            TextDrawShowForPlayer(i, Textdraw10);
            TextDrawShowForPlayer(i, Textdraw11);
        }
    }
    return 1;
}

public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw2);
    TextDrawShowForPlayer(playerid, Textdraw3);
    TextDrawShowForPlayer(playerid, Textdraw4);
    TextDrawShowForPlayer(playerid, Textdraw5);
    TextDrawShowForPlayer(playerid, Textdraw6);
    TextDrawShowForPlayer(playerid, Textdraw7);
    TextDrawShowForPlayer(playerid, Textdraw8);
    TextDrawShowForPlayer(playerid, Textdraw9);
    TextDrawShowForPlayer(playerid, Textdraw10);
    TextDrawShowForPlayer(playerid, Textdraw11);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    TextDrawHideForPlayer(playerid, Textdraw0);
    TextDrawHideForPlayer(playerid, Textdraw1);
    TextDrawHideForPlayer(playerid, Textdraw2);
    TextDrawHideForPlayer(playerid, Textdraw3);
    TextDrawHideForPlayer(playerid, Textdraw4);
    TextDrawHideForPlayer(playerid, Textdraw5);
    TextDrawHideForPlayer(playerid, Textdraw6);
    TextDrawHideForPlayer(playerid, Textdraw7);
    TextDrawHideForPlayer(playerid, Textdraw8);
    TextDrawHideForPlayer(playerid, Textdraw9);
    TextDrawHideForPlayer(playerid, Textdraw10);
    TextDrawHideForPlayer(playerid, Textdraw11);
    return 1;
}

public OnGameModeExit()
{
    TextDrawHideForAll(Textdraw0);  TextDrawDestroy(Textdraw0);
    TextDrawHideForAll(Textdraw1);  TextDrawDestroy(Textdraw1);
    TextDrawHideForAll(Textdraw2);  TextDrawDestroy(Textdraw2);
    TextDrawHideForAll(Textdraw3);  TextDrawDestroy(Textdraw3);
    TextDrawHideForAll(Textdraw4);  TextDrawDestroy(Textdraw4);
    TextDrawHideForAll(Textdraw5);  TextDrawDestroy(Textdraw5);
    TextDrawHideForAll(Textdraw6);  TextDrawDestroy(Textdraw6);
    TextDrawHideForAll(Textdraw7);  TextDrawDestroy(Textdraw7);
    TextDrawHideForAll(Textdraw8);  TextDrawDestroy(Textdraw8);
    TextDrawHideForAll(Textdraw9);  TextDrawDestroy(Textdraw9);
    TextDrawHideForAll(Textdraw10); TextDrawDestroy(Textdraw10);
    TextDrawHideForAll(Textdraw11); TextDrawDestroy(Textdraw11);
    return 1;
}

CMD:texton(playerid, params[])
{
    SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Text Created!");
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw2);
    TextDrawShowForPlayer(playerid, Textdraw3);
    TextDrawShowForPlayer(playerid, Textdraw4);
    TextDrawShowForPlayer(playerid, Textdraw5);
    TextDrawShowForPlayer(playerid, Textdraw6);
    TextDrawShowForPlayer(playerid, Textdraw7);
    TextDrawShowForPlayer(playerid, Textdraw8);
    TextDrawShowForPlayer(playerid, Textdraw9);
    TextDrawShowForPlayer(playerid, Textdraw10);
    TextDrawShowForPlayer(playerid, Textdraw11);
    return 1;
}

CMD:textoff(playerid, params[])
{
    SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Text Removed!");
    TextDrawHideForPlayer(playerid, Textdraw0);
    TextDrawHideForPlayer(playerid, Textdraw1);
    TextDrawHideForPlayer(playerid, Textdraw2);
    TextDrawHideForPlayer(playerid, Textdraw3);
    TextDrawHideForPlayer(playerid, Textdraw4);
    TextDrawHideForPlayer(playerid, Textdraw5);
    TextDrawHideForPlayer(playerid, Textdraw6);
    TextDrawHideForPlayer(playerid, Textdraw7);
    TextDrawHideForPlayer(playerid, Textdraw8);
    TextDrawHideForPlayer(playerid, Textdraw9);
    TextDrawHideForPlayer(playerid, Textdraw10);
    TextDrawHideForPlayer(playerid, Textdraw11);
    return 1;
}

-Image :





- who will use a good use!
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#2

You can make this in one textdraw.
TextDrawSetPreviewModel
With object id 18750



Full size image
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#3

Good looks nice
Reply
#4

Quote:
Originally Posted by Thresh
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You can make this in one textdraw.
TextDrawSetPreviewModel
With object id 18750
yes I know, however I think in textdrawn look better that way everyone will be able to see


Quote:
Originally Posted by AroseKhanNaizi
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Good looks nice
thank you
Reply
#5

This one looks way better, no?
http://i.imgur.com/AZuQyzP.png
Reply
#6

Quote:
Originally Posted by Thresh
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This one looks way better, no?
http://i.imgur.com/AZuQyzP.png
I did not know this,thanks for sharing
Reply
#7

Quote:
Originally Posted by Diogo123
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I did not know this,thanks for sharing
Want the code?
Reply
#8

https://sampwiki.blast.hk/wiki/TextDrawSetPreviewModel

Код:
18749


Код:
18750


only used one textdraw
Reply
#9

Quote:
Originally Posted by OTACON
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only used one textdraw
Right.
Reply
#10

Quote:
Originally Posted by Thresh
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Right.
sorry, did not see your response:
Reply


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