[FilterScript] (_.)_SUPER_CARS_SAMP(beta/3cars) (_._)
#1

INFO: some cars that I had done, is still in beta, when time permits me make more vehicles.

Screens:

*Patrola


*Tractor


*Kart-dallenbach


Video:
[ame]http://www.youtube.com/watch?v=OWatPq7ZYww[/ame]

Code

pawn Code:
#include <a_samp>
#include <zcmd>

new Trat[ 13 ];
new Kar[ 8 ];
new objectid[ 34 ];

public OnFilterScriptInit(){
    return 1;
}

public OnFilterScriptExit(){
    return 1;
}

CMD:ctrator( playerid, params[] ){

    new vehicleid = GetPlayerVehicleID(playerid);
    new Float:ObPos[ 4 ];
    GetPlayerPos( playerid, ObPos[0], ObPos[1], ObPos[2] );
   
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo estб em um veнculo !");
    Trat[ 0 ] = CreateObject(13649, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 1 ] = CreateObject(13649, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 2 ] = CreateObject(13649, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 3 ] = CreateObject(13649, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 4 ] = CreateObject(847, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 5 ] = CreateObject(847, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 6 ] = CreateObject(847, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 7 ] = CreateObject(847, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 8 ] = CreateObject(847, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 9 ] = CreateObject(847, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 10 ] = CreateObject(847, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 11 ] = CreateObject(847, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Trat[ 12 ] = CreateObject(3862, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
   
    AttachObjectToVehicle(Trat[ 0 ], vehicleid, -1.699998, 2.750015, 1.094999, 0.000000, -90.047920, 0.000000); //Object Model: 13649 |
    AttachObjectToVehicle(Trat[ 1 ], vehicleid, 1.704998, 2.750015, 1.094999, 0.000000, -90.047966, 179.995651); //Object Model: 13649 |
    AttachObjectToVehicle(Trat[ 2 ], vehicleid, -1.699497, -2.915019, 1.094999, 0.000000, -90.047988, 0.000000); //Object Model: 13649 |
    AttachObjectToVehicle(Trat[ 3 ], vehicleid, 1.704497, -2.915018, 1.094998, 0.000000, 90.047966, 0.000000); //Object Model: 13649 |
    AttachObjectToVehicle(Trat[ 4 ], vehicleid, 2.500009, 1.724998, 1.574998, 0.000000, 90.047966, 90.047943); //Object Model: 847 |
    AttachObjectToVehicle(Trat[ 5 ], vehicleid, 2.115000, -1.889998, 1.574998, 0.000000, 90.047943, -90.047943); //Object Model: 847 |
    AttachObjectToVehicle(Trat[ 6 ], vehicleid, 2.135001, 1.724998, 0.908999, 0.000000, 270.043975, -90.047966); //Object Model: 847 |
    AttachObjectToVehicle(Trat[ 7 ], vehicleid, 2.485009, -1.889998, 0.908999, 0.000000, 270.043914, 90.047966); //Object Model: 847 |
    AttachObjectToVehicle(Trat[ 8 ], vehicleid, -2.500009, -1.889998, 1.574998, 0.000000, 90.047920, -90.047943); //Object Model: 847 |
    AttachObjectToVehicle(Trat[ 9 ], vehicleid, -2.135001, -1.889998, 0.909999, 0.000000, -90.047988, 90.047920); //Object Model: 847 |
    AttachObjectToVehicle(Trat[ 10 ], vehicleid, -2.155001, 1.724998, 1.574998, 0.000000, 90.047966, 90.047966); //Object Model: 847 |
    AttachObjectToVehicle(Trat[ 11 ], vehicleid, -2.515010, 1.724998, 0.904999, 0.000000, -90.047966, -90.047988); //Object Model: 847 |
    AttachObjectToVehicle(Trat[ 12 ], vehicleid, 0.000000, -2.395007, 3.740038, 0.000000, 0.000000, 180.096023); //Object Model: 3862 |
    return 1;
}
CMD:cpatrola( playerid, params[] ){

    new vehicleid = GetPlayerVehicleID(playerid);
    new Float:ObPos[ 4 ];
    GetPlayerPos( playerid, ObPos[0], ObPos[1], ObPos[2] );

    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo estб em um veнculo !");
    objectid[ 0 ] = CreateObject(1392, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 1 ] = CreateObject(1392, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 2 ] = CreateObject(1392, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 3 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 4 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 5 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 6 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 7 ] = CreateObject(958, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 8 ] = CreateObject(958, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 9 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 10 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 11 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 12 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 13 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 14 ] = CreateObject(2917, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 15 ] = CreateObject(1392, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 16 ] = CreateObject(1392, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 17 ] = CreateObject(1392, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 18 ] = CreateObject(1079, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 19 ] = CreateObject(1079, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 20 ] = CreateObject(1079, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 21 ] = CreateObject(1079, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 22 ] = CreateObject(1079, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 23 ] = CreateObject(1079, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 24 ] = CreateObject(2960, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 25 ] = CreateObject(2960, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 26 ] = CreateObject(2960, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 27 ] = CreateObject(2960, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 28 ] = CreateObject(2960, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 29 ] = CreateObject(2960, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 30 ] = CreateObject(2960, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 31 ] = CreateObject(2960, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    objectid[ 32 ] = CreateObject(1392, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);

    AttachObjectToVehicle(objectid[ 0 ], vehicleid, -0.000000, 1.804998, 0.820498, 0.000000, -90.047966, -90.047943); //Object Model: 1392 |  alien_
    AttachObjectToVehicle(objectid[ 1 ], vehicleid, 1.024999, 1.157498, 0.838001, 0.000000, 90.047920, 0.000000); //Object Model: 1392 |  alien_
    AttachObjectToVehicle(objectid[ 2 ], vehicleid, -1.005499, 1.157498, 0.820501, 0.000000, -90.047943, 0.000000); //Object Model: 1392 |  alien_
    AttachObjectToVehicle(objectid[ 3 ], vehicleid, 0.589999, -1.069999, 1.624998, 0.000000, 0.000000, 90.047897); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 4 ], vehicleid, -0.549999, -1.070498, 1.626498, 0.000000, 0.000000, 90.047943); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 5 ], vehicleid, -0.549999, -1.070999, -0.499999, 0.000000, 0.000000, 90.048080); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 6 ], vehicleid, 0.589999, -1.069999, -0.499999, 0.000000, 0.000000, 90.039108); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 7 ], vehicleid, 0.684999, -1.164999, 0.734999, 0.000000, 0.000000, -90.047874); //Object Model: 958 |  alien_
    AttachObjectToVehicle(objectid[ 8 ], vehicleid, -0.689999, -1.159999, 0.729999, 0.000000, 0.000000, 89.043197); //Object Model: 958 |  alien_
    AttachObjectToVehicle(objectid[ 9 ], vehicleid, -0.000000, 4.065045, 0.799999, 0.000000, 0.000000, 90.047943); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 10 ], vehicleid, 0.000000, 7.563626, 0.749999, 0.000000, 0.000000, 90.048034); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 11 ], vehicleid, 0.000000, 11.035204, 0.749999, 0.000000, 0.000000, 90.047966); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 12 ], vehicleid, 0.000000, 12.480237, 0.000000, -89.947463, -0.000000, 0.000000); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 13 ], vehicleid, 0.319999, 4.070045, 0.749999, 0.000000, 0.000000, 94.972480); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 14 ], vehicleid, -0.319999, 4.075045, 0.749999, 0.000000, -0.000000, 86.228935); //Object Model: 2917 |  alien_
    AttachObjectToVehicle(objectid[ 15 ], vehicleid, 1.024496, 1.169999, 3.215026, 0.000000, 90.047966, 0.022497); //Object Model: 1392 |  alien_
    AttachObjectToVehicle(objectid[ 16 ], vehicleid, -1.004999, 1.189999, 3.220026, 0.000000, 90.047966, 180.096389); //Object Model: 1392 |  alien_
    AttachObjectToVehicle(objectid[ 17 ], vehicleid, -0.000000, 1.814998, 3.220026, 0.000000, 90.047943, 90.047966); //Object Model: 1392 |  alien_
    AttachObjectToVehicle(objectid[ 18 ], vehicleid, 1.454998, 0.719999, -0.140000, 0.000000, 0.000000, 0.000000); //Object Model: 1079 |  alien_
    AttachObjectToVehicle(objectid[ 19 ], vehicleid, 1.464998, 1.739998, -0.140000, 0.000000, 0.000000, 0.000000); //Object Model: 1079 |  alien_
    AttachObjectToVehicle(objectid[ 20 ], vehicleid, 2.285004, 12.785244, -0.299999, 0.000000, 0.000000, 0.000000); //Object Model: 1079 |  alien_
    AttachObjectToVehicle(objectid[ 21 ], vehicleid, -1.444998, 0.704999, -0.140000, 0.000000, 0.000000, 179.995529); //Object Model: 1079 |  alien_
    AttachObjectToVehicle(objectid[ 22 ], vehicleid, -1.444998, 1.759998, -0.140000, 0.000000, 0.000000, 179.995773); //Object Model: 1079 |  alien_
    AttachObjectToVehicle(objectid[ 23 ], vehicleid, -2.297504, 12.780244, -0.299999, 0.000000, 0.000000, 179.995651); //Object Model: 1079 |  alien_
    AttachObjectToVehicle(objectid[ 24 ], vehicleid, -0.409999, 10.050182, 1.064999, -89.947456, -0.000000, 90.047966); //Object Model: 2960 |  alien_
    AttachObjectToVehicle(objectid[ 25 ], vehicleid, 0.404999, 10.050182, 1.069999, -89.947486, -0.000000, -90.047943); //Object Model: 2960 |  alien_
    AttachObjectToVehicle(objectid[ 26 ], vehicleid, -0.399999, 5.440076, 1.069999, -89.947471, 0.000000, 90.047943); //Object Model: 2960 |  alien_
    AttachObjectToVehicle(objectid[ 27 ], vehicleid, 0.404999, 5.455077, 1.069999, -89.947463, 0.000000, -90.047943); //Object Model: 2960 |  alien_
    AttachObjectToVehicle(objectid[ 28 ], vehicleid, 0.000000, 5.945088, 0.309999, -95.474937, 0.000000, -10.050001); //Object Model: 2960 |  alien_
    AttachObjectToVehicle(objectid[ 29 ], vehicleid, 0.000000, 5.970088, -0.079999, -76.379989, 0.000000, -10.050001); //Object Model: 2960 |  alien_
    AttachObjectToVehicle(objectid[ 30 ], vehicleid, 0.000000, 6.080091, -0.374999, -67.335014, 0.000000, -10.050001); //Object Model: 2960 |  alien_
    AttachObjectToVehicle(objectid[ 31 ], vehicleid, 0.000000, 6.210094, -0.594999, -56.280014, 0.000000, -10.050001); //Object Model: 2960 |  alien_
    AttachObjectToVehicle(objectid[ 32 ], vehicleid, 0.000000, 0.534999, 3.220026, 0.000000, 90.047943, -90.047920); //Object Model: 1392 |  alien_
    return 1;
}

CMD:ckart( playerid, params[] ){

    new vehicleid = GetPlayerVehicleID(playerid);
    new Float:ObPos[ 4 ];
    GetPlayerPos( playerid, ObPos[0], ObPos[1], ObPos[2] );
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo estб em um veнculo !");
    Kar[ 0 ] = CreateObject(1163, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Kar[ 1 ] = CreateObject(1164, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Kar[ 2 ] = CreateObject(1116, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Kar[ 3 ] = CreateObject(1116, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Kar[ 4 ] = CreateObject(2921, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Kar[ 5 ] = CreateObject(2921, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);
    Kar[ 6 ] = CreateObject(1142, ObPos[ 0 ], ObPos[ 2 ], ObPos[ 3 ], 0, 0, 0, 0.0);

    AttachObjectToVehicle(Kar[ 0 ], vehicleid, 0.000000, -0.849999, 0.329999, 0.000000, 0.000000, 0.000000); //Object Model: 1163 |
    AttachObjectToVehicle(Kar[ 1 ], vehicleid, 0.000000, 0.824999, -0.100000, 0.000000, 0.000000, 0.000000); //Object Model: 1164 |
    AttachObjectToVehicle(Kar[ 2 ], vehicleid, 0.000000, 0.979999, -0.384999, 25.124994, -0.000000, 0.000000); //Object Model: 1116 |
    AttachObjectToVehicle(Kar[ 3 ], vehicleid, 0.000000, -0.759999, -0.229999, 0.000000, 0.000000, 0.000000); //Object Model: 1116 |
    AttachObjectToVehicle(Kar[ 4 ], vehicleid, 0.414999, -0.964999, 0.307999, 0.000000, 0.000000, 125.222846); //Object Model: 2921 |
    AttachObjectToVehicle(Kar[ 5 ], vehicleid, -0.819999, -0.968498, 0.307999, 0.000000, 0.000000, 125.222869); //Object Model: 2921 |
    AttachObjectToVehicle(Kar[ 6 ], vehicleid, 0.000000, -0.439999, -0.054999, -52.260009, 0.000000, -0.000001); //Object Model: 1142 |

    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    for(new i; i < 13; i++)
    {
        DestroyObject( Trat[ i ]);
    }
    for(new a; a < 34; a++)
    {
        DestroyObject( objectid[ a ]);
    }
    for(new b; b < 8; b++)
    {
        DestroyObject( Trat[ b ]);
    }
    return 1;
}
Code:
Designe and Output: AlieN_
FilterScript Output: RoberteDL (S2 ;) )
*thanks to Cynic ~> editor
*thanks to zeex (zcmd)
Reply
#2

Nice Work Man
Reply
#3

Quote:
Originally Posted by PT
View Post
Nice Work Man
Thanks man
Reply
#4

So nice work + rep man
Reply
#5

Unique and Classic Great Work buddy... REPPED! +
Reply
#6

Create a buggati xD

Anyways nice work there!
Reply
#7

Awesome
Reply
#8

What filterscript have you used to make these?
Reply
#9

Quote:
Originally Posted by adrianxd
View Post
So nice work + rep man
Thanks adrianxd

Quote:
Originally Posted by FrakyX
View Post
Unique and Classic Great Work buddy... REPPED! +
Thanks FrankyX

Quote:
Originally Posted by UnknownOwner
View Post
Create a buggati xD

Anyways nice work there!
tANKS UnknownOwner. the bugatti is difficult to create...i would take a long time to make, and yet would not be the same ...

Quote:
Originally Posted by Delete_
View Post
Awesome
Thanks delete_

Quote:
Originally Posted by CrazyFrenzy
View Post
What filterscript have you used to make these?
I do desgins by mta car, because it is easier to work with, and develop them in samp with: Insanity Vehicle Attachment Editor by: CyNiC (good editor of attachment).
Reply
#10

Good job , so cool
Reply


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