All ID's returs to 0
#1

Hello scripters..

I've downloaded a GM, made my self admin and didnt change anything els..

But now when i try to kick/teleport/setstats you name it, it always returns as ID 0.

Does anybody know how to fix this?


The GM i've downloaded was : Next Generation Gaming Roleplay + Next Evolution Roleplay By John Tyler.

Couldnt provide link somehow?
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#2

you need to provide code in this section!
go ask that on the main topic of the gamemode!
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#3

Quote:
Originally Posted by park4bmx
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you need to provide code in this section!
go ask that on the main topic of the gamemode!
I cannot access the topic of the GM.

But i do have all the files intact, but i do not know where to look..
If you have an idea i can provide the source code?
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#4

what script is it / has it been publicly released? if so VERY SPECIFICALLY explain the problem and we might be able to start narrowing it down for you
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#5

Here's a link to it

http://*******/acRqbA

And, basicly the problem is when i execute a command like "/kick 6" (ID 6), it will be ID 0 that would be kicked..
Same if i do "/makeleader 4 1" etc. it will be ID 0 aswell..
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#6

Update the sscanf plugin.
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#7

You need to update the SSCANF plugin.

https://sampforum.blast.hk/showthread.php?tid=120356

Enjoy.
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#8

Now i get this in my log after i updated sscanf

Quote:

[18:51:22] sscanf error: System not initialised.
[18:51:22] sscanf error: System not initialised.
[18:51:22] sscanf error: System not initialised.
[18:51:22] sscanf error: System not initialised.
[18:51:22] sscanf error: System not initialised.
[18:51:22] sscanf error: System not initialised.
[18:51:22] sscanf error: System not initialised.
[18:51:22] sscanf error: System not initialised.
[18:51:22] sscanf error: System not initialised.
[18:51:22] sscanf error: System not initialised.

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#9

After updating the sscanf plugin, update the sscanf2.inc file too and re-compile all your scripts that use sscanf.
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